Aspyr Ships Prey
1:26 PM | Anthony Wang | 31 comments
Aspyr Media today announced that the Mac version of Prey has shipped to retail outlets nationwide. The title was developed for the Mac by Aspyr Studios, Aspyr's internal development team, under license from 2K, a Take-Two Interactive Software publishing label.
Prey tells the story of Tommy, a Cherokee garage mechanic stuck on a reservation and going nowhere. His life changes when an otherworldly crisis forces him to awaken spiritual powers from his long-forgotten birthright. Abducted along with his people to a menacing mothership orbiting Earth, he sets out to save himself and his girlfriend and ultimately his planet.Prey is a groundbreaking first-person shooter that turns the genre upside-down with new gameplay features and next generation graphics. Breaking the traditional first-person shooter format, Prey introduces innovative gameplay elements including wall-walking, portals, spirit-walking and gravity flipping, which allows for insane eight player deathmatches.
Multiplayer support for Prey is provided by GameRanger. Prey is currently available for pre-order at MacGameStore for $49.95. The game should be shipping in a few days. To learn more information, please follow the links below and check out our preview and download the demo at MacGameFiles.
IMG Preview: Prey
Inside Mac Games Posts Habu Review
10:12 AM | Bryan Clodfelter | 21 comments
Inside Mac Games has posted a review for Microsoft's Habu Laser Gaming Mouse. Here's a clip from the review:
Stop the presses—Microsoft has released its first dedicated gaming mouse. Last year, Microsoft, after enduring widespread criticism from the press that it was hanging PC users out to dry in favor of the XBox console, reiterated its commitment to PC as a gaming platform by creating the “Games for Windows” brand. The first product out of the gates of Redmond, Washington is the Habu, a high precision laser mouse that makes the best LED-based mice of yesteryear look like plastic-molded turds. Combining great features, superior ergonomic design, and the best tracking engine in the industry, the Habu is arguably the best mouse on the market today.To check out the review, follow the link below.
IMG Review of the Microsoft Habu
IMG Podcast Episode 7 released
8:44 AM | Michael Yaroshinsky | Comment on this story
Today Inside Mac Games released the 7th episode of the new IMG Podcast featuring Michael Yaroshinsky, Jarrod Nettles, and Stefan Langford.
This Weeks NewsQuickFire News
Crossover for Mac Released
Interview With Mark Howson of myMacGames
InstructionsTo listen to the Inside Mac Games Podcast, select your podcast flavor by clicking a button below.
The Power Of Groups In The Broken Hourglass
8:44 AM | Cord Kruse | Comment on this story
Planewalker Games has offered the third update this month for The Broken Hourglass, the company's upcoming fantasy RPG. This time the update focuses on the mechanics of group skills: abilities which can benefit from more than one character in the party participating in a skill check.
Group skills reflect those activities where it is reasonable or expected that the ability and insight of each member of the party could be used in conjunction, to increase the overall chances of success. For instance, it seems only natural that a group of smart shoppers working in tandem should be able to negotiate better prices in a shop than a single negotiator. Similarly, one strong tactical mind in a group during a fight is a benefit--but two working in tandem should be able to do even better. Skills which can benefit from the group dynamic include Diplomacy, Tactics, and Locks and Traps. Click on the link below to learn more.
The Broken Hourglass: Rules and Mechanics, Group Skills
A party's overall group skill benefit is computed as follows: the best individual score in the skill is added to one-half of the second-best score. That value is added to one-third of the third-best score. And so on. This both reflects the diminishing returns of "too many cooks" for a group of savants, but ensures that comparatively more skilled parties still reap a bigger benefit than a bunch of novices.
The Broken Hourglass
Will 2007 Be A Good Year For Mac Gaming?
8:44 AM | Cord Kruse | 11 comments
A recent Joystiq article offers comments from Mac game developers about the potential for game sales in 2007. With the fallout from the switch to Intel chips largely behind them and a growing number of Mac owners, some developers expressed optimism about the coming year. The article also delves into the possibility of popular Mac companies making games for the iPhone.
Ian Lynch Smith, president of Freeverse told us, "Everyone else in the industry ran for the hills. That's why there were very few releases last year versus the year before." His brother and vice president, Colin Lynch Smith, remained positive, saying, "2007 should be a great year for [Mac] games."Check out the full article at the link below.
Mac Joystiq: 2007 Games Rebound, iPhone Uncertainty
David Stephen, head of Feral Interactive, said the "outlook is decent" for this year. "We're benefiting from growth in Apple's installed base," he added. Stephen also looks forward to the thinner number of competitors, saying the few remaining game companies "[make] it a little less competitive."
All of the companies we spoke with are excited about the iPhone, but none think they'll be able to make iPhone games. Colin Lynch Smith said, "We know nothing. ... My guess is that it'll be a closed system. I hope it'll be an open system. ... We'd be very excited to write games for the iPhone."
Stephen echoed the statement saying, "The Macintosh is an open platform. The iPod isn't. I don't hold a great deal of hope that the [iPhone will] be an open platform."
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