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Wednesday, January 3, 2007



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Dodge That Anvil Released
7:51 AM | Cord Kruse | 2 comments

Rabidlab recently released Dodge That Anvil, an action game which won an Independent Game Festival 2006 award as well as webgame of the year from Game Tunnel. The game puts players in the paws of a rabbit hurrying to harvest crops while dodging the mysterious storm of anvils falling from the sky.

The rabbits of Eastwarren have always been unusually intelligent. While other animals stole crops from humans, they watched and learned to grow their own. They prospered for many years by planting vegetable patches in forest clearings.

Then, one autumn day, the impossible occurred. Anvils began to rain from the sky! Fearing for their lives, the rabbits fled from the fields, leaving the crops to languish. They cowered in their burrows, struggling to understand this cruel twist of fate.

Faced with starvation, Eastwarren's greatest minds met to devise a strategy for surviving the relentless anvil storm. In collaboration with gopher engineers, they developed a set of highly advanced harvesting equipment. These tools, they explained, would in theory allow a very quick and brave rabbit to endure the anvil onslaught indefinitely.

Only one such rabbit volunteered.

Can one brave bunny feed the entire warren? Who is behind the anvil storm, and why? Join the intrepid Harvester of Eastwarren and find out!
Dodge that Anvil requires a minimum of Mac OS X 10.2, a 500 Mhz G3 processor, 64 MB available RAM and 20 MB hard disk space.

The full game costs $19.95 Check out the demo at the Macgamefiles.com page listed below.

Dodge That Anvil
Rabidlab
MGF: Dodge That Anvil 1.0
Buy Dodge That Anvil


TacOps: Crossfire 1.5 Released
7:51 AM | Anthony Wang | Comment on this story

Tactical Ops: Crossfire was updated this past weekend to version 1.5 which the developers have worked diligently to promote a "higher fun factor". This update added new maps, tweaked gameplay, and a few minor bug fixes. TacOps: Crossfire is a popular mod for Unreal Tournament 2004.

You may consider this a late christmas present, however as we have a long tradition of "when it's done" we'd rather call it an early new years gift.

We have worked hard to remove little annoyances and promote a higher fun factor, made many improvements and adjustments. Furthermore, two new maps have been added and two maps were adjusted in respect to player feedback. We wish you a happy new year along with a lot fun playing version 1.5!

Please follow the links below to learn more information.

TacOps: Crossfire 1.5
Installing TacOps for the First time



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TrueCombat: Elite Updated
7:51 AM | Anthony Wang | 1 comment

Team Terminator has released a new patch (v.49b) for True Combat: Elite, a popular Enemy Territory mod. The patch enhanced gameplay, added wide resolution support, fixed numerous bugs and much more.

In case of any confusion, this newest patch has fixed the shader problem in an earlier release of the patch last week. The defective patch has since been removed from download mirrors and the new patch released today is playable.

Please follow the links below to download the update and to learn more information.

Download True Combat Elite 1.5
True Combat: Elite 1.5 Changelog
True Combat: Elite


Arctic Quest Available For OS X
7:51 AM | Cord Kruse | 2 comments

Exclusive Games has released the Mac version of Arctic Quest, a shape matching puzzle game. In the game players must fill in an empty grid using puzzle shapes falling from the top of the screen. The game features 60 levels and beautiful hand drawn graphics.

The gameplay principle is simple, yet captivating. To bring back the warmth of each island, you need to grab small pieces of the ice falling from the sky, rotate and place them on the grid whose form reminds of some tropical marvel. Filling in the grid will bring back the warmth to an island, but if too many ice pieces fall into the surrounding water, you will fail and the Snow King will succeed in expanding his kingdom beyond the North Pole. Fortunately you can melt some of the excessive ice using an island's bonfire and a variety of bonuses will help you to solve the challenging puzzles, for example by giving you enough strength to break the surplus of ice or the ability to paint in portions of the grid.
The game requires Mac OS X 10.3.9 or higher, a PowerPC or Intel processor 800 Mhz or above, and 32 MB video RAM. The full version can be purchased for $19.95. A demo is available from Macgamefiles.com at the link below.

Arctic Quest
Exclusive Games
MGF: Arctic Quest 1.0



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Age Of Empires III Reviewed
7:51 AM | Cord Kruse | Comment on this story

Macworld's Game Room has released a review of Age of Empires III, the latest in the popular real time strategy series. This incarnation uses the colonization of the New World as a backdrop for improved graphics, realistic physics, and a new campaign. The Game Room gave AoE III a score of 4 out of 5 mice.

The lack of PC-to-Mac gameplay is a big problem—that excludes a big group of players from participating against each other. It’s also not mentioned anywhere in the documentation for the game, or on the box, so it might be an unpleasant and very unwelcome surprise to some gamers. Mac-to-PC online gaming compatibility issues are certainly nothing new, but MacSoft’s apparent obfuscation of the problem is not helpful...

When Age of Empires III was first released for Windows, a Macintosh conversion looked dim because Ensemble Studios licensed Havok, a physics engine developed for games that hadn’t appeared in any modern Mac titles because of its licensing fee. Rather than pony up the cost, MacSoft used a different approach—its game conversion specialists ended up gutting Havok all together, substituting it with a significantly less expensive technology called PhysX, developed by Ageia. The net result is that Age of Empires III on the Mac still sports remarkable 3-D graphics complete with realistic physics - cannonballs will bounce and ricochet, for example. Soldiers collapse like rag dolls when they’re hit. The environments are destructible, too. Early in the game I watched with no small amount of wonder as a pirate’s fort collapsed and splintered under the barrage of my soldiers’ cannon fire.
The full review is available at the link below.

Macworld Game Room: Age of Empires III Review
MacSoft
Age of Empires III
Buy Age of Empires III


How Lawyers Changed Gaming
7:51 AM | Cord Kruse | 1 comment

A recent Gamasutra article examines the impact of litigation on the gaming industry, specifically focusing on issues like copyrights, ownership of user created mods, and first amendment protection. The article offers a few examples of legal decisions which helped define the rights of developers, and provides a glimpse of the future of game related litigation.

Breakout was a 2D game for the Atari 2600 that involved moving a simple bar or “paddle” across the bottom of the screen to hit a ball that bounced up into a four-color brick wall. The game had four different tones to make up the soundtrack. When the ball bounced up into the bricks, it ricocheted back down and had to be hit again with the paddle. When the player failed to bounce the ball back up, the player lost a ball. This process continued until the player ran out of balls.

Today, registering a game with the Copyright Office is a very simple process. It literally involves filling out a short form and mailing in a fee less than $50. Atari attempted to register the copyright for Breakout with the United States Copyright Office and was denied. This began a struggle involving Atari, the Copyright Office, and U.S. courts that lasted more than 5 years. The Copyright Office resisted this registration because it stated that Breakout did not demonstrate the required artistic originality for registration.

In the end, the Copyright Office registered the game and with the support of previous court decisions, this helped pave the way for copyright protection for all modern games.
The full article is available at the link below.

Gamasutra: Litigations That Changed The Game Industry


Mac Games News for Tuesday, January 2, 2007

Alky Project Announced, Promising Windows Games in OS X4:50 PM
Parallels, VMware, CodeWeavers Release Virtualization Betas4:50 PM
IMG Reviews Championship Manager 200611:21 AM
Armado Reviewed8:03 AM
Blizzard Closes Over 100,000 WoW accounts8:03 AM
Blizzard Counters WoW Expansion Delay Rumors8:03 AM
Celebrating The New Year With An Hourglass Of Lore8:03 AM
Discussing Eschalon: Book 18:03 AM
Inside The Hourglass: Creating Creatures8:03 AM
Lugaru 2 Blog Update8:03 AM
Nexuiz Update8:03 AM
Planewalker Games' Jason Compton Interviewed8:03 AM
Ten Years Of Diablo & Battle.net8:03 AM
 
View all of the Mac games news for Tuesday, January 2, 2007 on one page


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