|Wednesday, February 16, 2005|
European World of Warcraft Sales Shine
8:50 AM | Tuncer Deniz | Comment on this story
Blizzard has announced that that the European launch of World of Warcraft achieved record-breaking sales in its first 24 hours. The game launched on Friday, February 11th and sold more than 280,000 copies on day one. By the end of the weekend, sales figures rose to over 380,000 units.
Here'rs more from the press release:
As the fastest-growing online game in European history, World of Warcraft has shattered previous records for highest number of accounts created, concurrent user populations and number of servers. More than 290,000 players created World of Warcraft accounts during the first weekend, and 100,000 of those were playing the game concurrently on the first day. A first time ever peak concurrency of over 180,000 players in Europe was reached during the first weekend. To support the European launch, Blizzard deployed over 80 servers at the World of Warcraft data centres in Paris and Frankfurt; additional servers are on standby as new players subscribe to the game.Blizzard supplied 560,000 boxes of World of Warcraft to its retail partners for launch. As additional servers are brought online and proven stable, re-orders will be fulfilled for stores across Europe, and additional copies of World of Warcraft will then be available at retail.
“We are extremely pleased by the launch of World of Warcraft in Europe,” said Mike Morhaime, president of Blizzard Entertainment. “Our experience of launching World of Warcraft in North America last year has helped us to prepare for Europe by providing more boxes at launch than we had previously planned and deploying more servers from the start, which we hope will allow us to provide a smooth and fun game experience from the outset for everyone playing.”
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IMG Reviews The SideWinder Force Feedback Wheel
10:53 AM | Tuncer Deniz | Comment on this story
IMG has posted a review of Microsoft's SideWinder Force Feedback Wheel. Here's a clip from the review:
Straight out of the box, the Microsoft Sidewinder Force Feedback Wheel comes with a large console that clamps onto your desk or playing surface through the use of an adjustable clamp. The clamp only fits on table tops 5/8” to 1 3/8” thick, which works with most standard office furniture, however I ended up having to shove a VHS tape between the pad of the clamp and the card table I was using as a temporary desk when I received the wheel for review. The console is also equipped with a quick release cam-lock clamp, so users don’t have to resort to screwing in the adjustable bolt every time they attach the wheel to their desks. In practice, the bolt did loosen after repeated use of the quick release clamp, and needed occasional re-tightening.To check out the entire review, follow the link below.
IMG Review: SideWinder Force Feedback Wheel
SideWinder Force Feedback Wheel
Apple Posts WWDC 2005 FAQ
9:15 AM | Tuncer Deniz | Comment on this story
Apple yesterday announced that this year's WWDC 2005 will be held in San Francisco from June 6th through June 10th. Mac OS X 10.4 Tiger is expected to take center stage at the show and those of you wanting to know more about WWDC 2005 can now check out Apple's Frequenty Asked Questions to get answers to common questions.
Please visit the link below to learn more about WWDC 2005 and to check out the FAQ.
Age of Empires III Q&A
8:50 AM | Marcus Albers | Comment on this story
Online gaming site TotalVideoGames.com has posted a question and answer session with Ensemble Studios' lead designer Greg Street, talking about the latest entry in the Age of Empires series, Age of Empires III. The article covers the development of the game to this point, what sets it apart from other games in the series, and what will set it apart from other RTS games.
Greg had this to say about what is already done in the game at this point and what could change during playtesting:
We have almost the entire game in place. We didn’t want to announce AOEIII too early, and then disappoint fans when features changed. So we kept our hand of cards close to our chest until we had a design that was really stable. We have been working on AOEIII since Age of Mythology was finished, and the game has changed a hundred times since that point, but we’re enormously proud of the gameplay we have now. Sure, we’ll continue to tweak and polish everything from unit stats to UI elements, and some of that will definitely be based on feedback from fans and the media who get an early peek at the game.Though not yet announced for the Macintosh, both Age of Empires and Age of Empires II have made it here. Stay with IMG for any new information that may become available.
TVG Exclusive: AOEIII Q&A
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