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Monday, June 27, 2005

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Apple Features World of Warcraft Battlegrounds
11:24 AM | Franklin Pride | Comment on this story

Our friends at the Apple games web site have posted a feature on World of Warcraft's recent additions made to the game, including the highly-popular battlegrounds, Gurubashi Arena event, and new user interface improvements.

The developers at Blizzard are not resting on their laurels, despite the incredibly successful launch of World of Warcraft in November 2004. Not only do they constantly tweak the gameplay by making slight adjustments to all aspects of it, but on a regular basis they also add new content, including quests, high-level monsters, treasure, and more.

In addition, make sure you log on during various holidays to see the world’s cities adorned with festive décor. Various non-player characters (NPCs) may also be decked out in appropriate garb, and you might even witness a few holiday-only events.

To view the full feature, use the handy links section.

Apple: World of Warcraft Feature
Blizzard Entertainment
World of Warcraft
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New Warcraft III Bonus Map
11:26 AM | Franklin Pride | Comment on this story

Blizzard has released another bonus map for Warcraft III. The map features four player starting positions, many forest creatures, multiple shops, and a healing spring at the focal point of combat.


The Deathrose is a rare flower that grows only in the deepest, darkest swamps of Ashenvale. In the hands of a master alchemist, the petals of the flower can be used to create some of the deadliest poisons known to exist in all Azeroth.
To download the map, head on down to the links section.

Warcraft III Bonus Maps
Blizzard Entertainment
WarCraft III: The Frozen Throne
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Call of Duty 2 Q&A
11:24 AM | Marcus Albers | Comment on this story

Total Video Games has posted an interview with Infinity Ward's CCO Vince Zampella on their upcoming sequel, Call of Duty 2. The original Call of Duty was released for PC, Mac, and consoles, and immediately distanced itself from the pack of WWII shooters with excellent squad and enemy AI, a compelling storyline, and excellent graphics and sound.

Zampella talks about aspects of the sequel, including new mission locations, the new 3D engine, and the overall atmosphere of the game. Vince describes two situations in the game that give a sense of what the sequel is all about:

Call of Duty 2 is about experiencing epic and intense combat. Like in real war, things don’t go as planned and you can’t always take the path you expect. For example, in the Toujane mission there are many side streets and alleyways you use to flank the enemy when the direct assault path becomes too overwhelming. Toujane’s open-gameplay gets very intense and often will feel as if enemies are coming from all directions. At these moments you really appreciate the Battle Chatter system and how much help your squadmates can be.

But it’s not just great gameplay that makes Call of Duty 2 what it is. The environments will help deliver an experience like never before. In our Russian missions, for example, fog and drifting snow will deliver an atmosphere of war that takes you closer to being there. Smoke over the crater-riddled D-Day landscape at Point du Hoc in Normandy will emphasize the grittiness of combat and the sacrifice of soldiers past, especially when another wave of enemies comes crashing through to attack you.

Simply put, Call of Duty 2 is bigger, badder and bolder.

Call of Duty 2 has been announced for both the PC and the next-gen console Xbox 360. It has yet to be officially announced for the Macintosh, but we will keep our collective fingers crossed that someone will pick it up.

Call of Duty 2 Feature on TotalVideoGames.com

Mac Games News for Friday, June 24, 2005

IMG Forum: Hot Topics of the Week3:18 PM
Dungeon Siege Movie Coming9:51 AM
IGN Previews Civilization IV9:49 AM
Custer Digs Up A New Desktop9:47 AM
Are Games Too Complex?9:45 AM
CodeWeavers Announces Support For Intel-based Macs9:45 AM
Final System Requirements For Tiger Woods9:45 AM
View all of the Mac games news for Friday, June 24, 2005 on one page

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