|Monday, September 18, 2006|
Updates for Myth's 10 Year Anniversary
9:42 AM | Anthony Wang | 4 comments
Yearlong updates to the website, games, and server are in the pipeline according to PlayMyth, the Myth games server and community. One of the newest additions already announced is the revivial of MythMaps, a website for all mods, plugins, maps related to the Myth games. Any other updates are likely to be unveiled leading up to Myth: The Fallen Lord's ten year anniversary.
We will be overhauling the design on the PlayMyth web site over the next few months and integrating several new areas. We will also be removing some stuff as well. The biggest change will be the return of MythMaps. As some of you may remember - MythMaps was the very first Myth related project that I was a part of back when I started getting involved in the community after a year hiatus from playing. This time MythMaps will have all of the maps from the old MythMaps repository as well as the archives from The Mill.Please follow the links below to learn more information.
Things have been a bit stale and stagnant of late - it's time for an infusion of positive energy, positive attitudes, and progress.
Mac Pro with Radeon X1900 XT Benchmarked
9:42 AM | Anthony Wang | 5 comments
Barefeats has updated their Mac Pro game benchmarks with new results from the latest ATI Radeon X1900 XT video card. Compared with other video cards and systems, the top of the line Mac Pro with the X1900 XT dominated in the games tested, which were Quake 4, Doom 3, Halo, and UT 2004.
The Mac Pro with a Radeon X1900 XT is a Mac gamer's dream come true. We finally can run with the "big dogs" of the PC world.Please click on the links below to learn more information.
We waited with "baited breath" for the X1900 XT kit to arrive. It was worth the wait. But I'm never satisfied. One has to wonder how a GeForce 7900 or 7950 would do if there was one compatible with the Mac Pro. (Speaking of the devil, take a look at the fascinating chart comparing the specs of various GeForce cards to Radeon cards on Anandtech. Then look at their Quake 4 graphs comparing the 7900/7950 to the X1900. Must be nice to have SLI/CrossFire options.)
Barefeats: Results and Benchmarks
Aspyr: Apple Design Award for Sims 2
9:42 AM | Cord Kruse | 3 comments
Aspyr Media recently released its September newsletter. Inside readers will find information about recently released games and patches, an interview with Aspyr's System Administrator, a look at new technologies in the upcoming Leopard OS, and discussion about winning the Apple Design Award for Best Mac OS X game, for The Sims 2.
On the Mac front, several of our Mac developers recently attended Apple's Worldwide Developer Conference (WWDC), where we got to take a peek at new technology Apple is working on for the next version of OS X, Leopard. There are some interesting technologies coming along, and we've been looking at ways to take advantage of the new Leopard features and OS level optimizations for our 2007 games. New updates to Apple's developer tools, including XCode, look like they will make our Mac development efforts even more efficient. We've also begun making some foundation level changes to our future digital distribution technology to make sure it is ready to work well with Leopard. To read the full newsletter click on the link below.
Aspyr September Newsletter
One of the highlights of WWDC was Aspyr receiving the Apple Design Award for Best Mac OS X game, for The Sims 2. This was quite a coup for us, because even though we produce more Mac games than any other company, most are games that originally started their life on Windows or the Xbox. Apple has very high standards, and not being an original Mac game meant Sims 2 had to show even more polish and take advantage of Mac specific features. We're very proud of the work we did with Sims 2 to make it feel like a home-grown Mac game, and want to keep that attention to detail in all our future Mac titles.
The Sims 2
Buy The Sims 2
9:42 AM | Cord Kruse | Comment on this story
The Slacker's Guide recently posted a review of Quinn, Simon Haertel's freeware falling block puzzle game in the tradition of Tetris. The Guide recommended the game to anyone looking to recapture the simple and addictive gameplay of the original.
Like the original, Quinn has the player sorting falling blocks to form lines and clear them from the screen for points. Blocks can be rotated as well as instantly dropped to move on to the next piece. The pace of the game, which became the best, worst and most addictive aspect of the original, is retained in Quinn. Clear enough pieces to advance to the next level and the speed of the game will pick up from almost annoyingly slow to a frenzied setting where the player has almost no time to plan where a piece will go.The full review is available at the link below.
The Slacker's Guide: Quinn Review
Beyond nostalgia for a classic game, Haertel has done his homework and it shows. Clear, bright graphics set the mood for the game while excellent sound helps set a hurried tone as the game progresses. Easily configured keys allow the player to map the controls as they see fit. A Bonjour interface allows players to join or host local games, and a live Internet function makes it easy to post personal high scores to online bulletin boards.
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