Aspyr Launches Lego Star Wars Page, Pre-orders
9:57 AM | Tuncer Deniz | Comment on this story
Aspyr Media this morning launched a new mini site for Lego Star Wars. The site includes information on the background story, preliminary system requirements, and screenshots from the game. Aspyr has also announced it has begun taking pre-orders for the game.
For the first time ever, one of the world’s most successful film series
meets one of the world’s favorite toys in an epic new video game. Play the
whole story of Episode I: The Phantom Menace, Episode II: Attack of the
Clones and Episode III: Revenge of the Sith – three movies in one game.
Lego Stars Wars is scheduled to ship in August. Macgamestore.com has also begun to take pre-orders for the game for $29.95.
LEGO Star Wars
Buy LEGO Star Wars
IMG Reviews Tropico 2: Pirate Cove
1:14 PM | Tuncer Deniz | Comment on this story
Inside Mac Games has posted a review of MacSoft's Tropico 2, the follow-up to popular Fun in the Sun Caribbean simulation, Tropico. As a Pirate King, rule a secret pirate island full of despicable 17th century Sea Dogs. Fuel your economy by plundering wealthy merchant ships and taking prisoners back to the island as captive workers.
To check out the review, please follow the link below.
IMG Review: Tropico 2
Tropico 2: Pirate Cove
Buy Tropico 2: Pirate Cove
IMG Announces New Editor-in-Chief
1:09 PM | IMG News | Comment on this story
Inside Mac Games has named Ian Beck its new Editor-in-Chief. IMG owner and publisher will be stepping down from his post as Editor-in-Chief to concentrate on other parts of Inside Mac Games, Macgamefiles.com and Macgamestore.com. Mr Beck will be in charge of the day-to-day content that appears on the IMG web site including previews, reviews, and features. Inside Mac Games owner and publisher, Tuncer Deniz, had this to say about the new appointment:
We're thrilled to have Ian working as the new Editor-in-Chief at IMG. His number one goal will be to bring timely and feature-rich content to the site that has made Inside Mac Games the most popular Mac gaming site on the planet."Mr. Beck will begin his duties in the coming days. IMG would like to welcome him to the family.
Inside Mac Games
"I'm excited to be able to have the opportunity to help make IMG an even better resource for its readers, said Ian Beck, "and will be working with IMG's authors to bring you the best Mac gaming reviews, previews, and more on the web."
MMORPG.com Features A Tale in the Desert
9:59 AM | Franklin Pride | Comment on this story
The "perfect society builder" MMORPG A Tale in the Desert
has been featured on mmorpg.com. The feature covers the basic game mechanics, the powers given to players through the petition system, and the basic ideas behind the game. There are many extremes in the game's design. For example:
Although the game does not feature combat, it does have permanent death in an extreme manner. When you subscribe to ATITD2, you are not granted an account with a number of characters. You are granted a character. If your character is killed, exiled, or otherwise destroyed – your account is literally de-activated. Nothing prevents you from signing up again, but your person is dead. At this point, there are only two means to die. Players can overdose on drugs discovered by players and distributed around Egypt – apparently this happened in the first telling – or they can be exiled from Egypt.To view the complete feature, head on over to the links section.
A Tale in the Desert
UT2004 Mod Air Buccaneers Updated
9:58 AM | Franklin Pride | Comment on this story
The Unreal Tournament 2004 mod Air Buccaneers
has been updated to version 1.6. The mod features futuristic flying cannon boats and many varieties of deathmatch not found in the original Unreal Tournament. The update features many improvements and additions including:
• All airmine rockets are now blockable while in flight. The mines themselves are blockable during the first 6 seconds of deployment without causing the huge explosions. To view the complete list of changes or to download the updated version, visit the links section.
Air Buccaneers Change List
• 2 new duel maps introducing battleship-only matches, great for LAN-games
• Basecannonballs are now blockable
• Basecannon rotation problem fixed
• Ship cannon exiting reworked
• Maps tweaked: visibility and lighting improved
Unreal Tournament 2004
Air Buccaneers Download
Buy Unreal Tournament 2004
Phoronix Interviews Ryan Gordon
9:57 AM | Eddie Park | Comment on this story
Reviews site Phoronix has posted an interview with Ryan Gordon. Responsible for a number of Linux and Mac ports, Gordon has also worked on countless open source projects as a system admin and a hoster. Most Mac gamers recognize his work on titles such as the Unreal Tournament series and America's Army.
The interview is fairly broad in scope, covering topics such as Gordon's training in computer programming:
Considering that even undergraduate Computer Science sucks pretty badly in most colleges, I'll tell you what I tell everyone: teach yourself. The internet has abundant quantities of information that is directly applicable, tools everywhere, entire books of theory and practical application, and examples of code from the best programmers on the planet...all for free.Gordon also discusses his work practices, stressing an importance on building communities. He also talks about PhysicsFS, one of his favorite projects. Other topics discussed include his thoughts on Linux distribution systems, America's Army releases, and icculus.org.
Phoronix - An Interview with Ryan C. Gordon (Icculus)
Macologist Celebrates 1 Year
9:57 AM | Marcus Albers | Comment on this story
Macintosh gaming site Macologist is celebrating one year of operation. For the past year, Macologist has served as the hub for conversions and modifications for Mac versions of games such as UT2004, C&C Generals, and Homeworld 2.
One year ago today, this site was launched with co-founder ScvWebFire, and we simply wanted to give a place where Mac gamers could download some mods, never dreaming we'd expand to regular news, features, and reviews. Macologist has rapidly evolved into the primary meeting area for what had previously been a constellation of isolated "Mac mod experts" for a variety of different games. I'd like to take personally thank all of our wonderful staff, whose extraordinary enthusiasm and dedication to Macologist is the real reason this site has exceeded all expectations and moved in new directions.With the anniversary comes a new logo for the website, and the announcement of over 30 new download additions to the site. Head over to Macologist's website to check out the cool new logo and the new downloads.
Macologist Celebrates One Year: New Downloads, Site Logo
Carmack on Mac Gaming & Doom 3
9:57 AM | Marcus Albers | Comment on this story
Id Software's John Carmack recently posted a comment in response to comments posted on a Slashdot article about the scathing press that some are giving the Apple PPC-Intel switch. The post responds to another poster claiming that developers will drop PPC support long before the 3-5 year time frame that Steve Jobs has set up for the transition when they discover the increase in performance, citing the fact that the recently released Doom 3 only runs well on the latest Macintosh hardware.
Does he think we just sit around and say "Lets just not support the rest of these macs because we want to screw the user base!"Head over to Slashdot to read the rest of the post, and the other comments in response to the article "Is Apple & Community Evangelizing Into Uncoolness?"
Is Apple & Community Evangelizing Into Uncoolness?
We work with Apple, ATI, and Nvidia to make everything run as well as possible. Doom 3 had AltiVec code in it, and there were driver changes to make things work better. The bottom line is that the compiler / cpu / system / graphics card combinations available for macs has just never been as fast as the equivalent x86/windows systems. The performance gap is not a myth or the result of malicious developers trying to make your platform of choice look bad.
Ryan Gordon has Macintel UT2004 Running, More
9:57 AM | Marcus Albers | Comment on this story
As the march toward Intel Macs begins, Macintosh programer Ryan Gordon has posted new info on his efforts on the front. It seems that during the recent WWDC, Ryan spent most of his time porting stuff to the x86 MacOS.
Among the projects were UT2004, Duke Nukem 3D, Feeding Frenzy, and Garage Game's Torque Game Engine. Ryan had success with the UT2004 port, with some help:
Eventually, I got this resolved with the help of an Apple engineer who's name I didn't catch, but if I figure it out, I'm sending him a Christmas card this year. Probably about 300 lines of changes, counting the Karma physics libraries, since that needed a recompile too. Still, three days qualifies as a success story for this work, as far as I'm concerned. Even though the game is playable, this needs more work still...but the exact day Intel-Macs hit the retail stores, I fully expect to ship a patch to support these machines.Ryan's Duke Nukem 3D port was mainly to test the Rosetta PowerPC emulator.
Rosetta's run was actually almost exactly neck-and-neck with my Powerbook. None of this was scientific, I was just running around watching the framerate counter in the corner...but when it's got an extra digit on the PC, you know one's definitely beating the other.Head over to Ryan's update site for more information on the x86 developments, and the WWDC in general.
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