The Movies Demo Now Available
7:12 AM | Anthony Wang | 64 comments
Feral Interactive has finally released The Movies demo after months of anticipation. Weighing in at a hefty 800mb, The Movies demo is now available at our sister website, Macgamefiles.com. The demo includes a tutorial and the first five years to 1925 culminating with the awards ceremony, "The Stanleys".
Minimum System RequirementsAs director of your fledgling movie studio, prepare to take the reins and discover new acting talent, produce blockbuster movies, manage studio resources, and bring your studio, actors, and yourself to Hollywood stardom.
-Mac OS 10.4 'Tiger'
-PowerPC G4/Intel 1.67 GHz
-512 MB RAM
-3D Graphics Card with 64 MB VRAM
Please follow the links below to learn more information.
Macgamefiles.com: The Movies Demo 1.0
Buy The Movies
Macgamestore: Rainbow Mystery Now Available
7:57 AM | Tuncer Deniz | Comment on this story
Rainbow Mystery is now available at Macgamestore.com as a digital download purchase for $19.95. A free demo of the game is available for download on the web site.
Rainbow Mystery is the fun new game from the creators of Rainbow Web. This time you join a young fairy of flowers, Lily, on her quest to break the curse in this swap-and-match puzzle game. Some time passes and the evil wizards turns the Rainbow world into a tainted landscape. But Lily is determined to bring life and color into this world again. Help Lily solve puzzles on her way while keeping an eye out for magical power-ups, and bonuses. They will give you the edge you need to twist your way through 70 levels of joy! Featuring stunning graphics, amazing animations and 3 different game modes, Rainbow Mystery is bursting with puzzle-solving fun!
To check out Rainbow Mystery, follow the link below.
Macgamestore: Rainbow Mystery
Anti-Piracy SafeDisc Coming to the Mac
7:13 AM | Anthony Wang | 75 comments
Transgaming has announced they will be using the anti-piracy technology, SafeDsc provided by Macrovision. Transgaming's Cider will utilize SafeDisc in its upcoming games.
TransGaming's Cider engine allows publishers to extend their products toPlease follow the links below to learn more information.
Article: TransGaming to use SafeDisc
Mac users without having to recode or recompile their windows-based
software. With the expected increase in the number of top tier video game
titles that are released for the Mac through TransGaming's Cider engine,
publishers are looking for copy protection for their content. Through this
agreement, TransGaming will be working with Macrovision's SafeDisc
technology to make it easier for game publishers to protect their PC games
on the Mac.
"More than $3 billion annually are lost worldwide to video game piracy. By
bringing Macrovision's SafeDisc to Mac, TransGaming's Cider product can not
only deploy top titles on the Mac more quickly and cost-effectively than
anyone else but we are also now able to offer protection from piracy of
content, providing a strong incentive and confidence for publishers to
target the Mac platform," commented Vikas Gupta, CEO & President of
IMG Podcast LIVE Macworld Coverage!
7:13 AM | Michael Yaroshinsky | 8 comments
The day of Steve Jobs' keynote (January 9th 9:00 AM PST), the IMG Podcast crew will hold a LIVE podcast episode. We will be discussing with you the listeners the announcements at the 2007 Macworld keynote. Tune in at 4:30pm PST (6:30pm CST, 12:30am GMT).
Be sure to tune in then!
CRPGs, A History Of The Early Years
7:12 AM | Cord Kruse | Comment on this story
Armchair Arcade recently posted an article which delves into the dungeon depths of gaming history to examine the beginnings of the role playing game genre on personal computers. Starting with its pen and paper predecessors the article advances through early efforts on mainframe computers to later releases like Ultima I: The First Age of Darkness and Wizardry.
Although thousands of people may have had their first CRPG experience on a mainframe, most of us would kill our first digital dragon on a personal computer. Although exact dates are hard to come by, we can say that as early as 1979, at least two commercially-published CRPGs were available for home computers. One of these was developed by a high schooler named Richard Garriott, who was sufficiently enamored with D&D to call himself "Lord British." Garriot's game, Akalabeth: World of Doom, featured wire-frame graphics in first-person perspective (other parts offer top-down perspective), and was, in many ways, far ahead of its time. Akalabeth was only available for the Apple II, and some controversy exists over whether it was first published in 1979 or a year later. Garriott insists that it was released in 1979, although the first disks and cassettes had copyright 1980 on their labelFuture articles will explore more of the history of RPGs. Click on the link below to read more.
The History of Computer Role-Playing Games Part I: The Early Years (1980-1983)
SketchFighter 4000 Alpha Reviewed
7:12 AM | Cord Kruse | Comment on this story
Applelinks' ShareAware column recently featured a review of Ambrosia Software's SketchFighter 4000 Alpha. The unique arcade shooter with a pen and paper graphics style gives gamers the chance to live out their childhood fantasies as they blast enemy space ships and avoid obstacles.
As I mentioned earlier, though, gamers will be pleased to note that Ambrosia didn't rely solely on the graphics to help SketchFighter stand out. They also built in a really cool multiplayer mode, which can played either online or with two people sitting at one computer. You can play either cooperatively or competitively, but the kicker is that in multiplayer mode, the two spaceships are tethered together. This keeps all of the action on one screen, and fighting for not only points but also control of which direction you're going provides a wild multiplayer experience.Check out the full review at the link below.
Applelinks: SketchFighter 4000 Alpha Review
And yet, there's more. SketchFighter comes with a level editor so you can create your own tunnels of armageddon. I know what you're thinking, though. You've tried level editors before, and found them not worth the frustration. I agree, but the manual for the SketchFighter level editor is seven pages long. Just seven pages! That's not to say you'll be creating levels in a matter of minutes—there's still a lot of planning, learning and work involved—but you'll find the rewards will actually outweigh the effort, for a change.
SketchFighter 4000 Alpha
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