Lego Star Wars Hits Beta
9:48 AM | Tuncer Deniz | Comment on this story
Aspyr today announced that Lego Star Wars: The Video Game for the Mac has gone beta. The game, which is licensed from LucasArts and is being ported to the Mac by i5works, is currently scheduled to ship in August.
For the first time ever, one of the world’s most successful film series meets one of the world’s favorite toys in an epic new video game.The game is rated “E” for “Everyone” by the ESRB and is available for pre-order from Macgamestore.com for $29.95.
LEGO Star Wars: The Video Game features a game world and characters built from virtual LEGO blocks that allows gamers to play through the whole story
of Episode I: The Phantom Menace, Episode II: Attack of the Clones and Episode III: Revenge of the Sith.
Gamers can play as more than 40 of their favorite Star Wars characters through more than 18 levels, experiencing the entire storyline of the first three movies in the Star Wars saga with plenty of action, puzzles, and unique Star Wars humor. Additionally, players can enjoy a two-player cooperative play mode that lets a second player drop in and out of the action without interrupting gameplay.
LEGO Star Wars
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IMG Reviews Tribal Trouble
12:52 PM | Tuncer Deniz | Comment on this story
Inside Mac Games has posted a review of Tribal Trouble, the first release for Oddlabs. Here's a clip from the review:
The freshman release from developer Oddlabs, Tribal Trouble takes the RTS to the tropical isles of the early ages of human exploration. Leif Erikson would feel right at home, had they not gone so completely off-course. The vikings, having had one too many drinks the night before, find themselves far from the lands of northern Europe, and on the beach of a tropical island.To check out the entire review, please follow the link below.
IMG Review: Tribal Trouble
You play as either the defending tribal natives, or as the marauding, but very lost, vikings. The battlefield is one of any number of randomly generated tropical islands, which is a very good way of giving natural boundaries to the playfield without the "invisible walls" that many games have to resort to.
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Star Wars: Battlefront II Q&A
9:56 AM | Eddie Park | Comment on this story
GamersHell has posted the results of an interview with Corrine Wong, Assistant Producer with LucasArts. The focus of the session is on the currently-in-development title Star Wars: Battlefront II. A direct sequel to the original Battlefront, a boatload of new content is planned for the sequel, based largely on player feedback as well as developer plans.
The single-player portion will focus on the 501st Legion, a unit of clone troopers that bear the ominous name of "Vader's Fist."
The player fights battles through the eyes of a clone trooper, and through many missions will eventually become part of Vader's personal elite team of stormtroopers. You'll get to relive some of the greatest moments in Star Wars history. For example, you get to take out the capital ships in the space battle above Coruscant in Episode III: Revenge of the Sith.Some of the new features coming to SWBII include the ability to utilize Jedi, space battles, and new multiplayer game modes. New classes and AI enhancements are also in the works.
Of course, Mac gamers are still waiting to get their hands on the original Battlefront, which is currently scheduled to come out in July. No official word yet if Battlefront II will also come to our platform, but if Battlefront is successful enough, the possibility is there.
GamersHell - Battlefront II Q&A
WoW Weapon Honor Rewards Updated
9:49 AM | Franklin Pride | Comment on this story
The World of Warcraft honor rewards for the highest level on the Alliance and the Horde side are being upgraded with the next patch. The website has also changed to reflect the weapons' new stats.
The weapon rewards for Alliance Grand Marshall and Horde High Warlord will be updated in patch 1.6. They are more powerful and look much cooler!To view the updated listing for the high honor rewards, page down to the links section.
Weapon Honor Rewards
World of Warcraft
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Jeff Morris Interviewed on UT2007
9:49 AM | Franklin Pride | Comment on this story
Gamecloud.com has posted an interview with Epic's Jeff Morris on Unreal Tournament 2007. The interview covers the conquest game mode, the new vehicles, and much more.
Gamecloud - Can you give us any hints about any new weapons and/or vehicles that might be introduced in the new game?To view the text of the complete interview, enter the links section.
UT2007 is planning on tripling the number of vehicles that shipping the in original UT2004. The classic Onslaught vehicles are all returning with new functionality and tweaks. An example of those types of tweaks is the booster we added to the Scorpion. Useful for feeding enemies into the front mounted anti-personnel blades, it can now be used to ram enemy vehicles. If you eject while the booster is engaged, you’ll eject into the air as the vehicle detonates on impact with the force of a redeemer. There are going to be 9 brand new vehicles added as well, drawn from the sinister Necris assassin guild. Some of the wildest weapon ideas are going to show up on this new team’s rides.
Jeff Morris Interview
Unreal Tournament 3
Violent Games Prime Aggressive Brain Patterns?
9:48 AM | Eddie Park | Comment on this story
In yet another study attempting to link violent games and aggressive behavior, a research team at the University of Aachen conducted a study where they mapped the brain patterns of men playing violent games. As reported by BBC News, the study, presented to the Organization for Human Brain Mapping Annual Meeting in Toronto, showed that the brain patterns matched those of people imagining themselves to be violent.
One of the hypotheses formed by the study is that violent games may prime the brain for acts of aggression, as the repeated pattern may strengthen certain parts of the brain. However, other researchers were dismissive of this, noting that the link between the brain and violence is more complex, as well as noting the generality of the study:
Dr Guy Cumberbatch, head of the independent Communications Research Group in the UK, said: "If the findings in this study were the same as when people responded to imaginary situations, why is it any different to seeing violence in films or at the theatre?"Cumberbatch added that games are currently under a witch-hunt, and that the instinct to punch someone in the nose is a basic one that probably wasn't influenced by game playing.
BBC News - Games 'prime brain for violence'
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