|Tuesday, September 12, 2006|
Apple Offers iPod Video Games
10:52 AM | IMG News | 18 comments
In a move long-awaited by gamers with iPods, Apple's Steve Jobs has today announced the availability of popular casual and classic game titles via iTunes. The games are meant to work with the just announced sixth-generation of iPod, though reports are that the $4.99 titles will also function on the older "5G" iPods as well.
According to coverage of the event at MacRumors and Engadget, the titles will include hits like Bejeweled, Mahjong, PacMan and Tetris, all designed for the iPod scroll-wheel interface.
Stay tuned for much more information from IMG as these games become available via this new extension of gaming at Apple. Watch for the Apple/iTunes sites to be back up later today. (Photo courtesy Engadget)
Engadget "Showtime" Coverage
Magic Stones: Haunted Mines Of Vox Available
9:25 AM | Cord Kruse | Comment on this story
Winter Wolves recently released version 1.1.8 of Magic Stones, the company's hybrid role playing card game. 1.1.8 introduces the Haunted Mines of Vox expansion, a new quest which adds the Fairies and Green Lizard avatars as well as new opponents like the fearsome Tunnel Devourer.
The kingdom is alarmed. There have been several mysterious disappearances around the Mines of Vox lately! The king himself once again has sent you to investigate. You must find what's happening inside the mines and put an end to whoever or whatever is lurking there in the darkness! In this last expansion you'll be able to collect 2 new avatars, the Fairies for the Life School of magic, and the Green Lizard for the Spirit School. You'll also face new formidable opponents like mudmen, giant stag beetles, and so on, in a new quest that will keep your busy for some hours of fun.The expansion and bug fixes provided in version 1.1.8 are available for free to registered owners of Magic Stones. For more information follow the links below.
Magic Stones: Haunted Mines of Vox
Magic Stones Download
9:25 AM | Cord Kruse | 1 comment
The latest Slacker's Guide enters the colorful electronic racing world of GLTron, an open source game allowing players to experience the excitement of light cycle racing in the style of the 80's movie Tron. The game offers both single and multiplayer modes and is configurable for a variety of monitor and control settings.
Based around the light cycle races of the movie, GLTron puts players in the driver's seat, or make that the rider's seat. Staged in an enclosed arena, the goal is to ride the light cycle, creating an impenetrable wall behind the player that can be used to destroy other opponents. Simple enough premise, but the reality proves to be that much more fun. Complete with all the bells, whistles and cool techno surroundings of the movie, GLTron gives the players everything they could ask for; a Tron light cycle environment wherein the player plays a 400 mile per hour game of chicken with the other players while trying to create a wall for the other to run into before they hit the arena wall or a wall that's already been created and die.To read the entire article click the link below.
The Slacker's Guide: GLTron Review
Pull this off and you'll feel cooler than you ever have in your entire life. Misjudge the distance and the explosion speaks for itself.
Next Gen's 100 Most Infleuntial Women in Gaming List
9:25 AM | Eddie Park | 9 comments
As a prelude to the upcoming Women in Games Conference, which takes place in Seattle on 9/16, Next Generation has compiled a list of what it calls the 100 most influential women in the gaming industry. Drawing on various resources, including the IGDA, PR departments, and Women in Games International, the list comprises a solid gathering of leaders, consultants, technicians, and writers.
These women are impacting not only the industry trade of making and marketing games, but are also exploring games as social commentary, games as art, games as educational tools, games as a story-telling medium, and games as the leading form of entertainment in our world today. They include leaders and founders, academics and educators, consultants and vendors, authors and editorialists, marketers and pitch people, creatives and technologists.The list is quite exhaustive, including detailed information on positions held, contributions to the industry, and individual thoughts on women in gaming.
Next Generation - GAME INDUSTRY'S 100 MOST INFLUENTIAL WOMEN
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