Fairy Tower Nearing Release, Music Download
7:49 AM | Cord Kruse | 1 comment
With Fairy Tower entering the last stage of development, LittleWing has released more information about the upcoming pinball game's development. This time Littlewing discusses Fairy Tower's music, created by Ryuichi Sato. As a bonus treat visitors to LittleWing's site can download a sample of Ryuichi Sato's new music.
Mr. Ryuichi Sato has been creating music for advertising and game music industry for many years. As you may remember, Ryu has created wonderful music and sound effects for our pinball games since we collaborated in Crystal Caliburn. His music often inspires us when creating the graphics.LittleWing is also offering another chance to win a key code for Fairy Tower by filling out an online questionnaire. To learn more about the game and check out the questionnaire follow the links below.
Littlewing: Fairy Tower Music
Now Ryu is composing beautiful sound tracks for Fairy Tower one after another; Dwarf Polka, Giant Swing, Iron Grasshopper, We are not so alone, and more.
Littlewing Pinball Questionnaire
IMG Reviews Hearts of Iron 2
11:44 AM | Tuncer Deniz | 4 comments
IMG has posted a review of Hearts of Iron 2, the latest game from Paradox and ported to the Mac by Virtual Programming. Here's a clip from the review:
Some background: Hearts of Iron II is a full strategic recreation of World War II covering the years from 1936 to 1947. The gamer can pick virtually any country in the world during that time to play as, whether they be a major player or Luxembourg. Seriously. You could play through all 11 years of the game as Chile and just not do a single thing related to the war. It might not be the best use of your time, but if you have the inkling, go for it. Live your weird Chilean dream.To check out the review, please follow the link below.
IMG Review: Hearts of Iron 2
After almost a month of obsessive gameplay, I'm pleased to announce that HOI2 fans shouldn't need to hunt me down and give me wedgies until I submit to Paradox's strategic masterpiece.
Hearts of Iron 2
Buy Hearts of Iron 2
Apple Updates Hot Deals
9:39 AM | Tuncer Deniz
ClubMac†has deals on a wide variety of Mac compatible products including: Adobe's Flash Pro 8 for only $694.00; The Sims 2 from Aspyr (now runs natively on Intel-based Macs w/downloadable patch!) for only $44.99; scan images and film with Canon's CanoScan LiDE Color 500F Image Scanner for only $129.00; Kensington Pico FM Transmitter for the iPod Nano (black) for only $44.99; Sony 23" PremierPro wide-screen LCD Display for only $1099.99; G-Technology's G-Raid 2/320GB FW800 Array for only $341.99; Fujitsu ScanSnap Fi-5110EOXM Duplex Color Sheet-fed scanner for only $395.00; Canon EOS 20D digital camera w/18-55mm lens for only $1239.99;†and much more.
Ramjet†has Hot Deals exclusive deals on a wide variety of Mac compatible memory including: 512MB DDR SDRAM DIMM for PowerMac G4 (Mirror Drive Door) for only $48; 512MB DDR SO-DIMM for iBook G4 for only $63; 1GB DDR2-533 DIMM for the iMac G5 w/built-in iSight for only $88; 1GB DDR400 DIMM for G4 Mac Mini for only $96; 2GB DDR 400 RAM Kit for the original iMac G5 for only $189; and much more.
Tribal Trouble Universal Binary Released
8:24 AM | Tuncer Deniz | 3 comments
Oddlabs' 3D real-time strategy game, Tribal Trouble, is now available as a Universal Binary, allowing Mac Intel gamers to run the game at native speeds. Set on a tropical island, Tribal Trouble pits Vikings against Tribesmen in warfare and is playable either online or against the computer.
To download a demo of Tribal Trouble, head over to Macgamefiles.com. The full version of the game is available for purchase through Macgamestore.com as a digital download for $29.95.
MGF: Tribal Trouble 1.1
Buy Tribal Trouble
Spiderweb's Vogel on Indie Games
7:49 AM | Anthony Wang | 4 comments
IGN has posted an interview with Jeff Vogel of Spiderweb Software, a family owned Mac games developer. Jeff discusses innovation in indie games from his own experiences in developing unique fantasy role-playing games.
Why? Maybe the whole historical thing made the game sound like it was (ugh) Educational (vomit). Truly the kiss of death. Maybe nobody knew who the Celts were. Or maybe the reason most people make their role-playing games straight-up hack 'em good fantasy is that this is what sells.Click on the links below to read the interview and to learn more information.
IGN: Jeff Vogel Interview
But I learned my lesson. Sort of. I held off on doing something cool and different for three more years until I started my Geneforge series, which is a funky sci-fi / fantasy hybrid full of genetic experimentation. And which sells OK, but still not as good as the basic fantasy stuff
Tuning into Game Music
7:49 AM | Anthony Wang | Comment on this story
HEXUS Gaming has posted an interview with renowned game music composer, Jesper Kyd. The interview focuses on creation, innovation, and future of music in games.
HEXUS: How does composing for games differ from other media and classical composition?Click on the link below to read the interview and to learn more information.
Jesper: Itís hard to explain but there is a huge difference. Itís mostly with the ďfeelĒ of the music that it differs. Film music has to work right away and express the scene the first time you see the film. With in-game music, I try to create deeper and more complex music that people will understand better the more they hear it. When I write a score it feels more like writing an album rather than writing a score. Most game scores often have anywhere from 20 Ė 50 themes, whereas a movie repeats a small handful of themes throughout the film. A game is just so much bigger than a film, since it can take 20 Ė 100 hours to complete a game. So a 2 hour film score with 5 themes is not going to work for a game.
HEXUS Gaming: Interview with Jesper Kyd
Seven Days In Boot Camp
7:49 AM | Cord Kruse | 4 comments
After a week experimenting with Apple's Boot Camp, software which allows booting of Windows XP on Intel Macs, Macworld's Game Room offers some insights into the revolutionary new software.
One of the most startling things Iíve discovered is just how wide the difference is between the performance of PC games and their Mac game equivalents. I don't have scientific results yet, but anecdotally, Iíve seen anywhere from 20 to 30 percent improvements in frame rates on the PC version compared to the Universal Binary Mac version. To read the rest of the weblog article click on the link below.
Macworld Game Room: A Week In Boot Camp
Thatís another real kick in the pants for Mac game developers, but I donít think it should be viewed as an indictment of their coding skills, because this drop in Mac OS X-native performance is noticeable regardless of who publishes or ports the Mac version of the game. Instead, itís something that our friends at Apple may want to take a closer look at.
Enigmo 1.3.2 Update
7:49 AM | Evan Holt | Comment on this story
Enigmo was updated to version 1.3.2 by Pangea which fixes a rare crash bug.
Enigmo is a 3D puzzle game where you move various streams of flowing liquid so that the droplets get to their destination. Liquids (water, oil, and lava) fall from "droppers" and will bounce around the walls of a mechanism. You move and rotate into postion various types of bumpers, sliders, accelerators, and sponges in order to divert the flow of the falling droplets. The faster you complete each level, the more bonus you will recieve. It was rated 9.25/10 in a review by Inside Mac Games.
ē Mac OS 9.2.x, or Mac OS X 10.1 or higher
Download the update from Pangea using the link below.
Pangea: Enigmo 1.3.2 Update
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