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Tuesday, May 2, 2006


Full Tilt Poker for Mac OS X
7:57 AM | Cord Kruse | Comment on this story

FullTiltPoker.net is offering a Mac OS X version of its online poker software. Once Full Tilt Poker is downloaded players can join other would-be card sharks in competition for winnings in a variety of poker styles including Texas Hold'Em, Seven Card Stud, and Omaha.

Full Tilt Poker.net is the only online poker site that offers native software specifically designed for both PC and Mac users.

Minimum Requirements:
- Mac OS 10.3.9 or higher
- 800Mhz processor speed or faster
- 512 MB or more of RAM
- Screen resolution of at least 800x600
- Dialup connection
- At least 10MB of free disk space

To learn more about the game visit the Full Tilt Poker site at the link below.

Full Tilt Poker Download
Full Tilt Poker (don't use)


Macgamestore: Airline Tycoon Deluxe Digital Download
2:31 PM | Tuncer Deniz

RuneSoft's Airline Tycoon Deluxe is now available as a digital download from Macgamestore.com for $29.95.

Airline Tycoon Deluxe is a funny real-time airline simulation where you take the responsibility of managing a full-fleged airline. However, don’t be fooled by the funny comic style or the included jokes: A variety of tasks are at hand and your competitors will never miss a chance to set a trap for you in order to put a spoke in your wheel.

Your abilities are put to the test continuously playing Airline Tycoon Deluxe: Will you be able to use your airplanes to capacity and land some profitable charter flights? Can you establish routes for lucrative scheduled flights? Airplanes cost millions; will you be capable of increasing the share price and obtaining enough funds by the issuing of securities?

Airline Tycoon Deluxe
Buy Airline Tycoon Deluxe


One on One With Glenda Adams
1:41 PM | Tuncer Deniz | Comment on this story

Inside Mac Games has posted the 29th part in an ongoing conversation between old friends Glenda Adams, Mac gaming goddess and Director of PC and Mac development at Aspyr Media, and Tuncer Deniz, publisher and editor-in-chief of IMG.

Topics covered this time around include Aspyr's upcoming releases including Call of Duty 2 and Civilization IV, Apple release of Boot Camp, upcoming demos, and more.

IMG Feature: One on One With Glenda Adams


Apeiron X Updated To Universal
1:34 PM | Evan Holt | 2 comments

Ambrosia today released Apeiron X 1.0.2. This new release of Apeiron X is a Universal Binary that runs native on Intel Macs, and continues to work on MacOS X 10.2 or later, OS 9, and even older 68K Macs. In addition to being a Universal Binary, a few minor bugs were fixed, and features polished.

• Recompiled as Universal Binary to natively on Intel Macs.
• Fixed Type 2 crashes under OS9 when switching out.
• Disable in-a-window mode under OS9, which was never supported.
• Switching out of fullscreen under OS9 minimizes the game window.
• Fixed OSX plist to stop claiming files with .data suffix.
• Increased default OS9 memory partition to 7000k.
• Updated the version number.
You can download Apeiron X 1.0.2 from MacGameFiles using the link below, or read more about them from Ambrosia's web site.

Ambrosia Software
MGF: Apeiron X 1.0.2



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New Dominions 3 Screenshots
11:08 AM | Tuncer Deniz | Comment on this story

Shrapnel Games has posted four new screenshots from their upcoming strategy game, Dominions 3 - The Awakening. The sequel to the 2003 strategy title, Dominions II: The Ascension Wars, Dominions 3 will be available on Windows, Mac, and Linux systems and up to twenty-one players can participate in a single game.

Players will be able to fight with over 1500 different unit types in three different ages and choose from fifty nations, many of which are brand new to the world of Dominions. A random map generator will also be included in the game.

To check out the four new screenshots, follow the link below to the Shrapnel Games web site.

Dominions 3 Screenshots
Dominions III: The Awakening
Buy Dominions III: The Awakening



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Pangea Announces Winner in Enigmo 2 Contest
10:53 AM | Tuncer Deniz | Comment on this story

Pangea Software today announced the winner of its Enigmo 2 Custom Game File contest. The company originally announced the Enigmo 2 Custom Game File Contest back in February when Enigmo 2 was first released. Kyle Holdridge’s “Grand Fanally” custom game file wins the top prize of a free Apple video iPod. The winning game level file is available for download from the Enigmo 2 web site.

Along with Kyle’s prize-winning entry, there are 12 more Enigmo 2 game files that can be freely downloaded and played for a total of 275 new levels.

Pangea Software
Enigmo 2
Enigmo 2 Files
Buy Enigmo 2



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Heroes Of Might And Magic V Previewed
7:57 AM | Cord Kruse | Comment on this story

Total Video Games is one of the latest to publish a preview of Ubisoft's upcoming Heroes of Might and Magic V, the latest in the fantasy turn based strategy series. The preview of the PC version briefly examines the turbulent history of the Heroes of Might and Magic franchise before delving into the inner workings of the latest game.

Scattered throughout the gameworld are a number of artefacts, which aid the hero characters through their campaigns much like in an RPG title. Artefacts are usually pieces of armour such as helmets and cuirasses, weapons, or even spells. Though exact details of every artefact would ruin the game, Ubisoft has confirmed a couple such as the Turban of Enlightenment (which increases the level of a character's experience by 20%) and the Trident of the Titans (which increases the level of damage caused by a player's attack by 50%). A further breakdown has also been given regarding the different types of spells that can be cast in the game, including Combat Spells, Adventure Spells, Destructive Magic, Dark Magic, Summoning Magic, Light Magic, and Special Abilities though the spell book was certainly very empty during the course of the demo.

As if the breakdown of attributes wasn't comprehensive enough, the game goes further with players also able to keep up to date the various skills of their characters. For instance at the beginning of the game, Lady Isabel two primary skills in Basic Counterstrike, a unique skill of knights, and Advanced Leadership, which increases the moral of all creatures in the hero's army by two. The latter skill also enables Isabel to learn new skills at a later stage of the game, in recruitment, estates, and diplomacy. Finally the character screens also provide a biography of the characters, just in case you wanted to know the finer details of a character's past.

Freeverse Software will be brining HoMM V to the Mac sometime soon. To read the rest of the preview head over to Total Video Games at the site below.

Total Video Games: HoMM V Preview
Freeverse
Ubisoft
Heroes of Might & Magic V
Buy Heroes of Might & Magic V



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Blizzard's Rob Pardo Makes Time Top 100
7:57 AM | Cord Kruse | 5 comments

In yet another sign of Blizzard Entertainment's continuing progress toward world domination, Rob Pardo has been included in Time Magazine's Time 100: The People Who Shape Our World. Pardo, Vice President of Game Design at Blizzard and head of the World of Warcraft design team, received the recognition as a direct result of WoW's impressive success.

There's a country of 6 million people that's not on any map. It's called World of Warcraft, and it's a virtual country, a computer-generated fantasy environment that you can access, for a monthly subscription fee, via the Internet. It's also one of the most immersive and successful video games ever created, and it could be the future of electronic entertainment. Rob Pardo, 35, vice president of game design for Blizzard Entertainment (although minor deity would also be an applicable title), led the team that designed World of Warcraft, which involved generating from scratch history, geography, anthropology and ecology of a fully realized fantasy world spread over two continents. The game's 6 million fee-paying players can slay monsters, go on quests and even perform everyday tasks like fishing, cooking and tailoring. If World of Warcraft—aficionados call it just WoW—gets any more popular, it may be up for a seat in the U.N.
Rob Pardo shares the spotlight with notables such as President George W. Bush, Oprah Winfrey, and Sean Combs. To read more follow the link below.

Time 100: Blizzard's Rob Pardo
Time 100: The People Who Shaped Our World
Blizzard Entertainment
World of Warcraft
Buy World of Warcraft



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Carmack on Next-Gen Graphics
7:57 AM | Cord Kruse | 26 comments

In a recent interview John Carmack, legendary president of id Software, discussed the next generation graphics technology which will be on display in Enemy Territory: Quake Wars for the PC. The new MegaTexture technology will allow for higher levels of complexity than conventional renderings.

Q4: How is the MegaTexture a major step forward for game graphics?

Answer: My core comment here is that any repeating use of a texture is just very specialized data compression. Any time you have one set of texture data, and it’s present in more than one place on the screen, it’s really an approximation to what an ideal infinite resource video game would provide. Because in the real world, there aren’t any repeats—even things that look like they repeat, like bricks or dry wall, are uniquely different. The subtle differences that you get are the things that distinguish a rendering, especially a game rendering, from something that’s very realistic.

The MegaTexture allows us to have terrain in QUAKE Wars that does not require any repeated textures for resource limitation reasons. There may still be some areas where a texture is repeated just because they didn’t feel like doing anything better, but there was no resource limitation that encouraged them or required them to do that. They are perfectly capable of having an artist go in and add 10 million little tiny touches to the level if they chose to do so. It’s taken it from being a resource constraint to something that becomes a design trade off.

To read the rest of the discussion head over to Gamers Within at the site listed below.

Gamer Within: Carmack Discusses Grpahics
id Software



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A Tale In The Desert 3 Interview
7:57 AM | Anthony Wang | Comment on this story

MMOz Online Gaming has posted an interview with Andrew Tepper, the lead developer of the upcoming MMORPG, A Tale In The Desert 3. Being developed by eGenesis, ATITD III is the third installment of the popular mmorpg which immerses gamers in the culture and society of Ancient Egypt.

A Tale in the Desert attracts a broad range of players. While some are attracted by one or two aspects, many players enjoy the variety of options available and sample all of the Disciplines. I have read that many ex-Star Wars Galaxies crafters have migrated to ATITD because of the depth of the crafting system and player economy. In addition to fans of crafting and trading, the game holds great appeal for anyone who enjoys a good puzzle or contests of strategy. On top of that, the social, legal and political gameplay aspects of ATITD are simply unique and more deeply developed than those found in any other current games or so-called virtual worlds.
Please click on the links below to read the interview and to learn more information.

ATITD III Interview
eGenesis
A Tale in the Desert


Mac Games News for Monday, May 1, 2006

Jets'n'Guns Arcade Shooter Released11:20 AM
Legion Arena Reviewed8:12 AM
Minions of Mirth Updated8:12 AM
More HoMM V Hero Previews8:12 AM
Tactical Ops: Crossfire UT2004 Mod Now Available8:12 AM
WoW: Road to Damnation8:12 AM
 
View all of the Mac games news for Monday, May 1, 2006 on one page


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