December 10, 2018
Archives  News  

Tuesday, July 19, 2005

Click to enlarge
Aspyr Ships Star Wars Battlefront
8:40 AM | Tuncer Deniz | Comment on this story

Aspyr Media today announced that Star Wars Battlefront, has begun shipping for Macintosh and is expected to land on retail shelves and online stores by July 23rd. Star Wars Battlefront, which allows players to re-live all of the epic battles from the classic and prequel Star Wars film trilogies was developed for the Mac by Beenox Studios and licensed from LucasArts.

Players can participate in all of the memorable Star Wars battles like never before. Players can select one of the 20 different soldier types from each of the four factions: Rebel Alliance, Imperial Army, Clone Army and Droid Army. Soldier types include standard infantry, scouts, heavy weapons and pilots. Each soldier has specialized abilities and the freedom to use ground-based turrets found on the battlefront as well as more than 25 diverse ground and air vehicles including the AT-ST, X-wing and speeder bike, and the massive Republic Gunship that can hold up to five different soldiers. The team-based action within Star Wars Battlefront is set in more than a dozen unique locations across 10 diverse planets including Hoth, Geonosis and Endor.

Single player modes include "Instant Action," "Galactic Conquest" and the story-based "Historical Campaigns" mode that lets gamers experience all of the Star Wars battles from Episodes I-VI. Star Wars Battlefront is also optimized for multiplayer action online. Mac users can use GameRanger to battle it out against both Mac and PC gamers.

Star Wars Battlefront is currently available for pre-order through for $48.99 and should be shipping later this week.

Aspyr Media
Star Wars Battlefront
Buy Star Wars Battlefront

Macgamestore: Football Manager 2005, Zoo Vet In Stock
2:49 PM | Tuncer Deniz | Comment on this story is now shipping Football Manager 2005 and Zoo Vet.

Available for $49.95, Football Manager 2005 is the next step in the evolution of management simulations. With over 10 years of football management gaming experience spent developing a games engine and database second to none, no-one offers a greater depth of knowledge into the real world of the beautiful game than the team behind Football Manager 2005.

Available for $24.95, Zoo Vet introduces players to life at the zoo and gives them the ability to care for a diverse group of animals while interacting with entertaining characters. Being a zoo vet is an adventurous and exciting job, as the players will soon find out as they watch a baby flamingo take her first steps and stick their heads in a hippo’s mouth! Players travel around the zoo performing check-ups on cuddly otters and dangerous lions, and treating wobbly penguins and hyper zebras.

Head over to for more.

MGS: Football Manager 2005
MGS: Zoo Vet

Click to enlarge
World of Warcraft Expansion Confirmed
7:30 AM | Cord Kruse | Comment on this story

In a post on the World of Warcraft forums late last month Shane Dabiri, Lead Producer for the World of Warcraft Development Team, confirmed that an expansion for the immensely popular Massively Multiplayer Online Role Playing Game is in development.

Some have asked about an expansion and what it might hold. I wanted to let players know that it is in the works, and we’ll release details as soon as we can.
Although he revealed no further information, official confirmation brings fans of the game one step closer to new content and newcomers more reason to consider immersing themselves in Blizzard's world.

To read the rest of Dabiri's comments about World of Warcraft, which deal with the challenges Blizzard has faced and the changes they've made to meet those challenges, click on the link below.

Blizzard Entertainment
World of Warcraft
World Of Warcraft Battleplan
Buy World of Warcraft

Exploring the ESRB
7:29 AM | Blake Buck | Comment on this story

Slate recently ran an article explaining how the Entertainment Software Ratings Board (ESRB) rates games. The ESRB is the organization responsible for giving games different letter scores based on the maturity of its' content. The article discusses how the ESRB rates games objectively, and what criteria defines the different ratings.

When submitting a game for the board's scrutiny, the developer fills out a questionnaire that describes potentially offensive material, especially sequences involving drugs, sex, or violence. The company must also supply the rating board with the scripts for any scenes with dialogue and material like song lyrics. The package sent to the ESRB will also include a videotape showing the game's basic plot and each questionable scene. Such videos can be several hours long.

At least three raters watch the videotape and answer a series of questions about its content. They are more likely to be homemakers than hard-core gamers. They must be at least 21 years old and have no connection to the video game industry.

Due to the latest Grand Theft Auto scandal, the way ESRB rates games could become a topic of debate in the coming months.

To view the entire article, click the link below.

Slate Article: How Do Videogames Get Rate?
Slate Website

PegIt Updated to 1.02
7:29 AM | Cord Kruse | Comment on this story

Shoecake Games has released an update to PegIt, a puzzle game inspired by the classic peg solitaire game. The game features 72 levels currently, with more on the way via free updates from Shoecake Games.

PegIt is a unique and challenging logic puzzle game. Originally inspired by the classic board game 'Peg Solitaire'. The object of the Peg Solitaire game is to remove all the Pegs by jumping one peg over another. In this game, the Pegs are replaced with little yellow-haired people known as 'PegIts'. The PegIts can leapfrog over each other, use Trampolines, Springboards, Teleports and all manner of crazy objects to remove each other from the game!
The Shoecake Games website can be found at the link below and the PegIt demo can be downloaded from

Shoecake Games
PegIt 1.02

Fable: The Lost Chapters Interview
7:28 AM | Blake Buck | Comment on this story

Gamespot recently posted an interview with Dene Carter, the creative director of Fable, about the new changes gamers would be seeing in Fable: The Lost Chapters (FTLC). Fable is a open-ended fantasy RPG for the Xbox being upgraded to FTLC this Fall with new missions and bonus content.

GameSpot: The big question is, aside from the new items and accessories, how much new gameplay content is there, and how much longer is it compared to the Xbox version? Where exactly does this new stuff enter the picture? Is it tacked onto the end, or is it integrated so that you can't access the new regions until you reach a certain point in the game?

Dene Carter: It's probably accurate to say about a third of the new content is in terms of missions. These have been sprinkled both throughout the original story and integrated into an extended end-game section, rounding off the storyline in an appropriately heroic style.

GS: There are also a slew of new items, accessories, and monsters in the game. What's the rationale behind adding headgear such as hats? What are some of the cool new items and weapons?

DC: Ah, yes, hats. First of all, hats seemed strangely "Fabley" and were the perfect accompaniment to many of the new quests and challenges we've added to the game. We also found people to be ridiculously enthusiastic about them once they realized how much personality they added. Look at it this way: Darth Vader, defined by his hat. Indiana Jones, hat man. Leatherface, known for hat (well, face actually, but it's not so far off). See. It's obvious, really. People were defining their characters more by their haircuts and hats than any other modifiable feature, so we expanded upon it. For traditionalists who have not seen the light, we've also added a companion sword to the Sword of Aeons and new costumes, such as platinum armor.

GS: Were there any changes in gameplay that you made based on feedback from the Xbox version of the game? For instance, were any quests tweaked or made simpler, or did you decide to change the balance on certain weapons or items? Or is it pretty much a literal translation of the original game, along with new content?

DC: Some of the minigames were tweaked to work better with the mouse, and all of the new content has been balanced to be of the correct difficulty on a Windows [or Mac] platform. Apart from that, we didn't mess too much with the balance.

Some people argued that they wanted the game to be harder, but these were people who played the game, completed it, and wanted more. This is not a bad thing. We didn't think there was much to be gained from punishing players by upping the difficulty, forcing them to play sections of the game again and again. There are plenty of other games out there seemingly aimed at making players want to switch off, or turn the DVD into an ersatz beer mat. I'd hate a Fable beer mat. Grrr.

FTLC is slated for a PC release this fall. Feral announced last week it would be bringing FTLC to the Mac soon after as well. Stay tuned to IMG for any developments.

To view the entire interview, click the links below.

Gamespot Article - Fable: The Lost Chapters Interview
Gamespot Website
IMG Article - Feral Announces Fable: The Lost Chapters

Gish 1.42 Released Along With New Website
7:27 AM | Blake Buck | Comment on this story

Chronic Logic recently released an update to Gish, bringing the current version to 1.42. The game is a side-scrolling physics-based platform game featuring a ball of tar as the main character. At the 2005 Independent Games Festival, Gish won awards for innovation in game design, as well as independent game of the year.

The 1.42 patch adds the following changes:

-fixed bug in the church level six
-fixed file browsing bug on OSX
-fixed bug with OSX version missing vorbis framework
-fixed bug with OSX and Linux version slowing down if the Gish Window lost focus
In addition, Chronic Logic launched a new Gish website that features 50+ new custom levels.

To get the patch or visit the website, click the links below.

Chronic Logic Website
New Gish Website

Two New Rand Miller Video Interviews
7:26 AM | Blake Buck | Comment on this story

Myst Worlds has posted two more Rand Miller video interviews. Rand Miller is the creator of the Myst game series and founder of Cyan Worlds. In the first interview, Miller discusses the possibility of a map editor for the future Myst game. In the second, he addresses a rumor about handwriting technology in Myst V.

To view the interviews, click the links below.

Video Interview 1
Video Interview 2

SteamTRAIN updated to 1.3
7:26 AM | Anthony Wang | Comment on this story

Nostalgic Software has released an update for SteamTRAIN bringing it to version 1.3. SteamTRAIN is a fun 2D steam locomotive and train simulator game for the whole family! It is available in both Mac OS X and Classic.


• More Challenge and Variety
• Build Train from 2 to 9 Cars
• Move Train to Destination
• Slippery Rails, Steep Grades
• Unsafe Brakes, Low Fuel/Sand
• See Info Menu > Dispatcher

To download the update or to learn more information about SteamTRAIN, follow the links below.

Nostalgic Software
MGF: SteamTRAIN 1.3 Update

Arcade Engine Released For Runtime Revolution
7:25 AM | Cord Kruse | Comment on this story

Runtime Revolution and Malte Brill of DerBrill has released Arcade Engine, an add on for the Revolution development software. Arcade Engine simplifies advanced collision detection and complex motion paths, making the creation of games and animated multimedia applications a less painful process.

Here are a few of its features:

Movement any-which-way you want it:
ArcadeEngine offers you functions and handlers to move objects, exactly as you desire. Create:

Linear movement
Polygonal movement
Circular movement
Elliptical movement

Precision control
Start and stop the action at any time under scripted control.

Simultaneously move different controls at different speeds for sophisticated "parallax"-style movements.

Increase or decrease object speed

Control any aspect of object movement e.g. the centre point of a circular path

You can move your objects on complex paths, and even move existing motion paths along secondary paths!

Change the path at anytime under scripted control

Revolution is a multi platform development tool designed to help developers create software for a variety of platforms without having to rewrite the software each time. it was recently updated to version 2.6 in June to make it compatible with Tiger and make use of some of the OS's new features.

For more information about Revolution and Arcade Engine check out Runtime Revolution's site at the links below.

Runtime Revolution
Arcade Engine Site
Arcade Engine 1.0

Mac Games News for Monday, July 18, 2005

IMG Reviews Commandos Battle Pack10:21 AM
New Gaming Site Launches8:39 AM
Shadowbane's Lead Designer Interviewed8:39 AM
Grubby Games Releases Fizzwizzle8:38 AM
Littlewing Updates Pinball Games To OS X8:38 AM
Myth II: Blue & Grey Tournament8:03 AM
ControllerMate v3.0 Now Available8:02 AM
Chronic Logic Announces Golf?8:01 AM
Cricket updated to 10.28:00 AM
Myst's Rand Miller Video Interviews7:59 AM
New Warcraft III Bonus Map Released7:58 AM
Mac Joy Releases Eight OS X games7:57 AM
Game Makers On Transition To Intel Chips7:56 AM
Doom 3 Map and Mod Collections Released7:55 AM
Unity Updated To 1.047:53 AM
Lionhead Interviewed On Black & White 27:49 AM
Lugaru 2 Announced, Help Wanted7:47 AM
View all of the Mac games news for Monday, July 18, 2005 on one page

Recent Mac Games News

Friday, July 15, 2005
Thursday, July 14, 2005
Wednesday, July 13, 2005
Tuesday, July 12, 2005
Monday, July 11, 2005

Search for other Mac games news stories or browse our Mac Games News Archive.

Archives  News