|Wednesday, February 21, 2007|
Ambrosia: Defcon To Ship In March
1:29 PM | Tuncer Deniz | 7 comments
Ambrosia Software today confirmed that will be releasing DEFCON for the Mac in March. Developed by Introversion Software, DEFCON is an online multiplayer strategy game based around the theme of thermonuclear Armageddon. Ambrosia previous worked with Introversion to bring Uplink and Darwinia to the Mac.
Here's more from the press release:
All too often Mac users are overlooked in a world dominated by PC's DEFCON for the Mac is due to be released in March and will cost $25. For more, visit the official DEFCON web site.
and consoles," said Mark Morris, Introversion Software's Managing
Director. "Both of our teams have worked particularly hard to make
sure that PC and Mac users can interact perfectly and we look forward
to welcoming a whole new set of gamers to DEFCON."
"We're extremely pleased to partner once again with Introversion to
bring DEFCON to the Mac OS X platform," said Ambrosia Software's el
Presidente, Andrew Welch. "We've expended enormous effort to ensure
that DEFCON for the Mac will be interoperable with the Windows
version for network play, and also to make sure the UI experience is
up to par in terms of what Mac users expect."
DEFCON is an online, competitive, multiplayer strategy game
simulating global thermonuclear war. The game, inspired by the 1983
cult-classic film, WarGames, superbly evokes the tension, paranoia
and suspicion surrounding the Cold War era. DEFCON was an
instantaneous success, receiving an average of 85%+ in game reviews
and scores of praise. PC Gamer UK described it as 'pure, deep,
utterly unconscionable fun', while IGN awarded DEFCON an Editors
Choice Award and praised it as 'highly impressive'.
Official Defcon Web Site
Civilization IV Reviewed
1:29 PM | Cord Kruse | 5 comments
A new review of the PC version of Civilzation IV is available from GameApex. Civ IV introduces a variety of elements to the nation building strategy title including a 3D environment, religion, and a new civics model. Game Apex gave Civilization IV a score of 8 out of 10.
Several interesting additions have come up for people who are interested in the research and city growth portion of the game: the 'great minds' that are drawn to cities with a certain type of wonder or building. Great Scientists, Great Merchants, Great Artists, and Great Prophets can be drawn to your cities to either give a one time boost to an aspect of your city or research, or perhaps join the city providing a constant source of additional resources, or if you have two great minds together -- they can combine to start a Golden Age, which for the span of about twenty turns (I didn't measure) gives you great boost in morale, money, and research. Follow the link below to read the rest of the review.
GameApex: Civilization IV Review
Also, certain of the later wonders cannot be built until you have a set number of cities (usually 8) with the same building in each one. For example, you can't build Wall Street until you have 8 cities with banks, or you can't build the Red Cross until you have 8 cities with a hospital. So, all in all, you need to establish your area quickly and aggressively, lest you get left behind in later portions of the game.
Buy Civilization IV
id Software Interview
1:29 PM | Cord Kruse | 1 comment
GamesIndustry.biz recently interviewed id Software's director of business development, Steven Nix. Topics discussed include the importance of innovation to gamers, managing the development process, and the possibility of an MMO from id Software.
But technology aside, what are id's latest project plans? Will Nix's experience of producing episodic content come into play at id? "More than anything, gamers are driven by innovation - whether itís graphical innovation, or some sort of interesting gameplay innovation. Click on the link below to check out the rest of Nix's comments.
GamesIndustry: id Game Plans
"And the thing is gameplay or technology innovation takes a long time," Nix added, observing that it can take up to two years to develop something truly significant.
"The problem with episodic is how do you make something really compelling gameplay-wise or technology-wise in that short of a window? I donít know how you do it - itís just really challenging.
"I think at the end of the day, gamers care more about those things than story."
Nix does believe that narrative is important, "But I donít think itís the key reason people buy a game." So id has no plans to produce episodic content? "We would have to see the model proven a little bit more." In the meantime, the company is working on a couple of "interesting new things that weíre going to be pursuing that weíre not even close to ready to talk about".
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