WoW At 6 Million, Spanish version Coming
6:51 AM | Anthony Wang | Comment on this story
Blizzard announced World of Warcraft has reached over six million subscribers worldwide and plans for a localised Spanish version of the popular online MMORPG is in development. Furthermore, the Spanish version will receive its own technical support, website, and dedicated community team.
Blizzard Entertainment, Inc. today announced plans to release a fully localised Spanish version of World of Warcraft®, its popular subscription-based massively multiplayer online role-playing game. The Spanish version will represent the fourth language available to players in Europe, making the game accessible to an even wider audience here. World of Warcraft's European customer base is currently at more than 1 million players, with the worldwide total now at more than 6 million players.Please click on the links below to learn more information.
Blizzard Press Release
World of Warcraft
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Macgamestore: Orbz, Seven Seas Deluxe, Bejeweled Deluxe
4:43 PM | Tuncer Deniz
Macgamestore.com has three new games available for purchase as digital downloads including GarageGames's Orb and PopCap's Seven Seas Deluxe and the classic Bejeweled Deluxe.
Orbz is an action/arcade game set in colorful 3D environments. The object of the game is to shoot your orb at targets located throughout 14 distinct courses in a race to score the most points. Game play contains both intense action and also strategy in planning the best scoring shots. Power-ups, like the "Money Shot" and "Curse of the Goober", are also available to either give you a scoring advantage or to slow down your opponents.
Set sail for adventure with Seven Seas Deluxe, PopCap's swashbuckling action puzzler. Sink pirates with your cannons, or lure them into reefs. You can even trick them into colliding with each other. But watch out for the indestructible Sea Serpent! Unique turn-based gameplay highlights this nautical voyage to Treasure Island.
In Bejeweled Deluxe, catch some fast and furious gem-matching fun in this classic puzzle game. Just click on 2 adjacent gems to swap them, and make sets of three to score! Tons of fun for everyone!
Macgamestore: Orbz 2
Macgamestore: Seven Seas Deluxe
Macgamestore: Bejeweled Deluxe
Puzzle Game Red Cells Released
7:55 AM | Tuncer Deniz | 1 comment
Me and Mark Publishing has released an action puzzle game, Red Cells, for Mac OS X. The gameplay in Red Cells takes place on a grid of red and white cells. Click a red cell to convert it to a white cell. Hold the mouse button and drag the mouse to cut a row or column of red cells.
Every few seconds the red cells spread and random white cells will mutate into red cells. The object of the game is to clear the grid of red cells before they spread past the edges of the grid.
A 10-level demo is available to download at Macgamefiles.com. The full version is available for $15 and gives you an additional 20 human-designed levels plus an unlimited number of randomly generated levels.
MGF: Red Cells 1.0.1
IMG Feature: Tuncer's Blog Debuts
6:57 AM | IMG News | Comment on this story
IMG presents a new somewhat weekly feature by founder and publisher of Inside Mac Games, Tuncer Deniz, entitled Tuncer's Blog. In the blog, Tuncer will speak his mind (or lack there of) on Apple, gaming, and whatever else he feels is worthy to waste precious IMG space on. His first blog entry delves into the new Intel Mac Mini and the controversy surrounding the integrated video card in the new machine.
To check out the blog, follow the link below. Please feel free to post your comments in the blog.
IMG Feature: Tuncer's Blog - 3/1/2006
Savage 2 Q&A
6:51 AM | Anthony Wang | 1 comment
GameDaily chats with Marc DeForest of S2 Games on their upcoming FPS/RTS hybrid title, Savage 2, set to be released for PC and Linux platforms this summer. The interview delves into the reasons S2 Games decided only on online distribution of their yet to be released game, marketing, and the future of online distribution.
BIZ: Ignoring retail for Savage 2 seems like a risky proposition. How does selling the game via digital distribution only affect your sales goals?The first Savage was released for Mac courtesy of Virtual Programming. Please click on the links below to read the interview and to learn more information.
GameDaily BIZ: S2 Games Foregoing Retail, Embracing Digital Distribution
MD: The advantage of our development methodologies gives S2 a more reasonable development budget to work with. By having less expense involved in making the game, our sales goals are very obtainable as it is. We feel we will lose a few percentage points of our sales by selling only online, however the advantages heavily outweigh any minor loss of sales we might see.
World of WarCraft Q&A
6:51 AM | Anthony Wang | 8 comments
The BBC has posted an article based Q&A with Shane Dibiri, Blizzard's lead producer of the World of WarCraft. The interview looks into the new and future content updates such as The Burning Crusade expansion pack Blizzard is releasing.
When it comes to the long term future, there will no doubt be further expansions and content patches to come, but how long can the World of Warcraft success story last?The Burning Crusade expansion pack is yet to be released for Mac, let alone PC, so be sure to stay tuned to IMG for more news on the upcoming expansion pack. Please click on the links below to read the interview and to learn more information.
BBC: Warcraft game makers look to grow
"It's one of those things that's difficult to say. If it was up to me it'd last forever, but as long as the players want to stay and enjoy themselves, we have no limit to the number of stories we want them to experience," said Mr Dabiri.
"The world of Warcraft has so much more to give that I think we could be expanding it for five, 10, 20 years to come."
World of Warcraft
World of Warcraft: The Burning Crusade
Buy World of Warcraft
Buy World of Warcraft: The Burning Crusade
Quake 4 For Mac Previewed
6:51 AM | Cord Kruse | 2 comments
Macworld's Game Room has taken a first look at the upcoming Mac version of Quake 4. The latest in the Quake first person shooter series - soon to be released by Aspyr Media - Q4 details the exploits of Matthew Kane as he battles against the vicious Strogg. In addition to the single player storyline, the Mac version of the game will feature cross platform multiplayer support, up to 16 players, and a dedicated server allowing Mac users to host their own games.
The preview also mentions the game's performance on a Duo Core iMac.
Quake 4 is one of the first Universal games from Aspyr. My experience on a Duo Core iMac was good—I was able to run Quake 4 in high-quality graphics mode and 1024-by-768 resolution quite effectively. Quake 4’s minimum system requirements call for a 1.67GHz G4 or faster Mac with 512MB of RAM, and a Radeon 9600, GeForce 6600, or better 3D graphics chip with at least 64MB of RAM. When this game is closer to release I’ll revisit its performance on both PowerPC and Intel-based Macs and give you a full battery of benchmarks.To read the entire preview click on the link below.
Macworld Game Room: Quake 4 Preview
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New Neverwinter Nights Beta Update
6:51 AM | Cord Kruse | 1 comment
Continuing the process of refining the upcoming version 1.67 of Neverwinter Nights, Bioware is offering an updated Mac beta version of patch. The patch offers a host of updates and additions to the game including a variety of new content and improved functionality for the DM Client.
Here's a small list of changes:
* Official Campaign: Chapter 2e - Fixed an issue with attacking Tolan Losen causing all commoners to become hostile.The beta patch can be downloaded from Bioware's website or from Macgamefiles.com. It is still a work in progress and should only be installed by those comfortable with beta software. For everyone else the final 1.67 patch should be available soon.
* Official Campaign: Chapter 3 - One of the pedestals in Layenne's Tomb can no longer be accidentally destroyed.
* Expanded the number of color choices available for Armor, Cloth, Leather, Skin, Hair, Tattoos (affects both character generation and the toolset).
* Added the ability for DMs to spawn in traps on doors/placeables through the creator (and quickbar slots dragged from the creator menu).
Beta testers are encouraged to submit any bugs they find in this patch to firstname.lastname@example.org. Check out the links below for more information.
NWN 1.67b2 Release Notes
MGF: Download Neverwinter Nights 1.6.7b2
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The Movies Expansion Coming To PC
6:51 AM | Cord Kruse | 1 comment
Lionhead Studios is working on a PC expansion for The Movies, the Sim style game in which players must chart a successful path for their own movie studio. The expansion, currently under the working title Stunts & Effects, will expand the movie making tools available to gamers. Emphasizing action, S&S will include a wide variety of new visual effects and set pieces as well as refinements to allow longer movies.
Alongside new effects like lasers, water effects, smoke and electrical charges, you'll have the power to direct your jaw-dropping set-pieces - with examples like the ability to fire cars off bridges, causing them to burst into flames given. Of course, to achieve these magical movie moments, you'll need to hire top-class stuntmen to do your bidding - maybe even snagging a stunt award in the process.Feral Interactive is currently at work on bringing The Movies to a Mac near you. There is no word yet on the possibility of Stunts & Effects making its way to the Mac. Keep an eye on IMG for more information as it becomes available.
Computer and Video Games: The Movies Expansion
On top of all this, Stunts & Effects apparently contains new sets including a bustling city and military barracks, alongside special miniature sets enabling much fancier, more epic camera work than is normally possible. You can even employ model helicopters, spaceships and other objects for impressively choreographed sequences against greenscreen - letting you slip your own backdrops in once the action's been finalised.
Buy The Movies
Jeff Vogel Examines Innovation In Games
6:51 AM | Cord Kruse | Comment on this story
In the second installment of his continuing View From The Bottom series, Spiderweb Software's Jeff Vogel tackles the issue of innovation in gaming. While many claim independent developers are the last hope for truly unique gaming experiences, Vogel suggests gamers should look toward larger game companies for those rare examples of true innovation.
Whenever I read one of these articles, I usually find that the writer presents one ray of hope, one bold knight who will struggle to invent the new genres that will totally rock us - the Indie Game Developer.To read the rest of Vogel's column and make your own decision about the true innovators in the gaming industry follow the link below.
RPG Vault: View From The Bottom #2
Well, speaking as an Indie Game Developer, I have this to say... Don't look at us, man.
Supposedly, as I understand it, we are free. We don't have The Man keeping us down and rejecting our ideas and forcing us to spend 80 hours a week programming the new shading engine for Doom 4. We got nothin' to lose, so we can just be creative.
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