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Thursday, August 10, 2006



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Spiderweb News: GeneForge 4 in Beta
8:45 AM | Andy Largent | Comment on this story

Spiderweb Software has released another newsletter, detailing the independent game-maker's recent developments. Highest on the list is the upcoming sequel, Geneforge 4: Rebellion, which is now in beta testing and should be available "before Christmas."

Geneforge 4 will take the player through open warefare in the world of the Shapers, and again allow very open-ended decisions to be made. Here's more from Spiderweb:

At last, the conspiracies of the first half of the story have broken out into open warfare. Explore the ravaged continent of Terrestia, decide which army you want to fight for, and, as always, command your own army of totally loyal mutant monsters.
Check out the Geneforge 4 site for more information and some early screenshots.

Additionally, Spiderweb also reports on new scenarios for Blades of Avernum. Owners of that game can download the two new levels, dubbed "A Good
Beginning" and "Dileci," free of charge.

Spiderweb Software
Geneforge 4
Blades of Avernum



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Macgamestore: Legion Arena Digital Download
3:56 PM | Tuncer Deniz | Comment on this story

The digital download version of Legion Arena is now available through Macgamestore.com for $39.95.

Legion Arena was designed to maximize fun and minimize micro-management. The player can jump right in and start training legions to strike fear into the hearts of his enemies. With a shallow learning-curve and deep strategy and tactics, Legion Arena is the ideal game for novice or experienced wargamers.

Legion Arena is a Role Playing Strategy game on a massive scale. Take control of a small band of warriors and train them to be the mightiest army in the world!

For more on Legion Arena, follow the link below.

Buy Legion Arena



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IMG Reviews WingNuts 2
3:01 PM | Tuncer Deniz | Comment on this story

IMG has posted a review of Freeverse's long-awaited sequel, WingNuts 2. Here's a clip from the review:

The gameplay style is a mix of old-school 2-D shooters like Raiden or 1942 and modern 3-D dogfighters. The game is not a scrolling game—each level is a finite entity that the gamer can travel about in freely. The viewing area is tight in on the action, and the range of weapons isn’t infinite. These two factors, coupled with the almost boggling number of enemies in a level at one time, creates a frenetic dog-fight feel on the 2-D plane. Helping this is the fact that your plane can do barrel rolls and loops to avoid fire from enemies in the air and on the ground.
To check out the entire review, please follow the link below.

IMG Review: WingNuts 2
Freeverse
WingNuts 2: Raina’s Revenge
Buy WingNuts 2: Raina’s Revenge


MacWorld: 2.66GHz MacPro Sets Speed Mark
1:11 PM | Evan Holt | 6 comments

MacWorld finally got their hands on their first MacPro desktops and released the benchmarks. The standard configuration of the MacPro beat the G5 predecessors by a "wide margin".

One of the many tests MacWorld used was the common Unreal Trournament 2004 test that they have used on previous generations:

Running the Unreal Tournament 2004 Botmatch, the Mac Pro’s lead widened.... 47 percent more frames per second in UT2004 than the fastest Power Mac G5.
(the test used Unreal Tournament 2004’ Antalus Botmatch average-frames-per-second score; we tested at a resolution of 1,024 by 768 pixels at the Maximum setting with both audio and graphics enabled.)

This is the first game-related benchmark we have seen from the new generation of Macs using the dual-core 2.66GHz Xeon chips and it looks fantastic.

Read MacWorld's full benchmark following the link below and stay tuned for further tests including the 3GHz system.

MacWorld: 2.66GHz Mac Pro sets the speed mark



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IMG Podcast Episode 32 Released
10:17 AM | Blake Buck | 1 comment

Today IMG released the thirty-second edition of the Inside Mac Games Podcast, the official podcast of Mac gaming. Each week we'll be covering all the news in Mac gaming in one tight package. This week features Blake Buck, commander of cookies, William Miller, a Harmonix goon, and Justin Ficarrotta, of Kill Monty Fame.

On the show this week's show:

Transgaming's Cider to rock the Mac Gaming world? We examine the issue, plus, we've got the BATTLE to END ALL BATTLES. Plus we've got a big announcement at the end of the show...

Weekly News

  • Firaxis Civ IV Podcast
  • Civilization IV Reviewed
  • Aspyr Updates Civilization IV and Tiger Woods
  • StarCraft Receives Another Update
  • The Starcraft Conundrum
  • Sony To Bring Playstation Games To Home Computers?
  • A Look Into the Upcoming Quake 4 Update
  • Aspyr Releases Quake 4 Demo
  • OpenGL Control Passes to Khronus
  • Lego Mindstorms NXT Available For Mac
  • TransGaming Announces Cider
  • IMG Interviews TransGaming
  • Macworld Magazine Cuts Back On Game Coverage

Weekly Features

  • Listener Emails
  • Contest
  • MEGA BATTLE
  • Listener Line
  • Stump Buck
To download visit the IMG Podcast Homepage for instructions and shownotes by clicking the link below.

IMG Podcast Episode 32


New MontyMail Available
9:55 AM | Eddie Park | Comment on this story

Freeverse has sent out the latest issue of MontyMail, their free newsletter that keeps readers up to date on the latest happenings at the erstwhile company. Featured in the current issue are praises for Wingnuts 2, status reports on Big Bang Brain Games and Heroes of Might and Magic V, and updates for Sound Studio 3 and Comic Life Deluxe.

KA-BOOOOM! Big Bang Brain Games in development! Freeverse, partnered with Graveck http://graveck.com/ are creating the next generation of casual games built on the powerful Unity engine. Big Bang Brain Games test your mind with challenging puzzles! Unlock your intellectual potential with these stunning and beautiful games.
Both subscription information and an online version of the latest MontyMail issue can be found at Freeverse's site.

Freeverse - MontyMail
Freeverse


Apple Games Revs Up For Cars
8:45 AM | Cord Kruse | 3 comments

The latest feature from Apple Games offers an interview with Rainbow Studio's lead designer Jordan Itkowitz about Cars: The Video Game and Cars: Radiator Springs Adventure. Targeted at different age groups, the two titles offer gamers the chance to explore the world of the animated film.

Itkowitz reveals that he saw Cars six times during the film’s development, which dates back to 2003, and he admits to feeling “kinda misty” while watching it. That was to be expected, of course, given Pixar’s track record in the movie business. The real challenge lay in the design team’s ability to translate those emotions into not one but two compelling video games.

“Pixar and Disney were very accessible and involved during development,” Itkowitz recalls. “They understand that games are a great way to expand their properties. They allow you to immerse yourself in a world beyond the two hours you get in the theater.”

To read the rest of Apple's Cars feature click on the link below.

Apple Games: Cars Feature
Cars: The Videogame
THQ
Cars Radiator Springs Adventures
Buy Cars: The Videogame
Buy Cars Radiator Springs Adventures



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Bullet Candy Updated
8:45 AM | Anthony Wang | 1 comment

Charlie's Games top down arcade game, Bullet Candy has been updated to version 1.5 with a handful of changes including gameplay tweaks and bugfixes. Bullet Candy offers a unique 360 degrees top down perspective and is inspired by Williams classic Robotron Treasure's Ikaruga, Capcom's Gigawing, and Jeff Minter's Llamatron and Tempest 2000.

Fixes/Changes

• The main game has been split into two sections: Arcade and Extend.
• Changed the bonus menu
• Added support for digital game pads
• Some levels have had their difficulty adjusted
• Levels with lot's of generators and green homing bullets now don't crash the game if you get the laser shot.

Please follow the links below to learn more information.

MGF: Bullet Candy 1.5
Bullet Candy
Buy Bullet Candy



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Halo Movie Gets A Director
8:45 AM | Cord Kruse | 8 comments

Having made the leap to movies, Bungie's Halo franchise created a stir with the announcement of Peter Jackson as one of the project's producers. Now the picture has a director as well. Neill Blomkamp, making his feature film debut, will be helming Halo's conversion to the big screen.

A native of South Africa, Blomkamp directed the acclaimed 2005 short film, Alive in Joburg, that depicted a future in which extraterrestrials have become refugees. Last year, Blomkamp also received three Clio Awards and a Visual Effects Society Award for his television commercial Citroen-Alive with Technology. In 2004, Blomkamp was recognized as "One of the Top Five Directors to Watch" at the First Boards Awards and was a featured artist at the Saatchi & Saatchi New Directors Showcase at Cannes. He has also been nominated for an Emmy award for his work on an episode of James Cameron's Dark Angel.

"As a gaming fan, I'm excited to bring Halo's premise, action and settings to the screen with all the specificity and reality today's technology can provide," said Jackson. "Fran and I are intrigued by the unique challenges this project offers, and we're delighted to be working again with our friends at Universal, and with our new ones at Fox and Microsoft. With Neill on board, I'm even more excited by the potential of this project."

Halo is scheduled to blast its way onto movie screens in the Summer of 2008.

Worthplaying: Halo Movie Director
MacSoft
Bungie Studios
Westlake Interactive
Halo: Combat Evolved


MacWorld: The Mac Pro from a Gamer's Perspective
8:45 AM | Evan Holt | 4 comments

Peter Cohen from MacWorld has posted a weblog on the release of the new Mac Pro from Apple.

Peter takes a look at the features of the new Apple tower such as the 16-lane double-wide PCI Express slot and what it means to the Mac gaming community:

The Nvidia GeForce 7300 GT card that Apple includes in the “standard” Mac Pro configuration is competent enough, but the best cost benefit for gamers appears to be the ATI Radeon X1900 XT card you can add on to the system for an additional $350. Apple’s own benchmarks running Doom 3 and Quake 4 produce frame rates more than twice as high with the ATI Radeon X1900 card than with the GeForce 7300. That shouldn’t be a huge surprise—the memory bandwidth, number of vertices per second the cards can process, and fill rate make the Radeon X1900 XT a much better fit for gamers.
You can read Peter's entire weblog following the link below.

MacWorld: The Mac Pro from a Gamer's Perspective


Mac Games News for Wednesday, August 9, 2006

Macgamestore: X2 - The Threat Digital Download6:12 PM
Destineer Opens New Studio11:04 AM
TransGaming To Shut Out Mac Publishers?10:29 AM
Eschalon: Book 1 Interview9:03 AM
MacSoft Announces Age of Empires III9:03 AM
Marathon: Rubicon X Released9:03 AM
Parallels to Improve 3D Support9:03 AM
 
View all of the Mac games news for Wednesday, August 9, 2006 on one page


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