Salvo! Goes Gold
9:11 AM | Tuncer Deniz | Comment on this story
Shrapnel Games has announced that Salvo! for the Mac and Windows has gone gold and is now in production. The naval warfare game developed by Sprugames is expected to ship on July 5, 2005.
Here's more from the press release:
Salvo! will be available for both the Windows and Mac OSX operating systems. It ships in a DVD box and comes with a printed manual. Salvo! is a single player experience of naval warfare from the 17th until the 19th centuries. Covering a wide range of engagements and combatants Salvo! does a superb job at capturing the essence of commanding a battle fleet during the Age of Sail, thanks to its Action Marker system for controlling individual ships and its Squadron Control for larger formations. With these systems battles can be fought between a handful of ships, huge fleet clashes, or everything in between and all with the same ease of control. Fighting Sail has never been easier!Macgamestore.com is currently taking pre-orders for the game for $38.88. Be sure to pre-order your copy today.
But don't take our word for it! Noted longtime wargame critic Jim Cobb had this to say about the control scheme in his preview of Salvo! for Subsim.com, "Despite the panache of single ship clashes, Salvo! actually concentrates on fleet engagements. First, players create squadrons. These squadrons are then given orders for movement and combat while waypoints on the battle map expedite movement. Depending on the situation, ships follow squadron orders, can be instructed to act on their own initiative or can be controlled individually by the player seeking that Nelonesque movement. This method of handling a fleet is a significant departure from the lassoed groups in previous games and allows players much more control in handling numerous ships."
IMG Previews X2 - The Threat
2:22 PM | Tuncer Deniz | Comment on this story
IMG has posted a quick preview of X2 - The Threat, the upcoming space simulation from Virtual Programming. The game is scheduled to ship in mid-June. Be sure to check out the preview by following the link below.
X2 - The Threat is available for pre-order from Macgamestore.com for $34.95.
IMG Preview: X2 - The Threat
X2 - The Threat
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GtkRadiant Mac Installer Updated
10:35 AM | Eddie Park | Comment on this story
For those that may have missed it, the Mac version of GtkRadiant has been updated to be even more Mac-friendly. The current package includes Radiant 1.4, 1.5, and a slew of gamepacks, including Quake 3, Star Trek Voyager: Elite Force, Soldier of Fortune II: Double Helix, and Doom 3.
Major updates include a fast installer, Aqua interface, and the removal of the need for fink:
Very fast installation, mac-tastic, Gtk Aqua theme, no sw folder needed, no interferences with fink, all game packs pre-installed, Radiant 1.5 added with Doom3 support, extensive documentation with Tutorials to learn Radiant.The latest version of GtkRadiant can be gotten from MacGameFiles. The package is sized at around 134MB, so be prepared for a hefty download.
Mac GtkRadiant - GtkRadiant now REALLY for Mac! (final working version)
MGF - GtkRadiant 1.5
Blizzard Mac Team On Intel Switch, First Compile on X86
10:18 AM | Tuncer Deniz | Comment on this story
The Blizzard Mac team is at WWDC 2005 this week, but took time to post in the World of Warcraft forum when questions came up about Blizzard's support for the new Intel Macs. More importantly, will World of Warcraft be able to run on the new Macs come next year? Here's what they had to say:
It's not too scary. We can probably get WoW running with a very modest effort, in fact we are taking the first steps to test drive the new Intel compiler with our code this week. Older games such as Warcraft III and Diablo II are a little different and we will have to see what the demand is for fully native versions of those titles. We'll need some time to work through this stuff and I hope to be able to provide more details after WWDC - but be assured it is very interesting and we are moving ahead with learning everything we can. Later on, the Blizzard Mac team reported that they were able to run World of Warcraft on Rosetta, the dynamic translator that will allow PowerPC apps to run on Intel Macs. They were also able to recompile World of Warcraft on 86/OSX, though it will need more debuging before they can get it up and running.
One thing to keep in mind - it would be my expectation that any user with our games playing on their machine today, will be able to keep playing those games as long as they want on that machine. What I mean by that is, as we explore adding Intel support on OSX to our games, we will not drop PowerPC support or let it regress in quality.
The PowerPC Mac customers are 100% of the Mac installed base now and for the next year or so, and it would be foolish to upset those users. This is in line of not obsoleting products or raising/changing system requirements for them after they have shipped, a policy we have very steadily followed.
I ran WoW(PowerPC) on the pre-release dev kit machine today, under the Rosetta dynamic translator, and while very glad to see that it loaded up and ran with very minor rendering glitches here and there, the speed is not yet satisfactory. So, of all our titles we will give WoW the highest priority in going native on x86. This is still an exploratory effort and it is too early to commit to any kind of date or specific plans. For more on this discussion, head over to the Blizzard forum.
I can say we got the whole game compiled on x86/OSX and had its "first launch" this afternoon - it ran into a bug pretty early on, but now it's a debugging effort and beyond the "get it to compile and link" effort.
World of Warcraft
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UT2004 Mod SAS Update Available Soon
9:17 AM | Franklin Pride | Comment on this story
SAS, a war simulator mod based off Unreal Tournament 2004, has been updated to version 3.0. The patch will be available for download on Friday, June 10. The patch updates the code in many ways and fixes various "fall through the world" bugs.
Added No Prone Volume - a new option for mappers that allows them to designate areas on a map where players can't go prone. This was added to help reduce the number of problems with prone when on certain pieces of terrain and when a player goes prone in an area where he or she can't stand up straight.To view the other three pages of updates, head down towards the links section.
Updated Prone - several collision updates to stop players from falling through terrain when up against a mesh, fixes to stop short range teleporting when prone against a mesh, the transition from stand to prone and vice versa is much smoother now, players can't shift around quickly when rolling while prone (known as the breakdance effect), the eyeheight of the player has been reduced, fixed bugs with players being able to slow their descent by going prone and standing, increased the amount of damage taken when a player rolls off a roof and hits the ground, and prone reload sequence fixed.
Unreal Tournament 2004
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Battlegrounds Patch for World of Warcraft Released
9:16 AM | Jesse Brauning | Comment on this story
The wait is over. With the arrival of the long awaited, highly anticipated, and much hyped Battlegrounds patch for Blizzard's World of Warcraft, gamers the world over will be lining up to head back into the realm of Azeroth. The patch brings the two expected Battlegrounds online, Alterac Valley and Warsong Gulch. In addition, there's a host of bug fixes and tweaks. Of particular interest to many players is this change:
Dishonorable kills - gained by killing a trivial Civilian NPC - now has a negative impact on a player's honor. Enough dishonorable kills will reduce a player's rank all the way to zero.Interesting, to say the least. With this and the new Battlegrounds, WoW players can probably look forward to a few days of the usual overloaded servers and mass mayhem. If everything lives up to the hype, however, no one is going to care.
Links to the WoW community site and the patch notes below.
WoW Patch Notes for Version 1.5
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Macworld Interviews Game Developers on Intel Macintosh
9:14 AM | Franklin Pride | Comment on this story
Macworld has posted an interview with multiple game developers on the subject of Intel-based Macs. The interview features developers such as Ambrosia Software and Destineer and covers multiple problems with the upcoming change.
Destineer and MacSoft president Peter Tamte calls Apple’s decision to switch to an Intel-based architecture “an aggressive move” to grow the size of the Macintosh’s market. “The switch to Intel should also help us narrow the gap between a game’s release on Windows and release on Mac.”To view the complete feature, visit the links section.
Apple has said that it won’t prevent Windows from running on an Intel-based Mac, though it won’t sell or support Windows either. Some in the industry have taken that as implicit acknowledgment that Windows will run natively on an Intel-based Mac, or at the very least, considerably faster than is now possible using Microsoft’s Virtual PC emulator.
Devs on Intel
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