Redline Development Update
8:49 AM | Anthony Wang | 8 comments
Ambrosia Software has updated its Redline progress forum to reveal new additions to the latest beta of their forthcoming racing game. The latest version, 1.0b10, primarily adds network/multiplayer components, minor fixes and enhancements.
A list of changes follows:
- new network physics code, which is much more bandwidth efficient, Click on the links below to learn more information. Also be sure to check out the game's latest screenshots.
Ambrosia SW: Redline progress log
and now worked stable in 6 player games for our tests.
- can show a MOTD in multiplayer lobby
- uses IMA compressed sounds
- new artwork for canyon track
-updated ambrosia libs, networking should be more stable now.
-some minor artwork changes
-registration system in place
-variable redline indicators for different cars (since it has been requested so often).
-ability to turn off background replays for lower powered machines.
-some new sounds.
-many, many bug fixes
Ambrosia SW: Redline Screenshots
IMG Previews SketchFighter 4000 Alpha
12:25 PM | Tuncer Deniz | 3 comments
IMG has posted a hands-on preview of Ambrosia Software's upcoming arcade game, SketchFighter 4000 Alpha, complete with two QuickTime movies straight from the game, giving you a chance to take a peek at the game's gameplay.
Here's a clip from the preview:
SketchFighter is just what the title suggests: it is a shooter designed from sketches on paper. Graph-paper to be exact. All of the graphics are hand drawn, literally. No fancy 3D rendered graphics, no Photoshop-enhanced backgrounds or vertex-shaded polygons. Putting pen to paper, the game comes to life.To check out the entire preview, follow the link below.
IMG Preview: SketchFighter 4000 Alpha
SketchFighter 4000 Alpha
IMG Podcast Episode 18 Released
11:00 AM | Blake Buck | 1 comment
Today IMG released the eighteenth edition of the Inside Mac Games Podcast, the official podcast of Mac gaming. Each week we'll be covering all the news in Mac gaming in one tight package. This week's show features Blake Buck, a writer for IMG, Justin Ficarrotta, author of Kill Monty, and Tuncer Deniz, the founder of the Inside Mac Games Network.
On the show this week's show:
Weekly NewsTo download visit the IMG Podcast Homepage for instructions and shownotes by clicking the link below.
IMG Podcast Homepage
- Peter Cohen Writes on Original Mac Games
- Lugaru 2 Development Diaries
- XP Boots on Intel Macs
- Firaxis Announces New Titles
- Quake Universal Binary
- One-on-one with Glenda Adams
- Halo Comic Book Coming Soon
- Tuncer has a Blog?
- Listener Emails
- Stump Buck
A Post-mortem For Stubbs
8:49 AM | Cord Kruse | 4 comments
Alexander Seropian, speaking at the 2006 Game Developers Conference, has offered some insights into the process of creating Wideload's Stubbs The Zombie in Rebel Without A Pulse. Covering both successes and failures, Seropian declared Stubbs an overall success and mentioned work on a new project. The discussion also revealed The Wideload Commandments, a collection of directives designed to keep the company on target.
Thou Shalt Establish Thine Own Creative Direction--"This industry makes more money than the US box office, but we can't be a creative ghetto." To read more about Seropian's comments head over to Gamespot at the link below.
Gamespot: Dissecting A Zombie
Own Thine Own (Intellectual) Property--"We want to determine whether we're successful or we fail. We don't want to be wholly dependent on somebody else for an IP, or on somebody else to market our games, to fund our games, or to control our brand."
Be No One's Beeotch--"This really speaks to why we're independent," Seropian said, calling Wideload's situation with Stubbs publisher Aspyr Media a "partnership of peers."
Keep Thine Overhead Low--"You have a small team, then you have a low overhead. A low overhead saves you money, obviously. And since Wideload has a small team, Wideload equals money."
Stubbs the Zombie
Buy Stubbs the Zombie
Jungle Heart Reviewed
8:49 AM | Cord Kruse | Comment on this story
Macworld's Game Room recently reviewed Jungle Heart, a colorful side scrolling action game from Russian developer White Elephant. Jungle Heart details the adventures of Joy, a flying elephant who must go on a quest to save his home in Banana Land. The Game Room gave Jungle Heart 3.5 out of 5 mice.
From the review:
None of the action is too violent—the game is perfectly suitable for young players. Birds disappear in a drifting cloud of feathers, for example, and the crocodiles vanish into bursts of spheres. To read the full review and learn more about the game follow the links below.
Macworld Game Room: Jungle Heart Review
All of this is all wrapped in an irresistibly cute animated environment that looks straight out of a Disney film. The soundtrack and sound effects are equally cute. The game even features parallax scrolling, so you can see the background passing by you as you fly through the jungle.
fact, the Disney influence is just about everywhere in this game. Joy’s story is recounted between levels by a baboon who’s the spitting image of The Lion King’s Rafiki.
White Elephant Games
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