|Tuesday, February 20, 2007|
Frenzic for Mac OS X Released
1:51 PM | Tuncer Deniz | 2 comments
The Iconfactory and ARTIS Software today announced the release of a new, fast paced for Mac OS X called Frenzic. In the spirit of classic puzzle games such as Tetris and Bejeweled, Frenzic tests both the mind and the reflexes and offers hours of endless fun.
Frenzic has a unique style and game play that dazzles the eye, teases the brain and keeps you coming back for more. It takes only minutes to learn, but months to master as you devise new, impressive play strategies to push yourself to the top of the Internet Leaderboards. Compete against your personal best, or the thousands of other players testing their metal around the globe. View stats, review winning strategies, track friends and climb through seven levels of Devotion from Newbie all the way to Frenzic Grandmaster. There can be only one!A demo of Frenzic is available for download from Macgamefiles.com. For more, visit the official web site.
We invite you to browse screen shots, surf the Leaderboards and review current player statistics, then download Frenzic for yourself and get ready to exercise that grey matter. Be warned... once you start, you may not want to stop!
Macgamefiles: Frenzic 1.0
IMG Podcast Episode 10 Released
8:39 PM | Michael Yaroshinsky | 5 comments
Today Inside Mac Games released the 10th episode of the new IMG Podcast featuring Michael Yaroshinsky, Jarrod Nettles, and Stefan Langford.
This Weeks NewsQuick Fire news
iPhone Games On The Way?
The State of Apple and Gaming
The Sims Life Stories Coming To Macs
InstructionsTo listen to the Inside Mac Games Podcast, select your podcast flavor by clicking a button below.
Inside Mac Games Reviews Pirate Poppers
3:23 PM | Tuncer Deniz | 3 comments
Inside Mac games has posted a review of Pirate Poppers. Here's a clip from the review:
Pirate Poppers is addictive. So addictive, in fact, that you will probably have obscure dreams about it. You will see hallucinations of little balls and matching colors, and you will hum the theme song while you walk to the fridge in what will probably be one of the few times you can tear yourself away from the screen.To check out the full review, please follow the link below.
Inside Mac Games Review: Pirate Poppers
Buy Pirate Poppers
Inventory Mechanics In The Broken Hourglass
11:48 AM | Cord Kruse | 1 comment
Planewalker Games has posted a new bit of information about its upcoming fantasy RPG, The Broken Hourglass. The latest update offers a detailed analysis of the unique inventory system used by the game. The Broken Hourglass will feature a new CRPG engine developed by Planewalker Games, a 2D isometric viewpoint reminiscent of classics in the genre, and a mod friendly design.
There is no clear formula that provides the perfect balance of player convenience and intriguing simulation, but in The Broken Hourglass, we have designed inventory and rules relating to equipment management around these guidelines: Check out the full article at the link below.
The Broken Hourglass: The Quantum Mechanics Of Inventory
- Maximize the usefulness of carried objects by providing multiple equipment groups which players may select between using a single click.
- No equipment management "mini-games." Players should not have to be good Tetris players or trunk-packers in order to have their characters carry equipment properly.
- The game should not force players to leave interesting or important objects lying around. The game should also not force players to run a shuttle cargo service.
- No arbitrary limits on the number of items in an inventory.
- Ensure that all of the above still make sense while still preserving a concept of equipment weight and encumbrance.
There are two linchpins to our solution.
The first is the concept of party inventory . Every creature in The Broken Hourglass is considered to be the member of some party. The player character and his or her allies form one party. The garrison at the city gates would form another party. A merchant and his guards would represent yet another party. Just as every creature has an inventory, every party is granted an inventory as well. All members of a party may put items into or take items out of that party's inventory.
The second linchpin is the itemset . Each creature in the game may have up to four unique, independently-managed lists of equipment ready to go at any moment. Switching between these equipment sets is done in zero-time--that is, the character incurs no penalty and the player need only click one button to make the switch. (If an attack is underway while an itemset is changed, however, that current attack is aborted.)
The Broken Hourglass
The Sims Life Stories Reviewed
11:48 AM | Cord Kruse | Comment on this story
Eurogamer recently posted a review of The Sims Life Stories for PC, the first in a new series of laptop computer friendly Sims titles created by Aspyr Media. The game offers both open ended play and a new storyline mode complete with romance, dramatic twists, and unlockable content. Eurogamer gave the game a score of 7 out of 10.
From the review:
Despite this stripped-down approach, progress is still more than just clicking at the right parts to get to the next chapter. It's not the same game as Sims 2, but it is definitely a game rather than a desktop toy. Job hunting, money management, social networking - all these tried and trusted skills are required and developed as you play. It's just that now you have a much clearer path to follow in order to achieve them, while many of the more annoying obstacles (such as Fears) have been stripped away. Friendships and relationships are both easier to initiate and maintain than in the original games, while the familiar skill trees are simplified and quicker to fill up. Although it adopts a half-hearted stern tone advising you against it, the manual even explains how to access the cheat codes. The Mac version of the game is scheduled for a March 2007 release. To read the full review head over to the site listed below.
Eurogamer: Life Stories Review
While some may sniff at such hand-holding, this is a game that wants you to keep playing to the end, and is more concerned with ensuring you have fun than in stretching you as a player. It reminded me, more than anything, of the Lego Star Wars games. Not in terms of gameplay (there are very few wookiees in Life Stories) but in its innate understanding of the intended audience, and the sheer effort that's gone into ensuring that this audience sees - and enjoys - everything the game has to offer.
The Sims Life Stories
Buy The Sims Life Stories
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