|Thursday, February 10, 2005|
Aspyr Launches SW Battlefront Site
8:15 AM | Andy Largent | Comment on this story
This morning Aspyr Media launched their web site for Star Wars Battlefront. This latest Star Wars shooter from LucasArts lets players immerse themselves in the largest battles from the series, allowing multiple soldier classes and even vehicles.
Aspyr plans to have the game ready in June for the Mac, and the site gives a rundown of features as well as preliminary system requirements:
Operating System: Mac OS X 10.3.6 or laterFor more on this mix of Star Wars and Battlefield 1942, head over to Aspyr's site now.
CPU Processor: PowerPC G4/G5 or later
CPU Speed: 1GHz or faster
Memory: 256 MB or higher (512 MB recommended)
Hard Disk Space: 2.7 GB free disk space
Video Card (ATI): Radeon 8500 or better
Video Card (NVidia): GeForce2 or better
Video Memory (VRam): 64 MB or higher
Media Required: DVD Drive
Internet and LAN (TCP/IP) play supported
Internet play requires a 56Kbps or faster connection
Star Wars Battlefront
Buy Star Wars Battlefront
Burning Monkey Mahjong Solitaire 2005 Goes Gold
12:01 PM | Tuncer Deniz | Comment on this story
Freeverse today announced that their highly acclaimed Mahjong solitaire game, Burning Monkey Mahjong Solitaire 2005, has gone gold and will be shipping soon. The game features a fully intergrated 3D Open GL interface, dozens of new layouts, tile sets featuring traditional and wacky images, a layout creation tool, random winable game generator, iTunes integration, internet high scores, and as always more jokes and monkeys.
Burning Monkey Mahjong 2005 supports the following game variations: Tile Pickup, Simple Match, Classic, Flowers and Seasons, Memory and Two Turns. For more information on Burning Monkey Mahjong 2005, visit the official web site.
Burning Monkey Mahjong Solitaire 2005
IMG Previews KnightShift
11:56 AM | Tuncer Deniz | Comment on this story
IMG has posted a hands-on preview of KnightShift, the upcoming RTS from U.K. publisher Virtual Programming. Here's a clip from the preview:
Describing KnightShift in terms of game play really depends on what aspect you look at. One of its main modes is a story/adventure option that has you taking the role of Prince John, a young upstart youth that is whisked away from his castle by an evil sorcerer. Thankfully, the Prince isn't lost for good, and he's brought back to the world by an old wizard friend. Charged with the task of returning to the castle and taking back the throne, you'll control the Prince and his allies in a hybrid adventure/RTS mode. There will be times when all you have are a few units and your goal will be to keep them alive, level them up, and find new weapons and armor to improve their skills. Other times you'll find towns and will be responsible for expanding and creating an army not unlike Warcraft and other, more traditional RTS games.To check out the entire preview, including QuickTime movies and screenshots from the game, follow the link below.
IMG Preview: KnightShift
id Software Confirms Next DOOM 3 Invasion
8:17 AM | Marcus Albers | Comment on this story
id Software and Activision have announced that the week of April 4th will mark the release of the latest installment in the Doom franchise, Doom 3 on Microsoft's Xbox game console, as well as the released of the latest expansion for Doom 3 on the PC, Resurrection of Evil.
Doom 3, described by many as the scariest gaming experience since the original Doom, has enjoyed immense popularity on the PC since its release. Todd Hollenshead, CEO of id Software had this to say about the new expansion:
For fans of DOOM 3 on the PC, Resurrection of Evil takes you to the undiscovered depths of the UAC's Mars base and back to Hell itself for a vicious new battle with the forces of evil and the most ferocious demons imaginable.Doom 3 is scheduled for release on February 18th on the Macintosh from Aspyr Media. No word yet on whether this expansion will reach the Macintosh or not. Stay with IMG for future announcements as they become available.
id Software Confirms Next DOOM 3 Invasion Set for Week of April 4
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Dark Horizons: Lore Q&A
8:16 AM | Marcus Albers | Comment on this story
GameDev.net has posted a question and answer session with Max Gaming Technologies founder Adrian Wright and Logan Foster, Art Director for Max Gaming Technologies' online multiplayer mech game Dark Horizons: Lore.
The duo talk about the development of Dark Horizons, what the future holds for the game, and the experience of working with GarageGame's Torque Game Engine, with which the game was designed.
Adrian had this to say when asked what the most serious developmental bump was:
For me, there real are 2 struggles we have had during development ‘til now on the project. The first is we are developing cross platform for Windows, Mac and Linux, which within itself is a major challenge, since there are obviously things you can do in Windows only, that can't be done on the other 2 platforms with ease. At the beginning, we really relied on outside resources to help us do the ports, which, though they are great developers, didn't really understand the project, and I think I set up a bit of a speed bump. Since then we really do all 3 platform developments in house, and have been able to get a lot of help from Apple Labs on the Mac and really have improved our Linux development with a new team addition. The other has been really related to funding: I think we could have been able to improve the game even further if we were able to gain some outside help in areas such as sound, and also we have created some tech that we could have probably licensed and been able to spend less time on that, and more in improving other areas or adding featuresDark Horizons: Lore is available for both OS X and Windows. Head over to GameDev.net to check out the rest of the interview.
GameDev.net - Interview with Max Gaming Technologies
Dark Horizons: Lore
'Team[mac]' Gaming Clan Established
8:15 AM | Conrad Quilty-Harper | Comment on this story
A couple of enthusiastic Mac gamers are in the early stages of starting a new Macintosh gaming clan. Team[mac] was created to unite macintosh gamers and to take part in battles/wars within online gaming. Originally conceived as a gaming community, the creators hope to gain the members and support and eventually to turn Team[mac] into a clan.
Team[mac]'s gaming speciality so far includes Medal of Honor: Allied Assault, Call of Duty and Battlefield 1942 with room for more games if the demand is there. The groundwork for applications to the clan is already online, and new members are welcome to apply.
This new clan joins Team G5 and Clan MacAddict in a growing community of Mac gaming clans. Game clans are essential to the success of any gaming community or platform. The addition of a another clan is a sure sign that the Macintosh gaming community is growing.
For more information, or to join the clan, follow the link provided below.
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