It's Official: Apple Switching To Intel
7:08 AM | Tuncer Deniz | Comment on this story
It's official, Apple has announced that it will be switching to Intel processors in 2006. In front of a stunned WWDC audience, Steve Jobs announced that Intel processors have better performance and and better performance per watt. The transition is expected to take two years.
Jobs also announced that MacOS X has been leading a double life. Every Mac OS X build has been running on Intel and PowerPC for the last five years, in anticipation of a possible switch. Jobs also demoed Mac OS X Tiger on an Intel-based system.
In the keynote, Jobs talk about a dynamic binary translator called Rosetta, which will allow PowerPC code to run on Intel-based Macs. Jobs showed off several demos of PowerPC apps such as Excel and Photoshop CS2 running on Intel Macs without any significant speed decrease.
Here's the official press release:
At its Worldwide Developer Conference today, Apple® announced plans to deliver models of its Macintosh® computers using Intel® microprocessors by this time next year, and to transition all of its Macs to using Intel microprocessors by the end of 2007. Apple previewed a version of its critically acclaimed operating system, Mac OS® X Tiger, running on an Intel-based Mac® to the over 3,800 developers attending CEO Steve Jobs’ keynote address. Apple also announced the availability of a Developer Transition Kit, consisting of an Intel-based Mac development system along with preview versions of Apple’s software, which will allow developers to prepare versions of their applications which will run on both PowerPC and Intel-based Macs.Be sure to join in on the discussions with fellow Mac gamers by following the forum link below.
“Our goal is to provide our customers with the best personal computers in the world, and looking ahead Intel has the strongest processor roadmap by far,” said Steve Jobs, Apple’s CEO. “It’s been ten years since our transition to the PowerPC, and we think Intel’s technology will help us create the best personal computers for the next ten years.”
“We are thrilled to have the world’s most innovative personal computer company as a customer,” said Paul Otellini, president and CEO of Intel. “Apple helped found the PC industry and throughout the years has been known for fresh ideas and new approaches. We look forward to providing advanced chip technologies, and to collaborating on new initiatives, to help Apple continue to deliver innovative products for years to come.”
“We plan to create future versions of Microsoft Office for the Mac that support both PowerPC and Intel processors,” said Roz Ho, general manager of Microsoft’s Macintosh Business Unit. “We have a strong relationship with Apple and will work closely with them to continue our long tradition of making great applications for a great platform.”
“We think this is a really smart move on Apple’s part and plan to create future versions of our Creative Suite for Macintosh that support both PowerPC and Intel processors,” said Bruce Chizen, CEO of Adobe.
The Developer Transition Kit is available starting today for $999 to all Apple Developer Connection Select and Premier members. Further information for Apple Developer Connection members is available at developer.apple.com. Intel plans to provide industry leading development tools support for Apple later this year, including the Intel C/C++ Compiler for Apple, Intel Fortran Compiler for Apple, Intel Math Kernel Libraries for Apple and Intel Integrated Performance Primitives for Apple.
IMG Forum: Apple Is Switching To Intel!
Game Developers React To Intel Switch, New Poll
1:39 PM | Tuncer Deniz | Comment on this story
Following the announcement that Apple will be switching to Intel in 2006, IMG contacted several Mac game developers to get their initial thoughts. As you might expect, the reaction has been one of shock and fear. What seems to be worrying Mac game developers the most is the possibility that Windows games will run at close to "full speed" on an Intel-based Mac.
To check out IMG's article, follow the link below.
What do you think about the switch to Intel? Are you in favor or against the switch? Be sure to cast your vote in IMG's poll.
Update #3: Added MacSoft/Destineer's Peter Tamte comments.
Update #2: Added Epic's Ryan Gordon comments.
Update #1: Added Aspyr's Glenda Adams comments.
IMG Feature: Game Developers React To Intel Switch
The Sims 2 Arriving June 17th, Countdown Widget Released
9:32 AM | Tuncer Deniz | Comment on this story
Aspyr Media today announced that the company is set to begin shipping The Sims 2 and is expected in retail and online stores nationwide by June 17, 2005. The company has also released a "countdown widget" for Mac OS X Tiger for The Sims 2. The widget is available for download from Macgamefiles.com.
In The Sims 2, players pick one of five aspirations that will take them through an entire lifetime, from the cradle to the grave. Players will be able to choose from Popularity, Fortune, Family, Knowledge and Romance which will determine how each Sim will lead their life. With these aspirations, players can fulfill their Sims’ wants while avoiding their worst fears. Every choice that is made has a relevant and dramatic effect on the life of a Sim.
Be sure to check out IMG's preview of The Sims 2 by following the link below to the preview.
MacGameStore.com is currently taking pre-orders for the game. It is expected to ship on June 17th.
IMG Preview: The Sims 2
The Sims 2
MGF: The Sims 2 Countdown Widget
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Smart Lines Updated for OS X
9:20 AM | Eddie Park | Comment on this story
Rototo Studio has updated their shareware title Smart Lines to version 1.2. The update brings an OS X version to the table as well as several other new features.
A puzzle title based on a "four-in-a-row" concept, Smart Lines takes it further by providing players with a 3D board, meaning that lines can be built in a variety of directions. The OS X demo version, sized at 3MB, can be downloaded from MacGameFiles.
MGF - Smart Lines 1.2
- The new "Master" difficulty level will turn your brains upside-down. If you found the "Expert" level easy to beat, you should try this one :).
- Don't wait for the computer to play in "Expert" mode: the AI has been optimised to play 10 times faster!
- Enjoy five new beautiful background pictures, one per difficulty level.
- Stars appear in the easy difficulty levels to show you the lines of 3 spheres so that you don't miss them. This makes the game easier and funnier!
- Reworked tutorial messages.
- The game is automatically saved if you quit a game in progress.
- The demo version gives you access to more levels than previously.
Rototo Studio - Smart Lines
Eternal Lands - Mac Alpha Available
9:20 AM | Eddie Park | Comment on this story
An IMG forum user has pointed out the current development of an MMORPG. Titled Eternal Lands, this title, which will be offered free of charge, uses a 3D isometric aspect and a swords and sorcery backdrop to create its environment.
Though the official site doesn't seem to make a mention of it, a Mac alpha version has been produced by a programmer called Corun, according to the forums at iDevGames.
Eternal Lands is a free 3D isometric MMORPG, which until recently worked on Windows, Linux and FreeBSD. Now, with the help of Corun, we have a working (but ALPHA) OSX version. You will need a secent 3D card, at least as powerful as a NV TNT, but preferably higher.A link to the alpha build can be found in the iDevGames posting. According to the posting in IMG's forums, the game runs on a dual 1.25, but currently has some text issues as well as no sound.
More info on this title, including screenshots and gameplay features, can be found at the official site.
iDevGames - Eternal Lands port
IMG Forums - Eternal Lands: let's test it, The alpha OS X version is available
Quake IV Preview Posted
8:10 AM | Franklin Pride | Comment on this story
Gamespy has released a preview for Quake IV. The preview features the new plot, the new setting, and what you can expect in the gameplay. There are some spoilers on the second page, so you might want to skip past it.
As Kane moved indoors and started fighting his way down darkened corridors, it was hard not to be reminded of DOOM 3. With dramatic lighting and shadows and inhuman-looking Strogg enemies teleporting in, you couldn't really blame anyone for comparing the two games. (We forgot to ask about the flashlight.) While there is no official word on a Mac version of Quake IV yet, all of the other games in the series have made it to the platform (including the Doom 3 engine this is based upon), so we're optimistic about the possibilities of getting it on the platform. To view the complete preview, visit the links section.
Quake IV Preview
The indoor combat made up only one part of the various demos, however. Eventually, the combat moved outdoors, and Kane's fight continued through trenches as airships soared overhead, is if depicting some 22nd-century version of D-Day. In a departure from earlier Quake games, it seemed Kane ran into friendly soldiers at every turn, offering a few words and keeping him moving in the right direction.
Quake IV Homepage
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New World of Warcraft Dungeon Preview
8:09 AM | Franklin Pride | Comment on this story
Blizzard has posted a preview for their latest World of Warcraft raid dungeon: Blackwing Lair. The preview covers a few of the enemies that will fans of the MMORPG will encounter and the story behind the dungeon.
Nefarian's sanctum, Blackwing Lair, can be found at the very height of Blackrock Spire. It is there in the dark recesses of the mountain's peak that Nefarian has begun to unfold the final stages of his plan to destroy Ragnaros once and for all and lead his army to undisputed supremacy over all the races of Azeroth.To view the complete preview, move on over to the links section.
Blackwing Lair Preview
World of Warcraft
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Carmack on (Game) Software Patents
8:08 AM | Jesse Brauning | Comment on this story
Patents in the software industry... important tools or innovation killers? id's John Carmack has something to say on the issue recently on Slashdot.org.
In the majority of cases in software, patents effect independent invention. Get a dozen sharp programmers together, give them all a hard problem to work on, and a bunch of them will come up with solutions that would probably be patentable, and be similar enough that the first programmer to file the patent could sue the others for patent infringement.To see the whole article, follow the link below.
Are Video Game Patents Next?
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