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Thursday, February 9, 2006



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Postal 2 Patched for Intel Macs
7:47 AM | Andy Largent | Comment on this story

Following close on the heels of the Intel-compatible version of Unreal Tournament 2004, Ryan Gordon has again updated his .plan with news that the UT-based Postal 2 has also been patched to support Apple's new line of iMacs.

Additionally, the patch fixes a number of other Mac-specific issues with the game and adds support for the Apocalypse Weekend expansion pack. Here's a breakdown of the changes:

# Postal 2 is now a "Universal" (PowerPC and Intel) binary.
# Stencil buffer support added (fixes mirrors not reflecting).
# Other rendering fixes and enhancements from UT2004.
# Fixed some memory corruption crashes.
# Updated OpenAL (again) with several (more) fixes.
# Disabled mmap() for file i/o (fixes out of memory issues).
# Fixed karma crashes, usually seen in Apocalypse Weekend.
# Updated OpenAL with several fixes.
# Launching a dedicated server from the game now works.
# Apocalypse Weekend support (expansion pack sold seperately!)
Head over to MGF now to download the patch.

In related news, Macologist has posted instructions on how to the the AW7 modification of the Apolcalypse Weekend add-on running under OS X. Check out the link below for more information on that.

Ryan Gordon .plan on Postal 2 Patch
Download Postal 2 v1409.2 Patch
AW7 Instructions for Mac OS X
Running With Scissors
Postal 2
Buy Postal 2


Macgamestore: Pre-Order Call of Duty 2
9:31 AM | Tuncer Deniz

Macgamestore.com has begun taking pre-orders for Call of Duty 2, the highly anticipated sequel to the first person shooter by Infinity Ward. The game, scheduled to ship in May, is available for pre-order for $49.95.

Call of Duty 2 redefines the cinematic intensity and chaos of battle as seen through the eyes of ordinary soldiers fighting together in epic WWII conflicts. The sequel to 2003's Call of Duty, winner of over 80 Game of the Year awards, Call of Duty 2 offers more immense, more intense, more realistic battles than ever before, thanks to the stunning visuals of the new COD2 engine.

To place your pre-order, follow the link below.

Macgamestore: Pre-Order Call of Duty 2


Myth Players Gallery Reopens
7:47 AM | Anthony Wang | Comment on this story

The Galleria Mythica has reopened according to a news posting on PlayMyth. Gallerica Mythica is a collection of Myth gamers' photographs and other images related to the Myth series. Other similar galleries include the widley known PlanetGameranger, featuring photos of GameRanger users.

Click on the link below to be directed to the gallery.


The Galleria Mythica



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The Sims 2: Nightlife in Alpha
7:47 AM | Anthony Wang | Comment on this story

Aspyr has updated The Sims 2: Nightlife to Alpha stage of development in their game status page. This means the game is first playable with basic structures in place. Nightlife is the second expansion pack to make it to the Mac for The Sims 2, featuring romance inspired gameplay such as dramatic dip kiss, all new pleasure seeker, ability to own cars, an all new downtown area and much more.

Click on the links below to learn more about The Sims 2: Nightlife.

Aspyr: Game Status page
The Sims 2: Nightlife
Buy The Sims 2: Nightlife


Intel Macs Running WINE
7:47 AM | Cord Kruse | 4 comments

Macworld UK is reporting that developers of the Open Source x86 Project have succeeded in compiling software to run Windows applications on Intel Macs. Using an OS X friendly version of WINE, a piece of software designed to run Windows apps under Unix/Linux, the project has allowed a small number of Windows programs to run on the new Macs. Although the developers warn the software is far from finished and isn't "anything to get excited about" yet, it is another step closer to running Windows applications on Intel Macs.

From the x86 Project forums:

As for games...let's scale it back a bit...kay?

The wine configure script doesn't "do" opengl on os x, like a great many other things.

Also, note that i've not included *anything* from the Darwine tree as a lot of their stuff is presently set up to *not* work on i386. So i'm going thru, a little bit at a time, and dealing with issues one at a time. Once I think I have a Wine built will all of the normal dependencies in place, I plane to see what I can do about OpenGL, then sound.

To learn more follow the links below.

Macworld UK: WINE on Intel Macs?
X86 Forums
WINE



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Enigmo 2 Preview
7:47 AM | Cord Kruse | Comment on this story

Yesterday Macgamer posted a preview of Pangea Software's Enigmo 2. E2 continues in its predecessor's puzzle footsteps of moving various streams of flowing liquid by positioning a variety of mechanisms to direct the flow. The new game will feature a 3D environment and the replacement of oil and fire from the original with plasma and laser beam.

From the preview:

One of the high points of the original is the infectious soundtrack, and the upddate the music receives turns the playfuly driving loops into soaring atmospheric numbers. Good music accompaniment underscores without distracting, and Enigmo 2's music is some of the best I've ever heard. It matches the mood and environment as well as I've ever heard. Generally, there are a number of other details in the jump to 3D: The soft dripping of water from its emitter and the gentle tapping of the same drops on the heads of the drums pan across the speakers as you spin around in the environment is the icing on the aural cake with Enigmo's 3D transition.
Enigmo 2 is scheduled for a February 17 release and will priced at $29.95. To read the full preview and learn more about the game click on the following links.

Macgamer: Enigmo 2 Preview
Pangea Software
Enigmo 2
Buy Enigmo 2



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Lovesick For Azeroth
7:47 AM | Cord Kruse | Comment on this story

1UP.com is offering a sneak peek at the upcoming Valentine's Day content for Blizzard Entertainment's very popular World of Warcraft. Guards and townsfolk infected with "love sickness" will offer player special missions, towns will be decorated in traditional Valentine's Day regalia, and players will have the chance to compete to determine whether or not the Horde or Alliance gains a special boon.

In order to make any headway in this rose-colored endeavor, gamers will need to stock up on "Love Tokens" from Innkeepers, which apparently constitutes the currency of love during the event. Blizzard states, specifically, that "In each capital, most of the guards and a couple dozen townsfolk are infected with amore. Periodically, they will become "Amorous" -- you'll know this by the floating heart above their head. An Amorous NPC is receptive to gifts of love, specifically Love Tokens (purchased from innkeepers). In return for a Love Token, they will reward the player with their own gifts. Some of these gifts are toys for players to play with, while others are "quest" items used to create Gift Collections." It gets more complicated than that though. Nothing is ever easy in the game of love, and as in real life, there is the horrifying possibility of rejection. But don't despair, where there's a will there's a way. In the event of rejection "there is a small chance when a player gives a Love Token to an NPC that he or she will be rejected. When this occurs, players will become "Heartbroken" for a certain amount of time. However, players can help their heartbroken friends by giving them a Friendship Bracelet and displaying the 'Power of Friendship.'"
The Valentine's Day content becomes active on February 11 and continues through February 16. To read more about the planned holiday fun follow the link below.

1UP.com: WoW Valentine's Day Festivities
Blizzard Entertainment
World of Warcraft
Buy World of Warcraft



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Neverwinter Nights Interview
7:47 AM | Cord Kruse | Comment on this story

Bioware's Jay Watamaniuk was recently interviewed for a new Neverwinter Nights article in the most recent issue of The Escapist. The original interview and the resulting feature article are now available to read. Both focus on the importance of the player community in keeping games like NWN alive several years after their initial release.

From the interview:

Do you have any numbers you could give me about how many people who bought NWN are part of the "active" community or even ever played it online?

A very tough question to answer actually. The usual pattern for someone who bought and played Neverwinter Nights is that they were part of the community for a certain amount of time before moving on, while at the same time new people have purchased the game and have joined. This moving target of a population ensures the community stays thriving and active. I can note that everyone who bought the game AND signed up to be part of our community is about 2.7 million people (we display the exact number on our NWN site) but that is not an indicator of who is active right now. As far as who of that population is playing online I direct you to GameSpy's ranking of top online game servers where 3 and half years after it was released Neverwinter Nights is in the top 10 and is the only roleplaying game I can see on the list. That is mind-boggling.

From the Escapist article:
One avid Neverwinter Nights (NWN) player posted a request on the BioWare board. He was concerned because when a player logs out of NWN then logs back in again, their hit points reset. This feature has become a cheat on fan-created persistent worlds. Some BioWare employees that frequent the board happened to see the post and explained it's designed that way. After all, it's not a MMOG, it's a traditional RPG.

Soon, a minor feeding frenzy began, as several other persistent world makers complained that BioWare was ignoring them. They demanded better support! One poster claimed to have sold 10 copies of the game to his friends, and he felt this entitled him to some attention.

Now, as I do the math, even if we assume this poster sold NWN and both of its expansion packs to all of his friends - all at their maximum prices - it's unlikely BioWare received more than $200-400 of that money. I suspect the - count 'em - 18 patches (so far) BioWare has released for NWN (most of which were full of goodies that will never be used in the single player campaign) have already been more than a fair exchange for that money.

To read both the interview and article follow the links below.

Jay Watamaniuk Interview
The Escapist: NWN Article
BioWare
MacSoft
Neverwinter Nights
Buy Neverwinter Nights


Mac Games News for Wednesday, February 8, 2006

IMG Interviews Pangea's Brian Greenstone2:24 PM
World of Warcraft Trailers for iPod Video2:22 PM
Toybox Games Releases World Dominos Championship11:50 AM
BlackJack Card Counter v3 Released7:35 AM
Freeverse Updates Big Bang Board Games7:35 AM
World Of Warcraft Screenshot Contest7:35 AM
WoW European Server Q&A7:35 AM
 
View all of the Mac games news for Wednesday, February 8, 2006 on one page


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