February 20, 2019
Archives  News  

Wednesday, August 30, 2006

Click to enlarge
Civilization III: Complete Universal Binary
7:33 AM | Tuncer Deniz | 5 comments

Aspyr Media has released yet another universal binary patch, this time for Civilization III Complete. The patch updates both Civilization 3 Complete and the unsupported Civilization 3 Play the World applications and will update any version of Civilization III Complete Macintosh to version 1.22 Rev A.

Here's a list of changes and fixes:

- Provides a Universal Binary for both the Civilization 3 Complete and Play the World applications.
- Fixes error "Load Error: Error Reading file: Missing Entry in: Game Data\text\PediaIcons.txt"
- Fixes instances where game would sometimes fail when completing research, giving an error about missing Civilopedia entries or other strange behavior.
- Fixed sporadic crashes when music cues were being stopped.
- Music stuttering should be greatly reduced.
- Custom scenarios (such as the SGOTM at civfanatics.com) are now properly found if placed in "~/Documents/Civilization 3 Complete/Scenarios" (searched first) or "Conquests Game Data/Scenarios" (searched second)
- Saved files are now compressed. (Autosave files are never compressed, which is the same as the PC version.)
- When playing fullscreen (as opposed to a window), you may now temporarily leave the game by using either Cmd-H (OSX's hide command) or Cmd-Tab. Clicking on the game icon in the dock (or using Cmd-Tab again) will return you back to where you were.
- Compatibility fixes for several third-party mods. In particular, the "Rhye's of Civilization" mod now works. As a side effect, network games will not work with previous versions.
To download the 42 MB patch, head over to our sister site, Macgamefiles.com.

MGF: Civilization III: Complete 1.22 Rev A
Aspyr Media
Civilization III: Complete
Buy Civilization III: Complete

Apple Posts Latest Hot Deals
1:55 PM | Tuncer Deniz | Comment on this story

J&R Computerworld has deals on a wide variety Mac compatible hardware and software products including: Adobe Photoshop CS 2 Classroom in a Book w/companion CD of the book's project files from Adobe Press for only $34.99!; Quicken 2007 from Intuit for only $49.95!; 200GB external hard drive w/FireWire/USB 2.0 from Seagate for only $159.99!; digital gaming/multimedia USB headset w/boom microphone from Plantronics for only $47.99!; Canoscan 8400F Color Flatbed Scanner from Canon for only $99.99!; MicroTrack 24/96 Digital Recorder w/USB 2.0 and Compact storage slot from M-Audio for only $379.99!; Samson Audio C01U USB condenser microphone for only $79.00; and much more. Get all the details at the following URL: 


MacMall has deals on a wide variety Mac compatible hardware and software products including: Sony HDR-HC3 HDV MiniDV high-definition camcorder for only $1149.99!; Lexmark E120N monochrome laser printer for only $119.99!; 8GB Monstor USB 2.0 drive from US Modular for only $69.00!; GM-171B 17" TFT LCD display from 3G Technology for only $89.99!; Check It system performance suite for Mac from Allume for only $59.99; RDS FM Transmitter/car charger for iPod from Kensington for only $103.00!; TransPod all-in-one car solution for iPod from DLO for only $124.99!; and much more. Get all the details at the following URL:


MacZone has deals on a wide variety Mac compatible hardware and software products including: Hewlett Packard HP LaserJet 1320 b/w laser printer for only $298.97 w/free shipping!; Olympus Stylus 600 6-megapixel compact digital camera for only $279.99 w/free shipping!; HP Photosmart 3310 all-in-one color photo printer for only $348.97 w/free shipping; InFocus Work Big IN24 1700 Lumens SVGA DLP projector for only $599.98 after mail-in rebate- w/free shipping!; Podium CoolPad notebook cooling pad from Targus for only $24.99; and much more. Get all the details at the following URL: 


IMG Posts Evolution of First Person Shooters Feature
1:41 PM | Tuncer Deniz | 10 comments

IMG has posted a feature called The Evolution of FPS on the Mac that takes a look back at the evolution of First Person Shooters on the Macintosh. The article looks only at games that were released for the Mac OS from the beginnings of the FPS "revolution" in 1993 with a specific look at the big name titles that began the revolution and quickly coming up to the present and taking a look at the future of the FPS on Mac OS X.

Be sure to check out the article by following the link below.

IMG Feature: The Evolution of FPS on the Mac

Surpassing World of Warcraft?
1:07 PM | Eddie Park | Comment on this story

Gamasutra has posted an article titled "Opinion: Is It Possible to Surpass World of Warcraft?" that takes a look at a report written by analyst group DFC Intelligence's David Cole. The focus of the report is on the highly successful MMOG World of Warcraft, and focuses on what made it successful as well as the repercussions of that success on the future MMOG market.

One of the points the report makes is to show that WoW's international success doesn't necessarily translate into the same profit across the board, with Chinese subscribers actually operating under a different pay model:

However, these Chinese users are not subscribers in the Western sense of the word: they do not pay a recurring monthly fee. In fact, they generate about 0.36 yuan per hour of gameplay; that’s about 4 cents an hour. Of course, Chinese users log a lot of hours. In the second quarter of 2006, World of Warcraft generated $32 million. While this is a substantial sum in the Chinese MMOG world, 5 million Western subscribers would have generated more than $200 million over the same time period. Thus, Chinese players generate about 15% as much revenue as their Western neighbors.
The report also warns that WoW's success may warp the industry's view of MMOG success expectations beyond reasonable levels. It also predicts that a lot of "dumb money" will be pumped into the MMOG market by investors hoping to cash in on the next big thing, though it points out that Blizzard was in a unique position on several levels when they released WoW, which is largely responsible for their individual success.

Gamasutra - Opinion: Is It Possible to Surpass World of Warcraft?

TriJinx Reviewed
7:12 AM | Cord Kruse | Comment on this story

Macworld's Game Room has a new review available, this one focusing on PlayFirst's TriJinx. The "match three" puzzle title puts players in the role of Kristine Kross who must explore ancient Egyptian tombs in search of her missing father. To move through the tombs players must match triangular shaped pieces as they fall from the top of the screen.

With a story line that’s unabashedly inspired by the Indiana Jones movies, we find Kristine—a 1930’s-era adventurer—traveling through a labyrinth of ancient tombs under the shifting sands of the Egyptian desert. She must make her way through a total of 68 levels to find her father—there are interstitial sequences with audio tracks, dialogue and sound effects paired to comic book-style illustrated panels that tell the story.

The TriJinx themselves are pyramidal puzzles—triangular-shaped pieces fall from the top in different colors, and if you can align three or more pieces together, you can make them disappear. Fill colored canopic jars with the pieces you get rid of and you can proceed to the next level. There can be obstructions in the way, but you can rotate the entire puzzle board from left to right, which will shift the pieces and reshuffle them.

Check out the full review at the link below.

Macworld Game Room: TriJinx Review
TriJinx: A Kristine Kross Mystery

Hothead Games on Penny Arcade Game
7:12 AM | Cord Kruse | Comment on this story

FiringSquad recently had the chance to interview Joel DeYoung of Hothead Games about the upcoming Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness. The interview examines the nature of episodic games and reveals how Hothead became involved in the project.

FiringSquad: Did the idea for making a Penny Arcade game come before the formation of Hothead Games or after and how did the team approach "Gabe" and "Tycho" with the idea?

Joel DeYoung: We've been fans of the comic strip for quite some time, and some of the Hothead guys have known the Penny Arcade guys personally for a while. As for why they chose us to work with them, they can likely shed light on that. We're just thrilled they chose us to build their first game.

FiringSquad: How hard was it to develop a game that is based largely on a web comic that concentates on being critical of the games industry?

Joel DeYoung: The Penny Arcade guys are probably the best to answer this one. I know it's the subject of one of their strips coming up this week, so the irony is certainly not lost on them.

FiringSquad: How much input will the Penny Arcade creators have in the making of the game?

Joel DeYoung: We're definitely making the game *with* them, and everyone is focusing on what they do best. Jerry is writing the story and dialogue, Mike is providing the art direction and we're focused on gameplay. It's a truly collaborative effort.

The full interview is available at the site listed below.

FiringSquad: Penny Arcade Game Q&A
Penny Arcade Adventures
Hothead Games

Click to enlarge
Civ IV: Warlords Examined
7:12 AM | Cord Kruse | Comment on this story

Worthplaying has released a review of the PC version of Civilization IV: Warlords, the first expansion for the popular empire building game. Warlords adds six unique and interesting scenarios, new nations such as the Zulu and Viking empires, and introduces warlord units to the mix. Worthplaying gave Civ IV: Warlords a score of 8.6 out of 10.

From the review:

The Warlords expansion pack, in terms of truly new items, offers four core features, none of which change the game too much on the base level; much like any Warcraft expansion, the results are little more than new wrinkles to the same title. The game expands the number of civilizations with the Carthaginians, Celts (yes!), Koreans, Ottomans, Vikings (double yes!), and Zulu (move "yes!" and "double yes!" around as you wish). The six new civilizations, of course, each get a unique unit and building. Most tend to be a bit less powerful as the modern age progresses, though.

Warlords also introduces the idea of turning a state into a vassal state. Vassal states get bit from the exchange and lose some happiness, but if you're the master state, you get a lot of very nice benefits, including being able to demand resources from your vassal, and automatically having them be on your side in war. The master does, however, pay more maintenance for his cities to control a vassal state. This option probably changes the game more than any other, introducing a significant advantage to not destroying that enemy civilization.

Aspyr Media recently announced work on the Mac version of Warlords, and plans to have the title available for purchase later this year.

To read the entire review, and learn more about the game, click the links below for more information.

Worthplaying: Civ IV Warlords Review
Aspyr Media
Civilization IV: Warlords
Buy Civilization IV: Warlords

Click to enlarge
Blizzard Q&A: 'No Doubt' Starcraft, Diablo Will Be Revisited
7:12 AM | Cord Kruse | Comment on this story

In an interview with IGN, Blizzard Entertainment's Chief Operating Officer Paul Sams offered a glimpse of the company's future. In addition to discussing the much anticipated The Burning Crusade, World of Warcraft's first expansion, Sams also commented on the Warcraft film and upcoming game projects. He confirmed that both the Starcraft and Diablo series would eventually be revisited.

"StarCraft is my absolutely favorite game of all time," Sams told us. "As you probably already know, there is no doubt that we will continue the StarCraft and Diablo franchise, and trust me, I will be the happiest person in the world when we announce StarCraft 2."
While Sams wasn't ready to spill the beans just yet, he did say Blizzard "will have a major product announcement in 2007," and that Blizzard was currently working on at least three other unannounced titles at the moment.

In terms of what these games could be, we asked if they would fall in line with the major success Blizzard has had with World of Warcraft. "I want to be clear that we're not just content to be an MMO company," Sams explained. "Some other companies get into the role of making just MMOs, but Blizzard lets the developers pick what they want to work on, and it's not all MMOs."

You can check out all of Sams' comments by clicking on the link below.

IGN: Blizzard's Paul Sams Q&A
Blizzard Entertainment
World of Warcraft: The Burning Crusade
Diablo II
Buy World of Warcraft: The Burning Crusade
Buy Diablo II

Mac Games News for Tuesday, August 29, 2006

Vegas Jackpot Gold Digital Download Available2:03 PM
Apple Drops Radeon X1900 XT Price1:45 PM
IMG Reviews Wildlife Tycoon: Venture Africa1:23 PM
IMG Podcast Episode 33 Released10:49 AM
Civ IV: Warlords Announced for the Mac9:29 AM
Aspyr Releases Jedi Knight II Universal Binary8:12 AM
Burning Crusade Talents And Spells Revealed8:12 AM
Civ IV: Producer Jesse Smith Interviewed8:12 AM
View all of the Mac games news for Tuesday, August 29, 2006 on one page

Recent Mac Games News

Monday, August 28, 2006
Friday, August 25, 2006
Thursday, August 24, 2006
Wednesday, August 23, 2006
Tuesday, August 22, 2006

Search for other Mac games news stories or browse our Mac Games News Archive.

Archives  News