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Wednesday, July 19, 2006

IMG Posts "Hear Me Out!"-The State of Mac VOIP
9:45 AM | Blake Buck | 4 comments

Today IMG posted a new feature "Hear me Out!" - The Current State of Mac VIOP. The article takes a look at the different VOIP clients for the Mac and compares them against one another. From the article:

The waning months of 2005 and early 2006 saw Voice-Over-IP (VOIP) offerings for the Mac mature greatly. Mac users now have the choice of both TeamSpeak and Ventrilo clients, and as their respective development continues, more features are sure to come. After a long and tortuous wait, Mac gamers can hear each other once more. This article will briefly examine each of the VOIP clients available on the Mac, cataloging each one's key features and drawbacks in order to help readers make a more educated choice as to which one to use.
To read the entire feature, click the link below.

"Hear Me Out!" - The State of Mac VOIP

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Macgamestore: WingNuts 2 Digital Download
10:11 AM | Tuncer Deniz | Comment on this story

Freeverse's WingNuts 2 is now available as a digital download from for $29.95.

WingNuts 2 takes you on a fantastic journey to over 30 real, (and not so real), locations and time periods as you hunt Baron Von Schtopwatch and the mysterious "Raina".

Play through time as you encounter enemies from the 1920s into the distant future. With over 100 real world aircraft, helicopters, blimps, tanks, ships and submarines, you'll never run out of things to shoot!

WingNuts 2 features dozens of "Boss" planes and ground units, a plethora of power-ups, (including Super Mecha Mode), and a Flying Aircraft Carrier as your base of operations. The game sets a new standard for arcade action!

For more, follow the link below to

Buy WingNuts 2: Raina’s Revenge

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Command & Conquer Generals Reviewed
9:45 AM | Cord Kruse | 1 comment

The Mac Observer's Slacker's Guide is offering a new review of Command & Conquer: Generals. Another entry in the popular real time strategy series, C&C Generals offers new units, improved graphics, and the inclusion of political impact. The Slacker's Guide recommended the game to fans of the genre.

For the first time, a sense of modern politics was brought to the game. The three forces (the United States, China and the fundamentalist/terrorist Global Liberation Army) all fight for control and each provides a fairly interesting campaign. As expected, the United States was powered by more technological backing (additional types of aircraft and flying robot sentries compliment more traditional units) while the Chinese use brute force and sheer numbers (order a rifle or rocket unit and you'll be provided with two units). The Global Liberation Army, which operates without any air units that can be controlled by the player, functions via stealth, clever tricks and anything that could extend their minimal budget (cheap, disposable vehicles can be quickly created while destroyed enemy vehicles can be collected and sold for scrap). Three entirely different types of armies are brought together, with the player choosing a fighting style that suits them best. Command and Conquer:

Generals was heavily cited for its inclusion of national propaganda for each army, and this actually adds to the game. As the game progresses, each side spouts its chosen slogans, the USA illustrating that freedom is being preserved, China mentioning state-centered mottos and the GLA trumpeting jihad-based slogans that decry various heathen enemies. While this is initially disconcerting, it works as an outstanding parody. Here, no side is favored and jingoism is called out on all fronts, which actually makes the game that much more interesting.

The full review is available at the Mac Observer page available below.

The Slacker's Guide: C&C Generals Review
Aspyr Media
Command & Conquer: Generals
Buy Command & Conquer: Generals

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Halo's Music
9:45 AM | Cord Kruse | 3 comments

BBC News recently interviewed Marty O'Donnell, Bungie's audio editor, about the music which helped to make Halo a successful game series. Currently preparing for Halo 3, O'Donnell discussed the pressure to produce quality music and the creation of a mood through sound.

"In 1999 when we did the first piece of music for Halo for MacWorld, I wanted to make a big, impactful statement.

"I wanted to make sure I had a couple of nice hooky kind of themes that I could refer back to. But I did not know if they were going to work.

"But at that point there was no Master Chief yet, no star of Halo. It was sort of a concept of a place.

"I think the words were epic, mysterious, ancient, something like that. I put my own interpretation on it; epic meant big orchestra, mysterious would be some of the effects, some of the middle eastern chant and ancient was Gregorian monk type feel.

"To me now it is a matter of ' can I do it without boring people'? Can I do it without people saying 'oh that again'?"

You can read the rest of the article at the link listed below.

BBC News: The Music Of Halo
Bungie Studios
Westlake Interactive
Halo: Combat Evolved

Mac Games News for Tuesday, July 18, 2006

IMG Feature: The Resurrection of Uru Live and Cyan Worlds11:44 AM
PoxNora Multi-Player Turn-based Strategy Open Beta11:28 AM
Macgamestore: Farmerama Digital Download10:52 AM
dim3 v2.0 Open-Source Game Engine Released9:08 AM
Heroes of Might and Magic V Reviewed8:57 AM
LittleWing: Monster Fair Universal Binary Version Available8:57 AM
Rage of Magic II Released8:57 AM
View all of the Mac games news for Tuesday, July 18, 2006 on one page

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