IMG Podcast Episode 17 Released
6:00 AM | Blake Buck | 2 comments
Today IMG released the seventeenth edition of the Inside Mac Games Podcast, the official podcast of Mac gaming. Each week we'll be covering all the news in Mac gaming in one tight package. This week's show is a tour de' force of Mac gaming, featuring Blake Buck, a writer for IMG, William Miller, an artist for Freeverse Software, Justin Ficarrotta, author of Kill Monty, Tuncer Deniz, the founder of the Inside Mac Games Network, and Brian Greenstone, CEO of Pangea Software.
On the show this week's show:
Weekly NewsTo download visit the IMG Podcast Homepage for instructions and shownotes by clicking the link below.
IMG Podcast Homepage
- Redline and Sketch Figther 4000 Alpha Updates
- Myth II Tournament Announced
- IMG Reviews The Sims 2 University
- Digital Downloads on Mac Game Store
- New Mac Mini Released
- Listener Emails
- Podcast Contest
- Stump Buck
- Interview with Brian Greenstone
Macgamestore: Garden Dreams, Mah Jong Medley Now Available
2:01 PM | Tuncer Deniz
Macgamestore.com has added two new digital download games to its store including Toybox's Garden Dreams and GameHouse's Mah Jong Medley. Both are available for purchase as digital downloads for $19.99. A free demo is also available for both games.
In Garden Dreams, you can try your hand at this fresh adventure in extreme gardening! Profits are the only way to succeed and to do that you have to make your garden grow. Invest in new seeds, pest control and bigger and better hardware. The more you grow the more profits you sow. You'll meet some friends along the way to help maintain your garden.
Mah Jong Medley, Gamehouse's most popular board game Super Mah Jong now has a big brother; Mah Jong Medley. Now you can choose from over 300 layouts, all distinctly original, ranging from super easy to extremely challenging.
For more information on these products, follow the links below.
Macgamestore: Garden Dreams
Macgamestore: Mah Jong Medley
A New MMORPG Lurks In Hidden Waters
8:20 AM | Cord Kruse | 2 comments
New Australian developer Hidden Waters has announced their first project, a fantasy based massively multiplayer online role playing game entitled Restless World. Utilizing a heavily modified version of Garage Games' Torque Engine, RW will offer a unique fantasy realm not tied to the more traditional Tolkien archetype. Players will be able to choose from ten character classes, increase a variety of skills through repeated use, and unleash death upon their foes with a mana based spell system.
Restless World is a MMORPG that is based on our own, original set of rules. It is set in a varied 3D world full of all sorts of interesting creatures, which are unique to this world and not drawn from a Tolkeinesque world. There are no standard fantasy races like elves and dwarves, but players have access to a character palette with enough variation of physical appearance that they may create a character that resembles one of these races.Developer posts on Hidden Water's forums reveal Restless World will not be a Windows exclusive title. Both OS X and Linux versions are planned, the recent purchase of a Mac Mini allowing testing on the Mac version to begin.
The ruleset has been designed so that no one build is more powerful than any other build. The taxonomy of the plants and creatures, the crafting system, the kinds of damage that can be dealt, and basically everything in the world revolve around a system of four elements - earth, air, fire and water, split again by the three alignments of good, neutral and evil. No one player character nor any creature can become an all-rounder, they will tend to specialise in a particular element. We believe this system will discourage powergaming and powerbuilding and encourage parties that have at least one member from each elemental group.
Rumpled Elf:Restless World is still in development. Test accounts should be available sometime in May. Click on over to the Hidden Waters site to learn more about this unique new MMORPG.
We took delivery of a MiniMac today, bought off the Apple website. Apple are pretty neat, they deliver free to anywhere, and since we are based somewhere that is closer to nowhere than anywhere its impressive that they deliver here at all.
Anyway. Its very small, silver, and does an extremely good impersonation of a small lunchbox with USB ports. Colourless has been playing Marble Blast Gold on it - another Torque-based game. Our test network now consists loosely of:
a 64-bit PC
a 32-bit PC
and a linux box.
So fear not, we are not limiting ourselves to the Windows community only.
And after a solid days work, I brought the MacOSX code up to date so It compiles. I also took the time to implement refresh rate selection and multisampling (that's Fullscreen antialiasing for those who don't know) in the Mac port and it was easier to do than in Windows (Linux port doesn't support these yet).
Anyway, the Mac version runs quite well on what is a very low end machine.
Hidden Waters Forums: And there was Mac
Call Of Duty 2 Reviewed
8:20 AM | Cord Kruse | 1 comment
Gaming Groove 2.0 recently posted a review of the PC version of Call of Duty 2, the first person shooter set in the World War II era. CoD 2 features improved graphics, better enemy artificial intelligence, and a more immersive play experience. Gaming Groove 2.0 gave Call of Duty 2 a final score of 9 out of 10.
I don't miss being distracted tracking down medkits. When I play, say, DOOM3, there is a tendency to spend some brainpower on remembering the location of health power-ups that you passed by on a level so that when you get your ass handed to you later on in the level, you can backtrack to those medkits. I would actually think strategically about which medkits to pick up. For example, I wouldn't pick up a +25 medkit if I was at 85, I'd grab a +10 stimpack or wait until my health dropped below 75. Or, I'm sure I'm not the only player who has gone back and picked up all the uncollected medkits right before I exit a level. All this medkit and health status management actually distracts you from just playing the game. In Call of Duty 2, you almost never think of backtracking for any reason (except to pick up some ammo).Aspyr Media is currently working on the Mac version of Call of Duty 2. It is scheduled for a May release.
Click on the link below to read the full review.
Gaming Groove 2.0: Call of Duty 2 Reviewed
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Custer Digs Up Another Desktop
8:20 AM | Brad Custer | Comment on this story
IMG's Brad Custer has returned this week with a new desktop. It features the immensely fun title from Aspyr Media and Wideload, Stubbs the Zombie.
Here's the scoop from Custer:
Stubbs the Zombie from Aspyr Media is being enjoyed by many viewers according to the amount of mail I have in my inbox. Like most of you, I've been playing the game and having a lot of fun with it. Once again I'm paying tribute to our favorite antihero. So, with the help of Aspyr Media I was able to create this week's wallpaper.Visit Custer's Desktops to grab this image in a large range of resolutions.
IMG Desktops: Stubbs
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Stubbs the Zombie (add to watch list)
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Hearts of Iron II Updated
8:20 AM | Marcus Albers | Comment on this story
Virtual Programming has updated its strategy war title Hearts of Iron 2. The new version, 1.3b, lists the following updates:
- Fixed the crashbug with viewing navalunits stats when at sea.More fixes are listed in the readme file included with the update. Head over to macgamefiles.com to download the update.
Virtual Programming News
- Fixed the exploit which allowed unlimited resource convoys from puppets.
- Puppets will no longer take control over their masters territory.
- Fixed a problem where control of provinces sometimes was taken from a neutral.
- The Soviet GDE problem has been fixed.
- Improved AI for production slightly.
- Nations liberated from events no longer gives you dissent hits.
- Added a few pics that went missing.
- Fixed the danish stand down ctd.
MGF: Update - Strategy & War - Hearts of Iron II
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Oliver on Civ IV Tech
8:20 AM | Marcus Albers | Comment on this story
Our favorite Mac coder Brad Oliver takes a break while the latest build of Civilization IV compiles to pontificate on the travails of porting windows code to the Mac. Those who know nothing of coding, beware: what follows is not for the faint of heart.
Things get weird when you use the wchar variants, like wprintf. The standard states that, essentially, wprintf takes the same formatting tokens as the printf case: %s for char strings, %ls or %S for wchar strings. Visual Studio, however, does the exact opposite. in wprintf, it uses %s to represent wchar strings, and %S to represent regular char strings. Worse, they've added the notion of %hs to also represent regular char strings in a wprintf statement.It's true Brad style all the way. For the full scoop, head over to The Brad Hole and take in the whole post.
The Brad Hole
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SketchFighter 4000 Alpha Progress
8:20 AM | Marcus Albers | 2 comments
Lars Gafvert has posted new information about the latest beta build of Ambrosia Software's latest project, SketchFighter 4000 Alpha. Among the fixes for beta 7 are:
* Quicker and more stable net highscores.Head over to Ambrosia's boards to check out the full list of improvements, and stick with IMG for all the latest information as this games nears completion.
Ambrosia Software Web Board
* Exploding and restarting before you've saved in a hard-game nolonger removes hard mode.
* Resolutions are no longer switched instantly, instead there is now a "switch" button under the resolution setting.
* Fixed some startup details, now the music doesn't start playing and the menu is shown correctly even if the game is launched in the background.
* Saved games can now be given a custom name, entered when you start a new game.
Ambrosia Software (add to watch list)
SketchFighter 4000 Alpha (add to watch list)
Windows On Intel Mac Page Debuts
8:20 AM | Cord Kruse | 2 comments
MacWindows, a site dedicated to helping users successfully integrate the Windows and Mac operating systems, is now offering a Running Windows on Intel-based Macs web page. The page delivers the latest news on efforts to run Windows on Intel Macs either through dual booting schemes or through the use of emulation programs.
Currently, it is possible to run Windows on an Intel Mac using a few open source x86 emulators for PowerPC have been ported to Intel Macs. The current state of running Windows on Intel Macs is primitive, not anywhere near the ease of setup or functionality of Virtual PC on PowerPC Macs. The promise of near-native speeds have yet to be acheived, and DirectX support has not yet been implemented.The new page will be updated as more information becomes available. To view it yourself follow the link below.
MacWindows: Windows On Intel Macs
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