|Tuesday, September 19, 2006|
puls7 Arcade Shooter Released
10:04 AM | IMG News | 3 comments
Independent game makers la1n have released a top-down arcade shooter called puls7. This highly stylized 3D world runs just $10 and requires at least a 1GHz processor and OS X 10.3 to play.
Here's more info on puls7 from the game's site:
- strange worlds - fly through edgedThe game weighs in at under 9MB and the demo is available for download from Macgamefiles now.
- 7 levels & 7 big bosses
- a lot of extras
- new shoot'em up engine
- puls-mode (adrenaline mode)
Download puls7 Demo
IMG Reviews Galactica A.D.
12:03 PM | Tuncer Deniz | Comment on this story
IMG has posted a review of Galactica A.D., a turn-based strategy game created by Monkey Byte. Here's a clip from the review:
Galactica A.D. is definitely fun to play, and only gets better as you start playing other people. The gameplay is very simple and easy to learn, but you'll soon find yourself planning grand schemes as you slowly expand your sphere of influence and begin your campaign for the domination of the universe.To check out the full review, follow the link below.
IMG Review: Galactica A.D.
Online Cheater Interviewed
10:04 AM | Eddie Park | 14 comments
What was most likely originally meant to be a tongue-in-cheek riposte has turned into a full-blown news story, as an admitted online gaming cheater actually consented to answer a set of interview questions sent to him by a member of the gaming site Aeropause. One of the most reviled sorts of players in online gaming today, cheaters have probably been around as long as people have been playing games, and the interview provides an interesting look into the way the mind of cheater seems to work.
Aeropause: The rise of online gaming has had its share of hurdles and one of the greatest hurdles is getting rid of cheaters such as yourself. What advice would you give game designers to help discourage cheaters?The interview, which was unedited for spelling and grammar errors on the part of the interviewed subject, contains many other gems of information, including other ways this particular cheater justifies his immoral behavior while claiming that he still has the skill to beat anyone fairly.
Aeropause - Interview with a Cheater
Schmuck5000: Give Up! There is no way to stop us. Everyone wants to cheat and we will always find a way to do it. Anyone reading this is simply jealous of the fact that I have enough nuts to cheat and play the game the way I want to.
Boot Camp Beta Updated
10:04 AM | Cord Kruse | Comment on this story
Apple recently updated Boot Camp to version 1.1.1 beta. Boot Camp allows Intel Mac owners to dual boot into Windows XP. This latest update provides more features and improved functionality for the beta software.
Here's a list of what 1.1.1b has to offer:
- Easier partitioning using presets for popular sizesCheck out the links below for more information.
- The ability to install Windows XP on any internal disk
- Support for built-in iSight cameras; support for built-in microphones
- Right-click when pressing the right-hand Apple key on Apple keyboards
- Improved Apple keyboard support including Delete, PrintScreen, NumLock, and ScrollLock keys.
Loom Creator Interviewed
10:04 AM | Cord Kruse | Comment on this story
Adventure Classic Gaming recently interviewed Brian Moriarty, creator of such classic games as Wishbringer, Beyond Zork, and Loom. The interview covers Moriarty's history, the creation of Loom, and the small market for adventure games.
Interest in the adventure genre has greatly diminished over the past few years. Do you believe that games that are built on the traditional adventure game model or framework can still enjoy a commercial revival someday, rather than remaining as remnants best left for classic gaming? Why?To read the rest of the interview click on the link below.
Adventure Classic Gaming: Brian Moriarty Interview
I think it’s a problem of managing expectations.
The audience for old-style adventure games is small right now, so budgets and production values must be modest. But my gut tells me that there are still enough adventure fanatics out there to support a small but creatively vital mini-industry. Companies like Telltale are hoping to prove me right.
The challenge will be circumventing the mass-market sales and distribution channels that eat “small” games alive. Who knows? Maybe someday, gifted designers like Steve Meretsky and Ron Gilbert will be able to make a living writing adventure games again.
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