Aspyr Releases Quake 4 Demo
9:27 AM | Tuncer Deniz
Aspyr Media has released a demo of the popular first-person shooter, Quake 4. The demo, which weighs in at 536 MB, is available for download from Macgamefiles.com via http or bittorrent. The demo presents the introduction portion of the Single Player game, where you, as Matthew Kane, battle with Rhino Squad to clear a landing zone for the main earth forces.
Quake 4 is the first game to utilize id Software's revolutionary DOOM 3 technology. Survival will not be easy in this colossal war between worlds, the only way to defeat the Strogg is to become one of them.
IMG Pro users can download the demo straight from their speedy and exclusive IMG Pro download server. Not an IMG Pro subscriber yet? Download demos faster, enjoy IMG and MGF without ads, get discounts on new Mac games, and much more. Follow the link for more information on how to subscribe to IMG Pro.
To download the demo, head over to Macgamefiles.com
MGF: Quake 4 Demo 1.0
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Macgamestore: Mah Jong Quest Digital Download Released
3:34 PM | Tuncer Deniz | Comment on this story
iWin's popular casual game, Mah Jong Quest is now available at Macgamestore.com as a digital download purchase. The game is available for $19.95. A free demo of the game is available for download.
Kwazi needs your help! Three terrible dragons have appeared without warning, wreaking havoc on the once peaceful village. With the guidance of twelve spiritual animals, solve the mysteries of the ancient tiles to restore balance to the Empire. You must find and match Yin and Yang to proceed through each of the 60 puzzles. This is your destiny, this is Kwazi's Quest.
Choose from over 150 additional Classic and Puzzle layouts to improve your skills or just to have fun. These layouts provide endless hours of entertainment with the ability to shuffle the boards or play in one of many different challenging modes.
Kwazi's Quest: Help Kwazi on a puzzle-solving journey to vanquish dragons and restore the land.
Classic Play: Over 80 classic layouts, endlessly replayable with unlimited shuffles.
Puzzle Play: More incredible power tiles and 80 more brain-teasing layouts.
Play your favorite layouts in special modes for stimulating challenges
To check out Mah Jong Quest, follow the link below.
Macgamestore: Mah Jong Quest
THQ Releases Cars Universal Binary Patch
3:21 PM | Tuncer Deniz | Comment on this story
Owners of Cars: The Video Game who also happen to have an Intel Mac will want to grab the universal binary patch that has just been released. The 4.2 MB patch will patch the full version of the game.
Don't have a copy of Cars; The Video Game? Grab a copy at Macgamestore.com.
MGF: Cars: The Video Game Intel Patch
Cars: The Videogame
Buy Cars: The Videogame
Apple Posts News Hot Deals
3:16 PM | Tuncer Deniz
PowerMax has deals on a wide variety Mac compatible hardware and software products including: Griffin EarJams - washable earbud attachments for your iPod for only $9.99!; get beautiful photos and documents right at home with the Canon PIXMA IP1600 photo printer for only $54.88!; get Adobe Photoshop Elements 3.0 free w/purchase of the Adesso 12"x9" Graphics Tablet (w/wireless scroll mouse and pressure sensitive pen) for only $157.88!; Quickbooks Pro 2006 for only $182.00!; don't get caught without a backup plan - get the 500GB LaCie Big Disk Extreme external hard drive w/FireWire 400/800/USB 2.0 for only $268.88!; get a great little digital projector at a really nice price with the Hewlett Packard VP6310 SVGA 1600 Lumens projector for only $779.88; and much more.
Publishing Perfection has deals on a wide variety Mac compatible hardware and software products including: the Cruzer Micro 2GB USB Flash Drive new from SanDisk for only $85.95; get 14 more phenomenal effects for Web desiginers in Xenofex 2 from Alien Skin for only $128.95; get the Adobe Acrobat 7.0 Pro upgrade for only $134.95!; get power and speed with the Epson Stylus Photo R800 w/FireWire and USB 2.0 connectivity for only $399.95 - and it prints directly on CD/DVD's!; get live viewing with the Olympus EVOLT E-330 7.5-megapixel digital SLR for only $1099.95!; digitize your 35mm film with he ArtixScan 400TF 35mm film scanner from Microtek for only $699.95!; and much more.
Ramjet has Hot Deals exclusive prices on a wide variety Mac compatible RAM upgrades including: give your new MacBook Pro room to work with a 2GB RAM upgrade (2x 1GB RAM modules) for only $244.00!; give that PowerMac G4 DDR (Mirror Drive Door) new life by adding another 1GB (2x 512MB RAM modules) of memory for only $104.00!; 512MB DIMM for the iBook G4 for only $63.00; take your iMac G5 w/iSight to the max with 2GB RAM module for only $237.00!; upgrade your original iMac G5 with a 2GB (2x 1GB modules) RAM upgrade kit for only $234.00!; and much more.
IMG Interviews TransGaming
9:31 AM | Tuncer Deniz | 5 comments
TransGaming yesterday announced Cider, a software portability engine that promises to bring Windows games to the Mac in record time. The technology allows it to wrap Windows games for use on an Intel Mac. Mac gamers will simply be able to put a DVD in, install the game, and double click on the Mac icon and run the game. No dual booting, etc.
So will this new technology mean the end of porting? Will Cider enable publishers to ship Windows and Mac games simultaneously? IMG chatted with TransGaming's CEO Vikas Gupta and CTO Gavriel State about Cider.
To check out the interview, follow the link below.
IMG Interview: TransGaming
Macworld Magazine Cuts Back On Game Coverage
7:02 AM | Cord Kruse | 28 comments
Some subscribers to magazine have noticed the absence of Peter Cohen's Game Room column from the September issue. In a recent post on Macworld's forums Jason Snell explained the change and assured readers that Macworld will continue to cover gaming in print as well as online. Although the dedicated Game Room column will no longer appear in the magazine, game reviews and news will show up in other sections.
As for the Game Room, we're making changes to the mix of content in the print magazine, as we often do, in order to find the best way to serve our readers in our 60 print editorial pages. As a result of reader feedback, we're slightly reducing the amount of games coverage in the printed edition of Macworld and ceasing, for now, the dedicated Game Room space in print. But Macworld magazine is most definitely _not_ dropping game coverage: The Game News section of Game Room will relocate to the Mac Beat section in the front of the magazine, and Peter's game reviews will continue to appear monthly in the Macworld Reviews section.
Online, our commitment to Game Room hasn't changed at all. Peter will continue to review the same number of games he does now as a part of his Game Room column on the Web, and Macworld.com will continue to cover news from the world of Mac gaming. A bit less of that material will make its way into the print magazine, but it will continue to be there online in complete and undiluted form.
These changes are in no way reflective of our view of the Mac gaming market and its health; in fact, online we find that our games coverage is incredibly well-read and well-received, and Peter is recognized as one of the most influential writers in the world of Mac gaming. But with extremely limited space for stories in our print edition, we often have to make tough decisions about changing the mixture of what stories get into our print edition.The original post can be found at the link below.
Macworld Forums: The Last Straw?
And Round Again Brings Loop Building To Macs
7:02 AM | Cord Kruse | Comment on this story
michi.nu is now offering And Round Again, an interesting puzzle game in which players must create as many loops as possible from randomly appearing segments in the game area. Based on Loopz, the game offers over a hundred different pieces, six difficulty levels, and a variety of secrets to unlock.
So I'm crap at writing catchy marketing blurbs. Let's try some old-fashioned honesty instead: The basic game idea is obviously not mine. It is borrowed from an old Audiogenic game called Loopz that was, unfortunately, less than stellar. To learn more about the game head over to the official website at the link below.
And Round Again
For fifteen years I've been in love with this idea, convinced that it could be turned into one of the most addictive puzzlers ever. But since nobody did it justice, eventually I felt I had to do it myself. This is my third attempt, ten years since the last try, and finally the game is everything I want it to be.
So many times you hear game developers complain that they've played their creations to death while making them, that they can no longer stand them. I've played this game and its predecessor for well over a thousand hours during these years, and my love is as strong as ever. It really is that fun. Give it a try and see for yourself.
Escapist 56: When The Online World And Real Life Collide
7:01 AM | Cord Kruse | Comment on this story
Issue 56 of The Escapist deals with online gaming and its relationship to real life. Featured articles discuss racial stereotyping in games, the effort required to run a guild in World of Warcraft, the decrease in gaming enjoyment resulting from placing real world monetary value on virtual items, and the overuse of profanity in multiplayer discourse.
From My Second Job:
Someday, it will be fun again. I can only dream that someday it will click, and everyone will realize how much a few leaders sacrifice so the rest of the guild can enjoy the content we all enjoy. Someday, a boss kill will result in a smile from me instead of the dread of "oh God, what kind of loot am I going to have to deal with now?"To check out this issue of the online magazine click on the link below.
The Escapist: Issue 56
For now, I'll do it because I love to see us succeed. I'll do it because I take pride in knowing that I helped build my guild. Although I find myself afraid to log in and face so much work, it's just like when you wake up on Monday morning, staring down a work week in a job you love; but there's still that dread. But I always know one thing: There are good people and good friends there to help make everything go smoothly. If it weren't for them, this job would be nothing more than a pain in the neck.
This is my success, this is my job.
Aspyr's July Newsletter
7:01 AM | Cord Kruse | Comment on this story
In its recently released July newsletter Aspyr Media once again offered a glimpse of The Gamerhood, its upcoming service for purchasing and downloading games. The company promises to release more information as the release date draws closer.
The Gamerhood(TM) FeaturesThe newsletter also offers insight into the reasons bugs make it into final versions of a game. The recently released Civilization IV is used as an example of how changes to system software after game release can introduce unexpected problems.
- Purchase games and download them online
- Play games without physical CD/DVD media
- Check user compatibility by comparing machine's hardware against a
game's minimum system requirements before purchase
- Alert users to current Aspyr projects and new games
- Allow users to register games online
- Alert users to game updates and provide installs for updates
- Provide a user-friendly interface and convenient way to organize
personal gaming catalogue
- Allow parents to restrict game play and online game store material based
on ESRB ratings
- Provide users opportunity to take advantage of special offers
Civilization® IV Mac was a very particular case of new system softwareSpeaking of game updates, Aspyr is currently working on a variety of patches to squash bugs and bring older titles into the Universal fold.
being released after the game had gone final, that led to bugs in the
initial version of the game. In this case an update included several new
components for both sound and graphics, and some caused conflicts with existing games. This caused a range of issues in Civ® 4 that we've been working hard to fix. While in many cases developers have access to
pre-release versions of video card & system updates, it can be a balancing act to decide how much to test with each pre-release seed and how much to concentrate on known stable officially released configurations. When it does happen that a bug crops up in the final release of a new computer or system update, the best we can do is work as quickly as possible on a patch to fix any conflicts.
We've been busily working on a large group of patches that should beJuly's issue wraps up with an interview with Jack Pattillo, Technical Marketing Assistant at Aspyr. To read the interview and the rest of the newsletter click on the link below.
Aspyr July Newsletter
released in July and August. These include a Civilization IV Mac patch to
address performance and sound issues, a Civ 3 Mac patch that adds Universal support for Intel and several bug fixes, Universal Mac versions of Rollercoaster® Tycoon 3, Jedi Knight 2, and Jedi Academy, an update for Tiger Woods® 2005 Mac that fixes a conflict with the latest version of QuickTime, and an update for Call of Duty® 2 Mac to bring it up to the latest PC version 1.3.
IMG Podcast Episode 31 Released
6:00 AM | Blake Buck | 5 comments
Today IMG released the thirty-first edition of the Inside Mac Games Podcast, the official podcast of Mac gaming. Each week we'll be covering all the news in Mac gaming in one tight package. This week features Blake Buck, commander of cookies, William Miller, a Harmonix goon, Justin Ficarrotta, of Kill Monty Fame, Tuncer Deniz, the founder of the Inside Mac Games Network, Steve Tze, Art Director of Freeverse Software, and Bruce Morrison, a game designer at Freeverse Software.
On the show this week's show:
It's a Freeverse Bonanza! We sit down with Steve and Bruce of Freeverse Software and talk about Wingnuts 2, Escort Wing, and their other upcoming projects. This show also marks the triumphant return of Tuncer Deniz!
Weekly NewsTo download visit the IMG Podcast Homepage for instructions and shownotes by clicking the link below.
IMG Podcast Episode 31
- AMD Buys ATI for $5.4 Billion
- Nvidia Responds to ATI/AMD Merger
- ATI Responds to nVidia Remarks
- ZDNet Blog: Will Apple dump ATI for nVidia?
- The Sims 2 Open for Business Hits Beta
- Games That Need Sequels
- Rise of Nations 1.0.1 Patch Released
- Cold War Demo Released
- Apple II Game Server Brings Floppyless Play To Old Macs
- Armado For Mac Announced
- GameRanger Updated
- IMG's Top Ten Casual Games for the Mac
- Virtual Programming Clearance Sale
- Listener Emails
- Listener Line
- Stump Buck
- Interview with Steve Tze and Bruce Morrison of Freeverse Software
IMG Podcast LIVE! Today
6:00 AM | Blake Buck | 7 comments
This afternoon, IMG will host another episode of it's newest feature, the IMG Podcast LIVE! The IMG Podcast recording will now be broadcasted live via a shoutcast streaming audio server and feature an active chat. This allows listeners to participate in the show in real-time. We'll even be taking a call or two via Skype.
To listen to the show, simply download the following audio file:
Double-click it to launch in iTunes and connect to the audio stream. The show starts at 4:00 PM Eastern (1:00 PM Pacific) [9:00 PM UK], and we'll be playing some of your favorite Apple hits beforehand as well.
To participate in the live chat, launch iChat, click file, select "Go to Chat..", and type "imglive" in the box. If you'd like to call into the show via Skype, just send a message to "imgpodcast", or dial 231-HEAT-D-GO from any regular phone.
For fans of the classic podcast, fear not. After the live show's finished it will be availble for download via the podcast feed the day after.
So be sure to bring your heat to the table, because you've got a hot date tonight...
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