|Thursday, January 27, 2005|
Apple Features Chessmaster 9000
8:16 AM | Tuncer Deniz | Comment on this story
Apple has posted a new feature on Feral's Chessmaster 9000, the game that introduces players to the rules and strategies of chess, while building skills through fun yet comprehensive tutorials. Beginners as well as seasoned chess players can enjoy the many features and stimulating competition that have made Chessmaster the world’s most popular chess program.
Here's a clip from the feature:
Given that chess enthusiasts speak of such greats as Kasparov the same way diehard baseball fans talk about Babe Ruth, it’s probably not a surprise that Chessmaster also includes a library full of classic games you can review to see how the pros play the game. You’ll find matches spanning the years 1619 to 2002, with an accompanying glossary that helps you understand the difference between, for example, the Queen’s Fianchetto and the Queen’s Pawn openings. Commentaries help newcomers understand why each match was worthy of inclusion in the game.To check out the entire feature, please follow the link below.
Apple: Chessmaster 9000 Feature
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IMG Reviews The Incredibles
12:53 PM | Tuncer Deniz | Comment on this story
IMG has posted a review of The Incredibles, the action game based on the popular Pixar movie. Here's a clip from the review:
The Incredibles is an action game based on the Pixar/Disney animated movie of the same name. If you enjoyed the movie and want to experience the incredible powers of the movie’s characters, you might want to check it out. Just don’t expect a top notch video game.To check out the review, please follow the link below.
IMG Review: The Incredibles
Buy The Incredibles
Gish Creators Interviewed
9:43 AM | Eddie Park | Comment on this story
GamersInfo.net has posted an interview with Alex Austin and Josiah Pisciotta of Chronic Logic. Makers of titles such as Bridge Builder, CL has recently seen much praise from their unique indie title Gish, which has been hailed by many as a fine example of modern 2D gaming.
The interview discusses CL's origins, including how Bridge Builder came about and why it was successful. Also discussed is the topic of casual gaming in terms of market share:
Right now the casual gaming market is overcrowded, too many people think they can make a puzzle game in a few months and get rich. What they don't realize is you have to spend the next year doing a huge amount of marketing if you want to succeed. I think there will always be a demand for games that you can play without a huge commitment however, but that doesn't necessarily have to be a puzzle game.Naturally, Gish's origins and design philosophies are also discussed, including Gish's pacing and how it manages to be a puzzle game without looking like one. As for future products, CL notes that they're currently working on a golf title.
GamersInfo.net - Interview - Chronic Logic
GameDaily Previews Stubbs The Zombie
9:34 AM | Eddie Park | Comment on this story
More information on Stubbs the Zombie has been unearthed by GameDaily in the form of a quick preview. Currently in development by Aspyr and Wideload, Stubbs features a zombie who wakes up just a bit irritated due to the buildling of a giant city over his grave.
As reported before, Stubbs allows players to munch on the brains of human beings, which in turn zombifies his victims. As if that weren't enough, the level of gore reported by GameDaily seems to be considerable:
As Stubbs, you'll traverse the city taking on all sorts of human enemies and, because you have a yen for brain matter, you'll punch holes in the backs of their heads and basically tear them to pieces, and the blood and guts truly fly all over the place. Brain matter, limbs, and assorted gore fly every which way. It's truly a gruesome sight, but there's much more to the gameplay than bashing people's heads in and transforming them into zombies.Other methods of mayhem include the tossing around of innards as well as the ability to control one's own disembodied hand.
The preview also discusses initial graphic and sound impressions, both of which seem to be favorable. Running on a modified Halo engine, the game's level of detail is said to be quite high.
Stubbs is currently in development for the Mac, PC, and Xbox.
GameDaily - Stubbs the Zombie Preview
Stubbs the Zombie
Buy Stubbs the Zombie
Jinni Zeala Contest Coming To A Close
8:36 AM | Tuncer Deniz | Comment on this story
LittleWing, makers of popular pinball games for the Macintosh, have announced that their Jinni Zeala Highscore Contest is coming to an end on February 1st. The company will be awarding t-shirts to the finalists as well as the 100th, 200th, 300th, 400th, and 500th highest score.
LittleWing has also posted on their web site new hints and tips on how to get high scores for Jinni Zeala and their latest pinball game, Monster Fair. A Monster Fair Highscore Contest will be starting in February.
For more, be sure to visit the LittleWing web site.
IMG and MacSoft Team Up For First To Fight Fridays
8:27 AM | Tuncer Deniz | Comment on this story
Inside Mac Games and Mac publisher MacSoft are teaming up for First To Fight Fridays. Leading up to the release of Close Combat: First To Fight in March, we'll be posting screenshots, movies, developer diaries, previews, interviews and more every Friday here on IMG.
First To Fight Friday began last week with the posting of the Mac trailer of Close Combat: First To Fight. If you haven't checked it out yet, be sure to follow the link to check it out. Be sure to also tune in tomorrow for a developer diary and tutorial movie from the upcoming squad-based first-person shooter.
The IMG Store has begun taking pre-orders for the game. It is available for pre-order $39.95.
Close Combat: First To Fight Mac Trailer
Close Combat: First to Fight
Buy Close Combat: First to Fight
Electronic Arts Buys Into Battlefield 1942 Developer
8:16 AM | Marcus Albers | Comment on this story
After shareholders rejected their original offer, Electronic Arts announced it had acquired a majority shareholding in development studio Digital Illusions. Digital Illusions is the developer that brought the popular online war game Battlefield 1942 to the desktop.
Late last year, Electronic Arts made an offer to buy Digital Illusions, but a group of shareholders representing a significant percentage rejected the offer, claiming that the deal was not in the best interest of the development house. However, as the offer closed on January 20th, EA managed to acquire 32 percent of outstanding capital from shareholders, and acquired an additional 8.9 percent on the open market. Combined with the 18.9 percent that EA acquired in December of 2003, the publisher now controls nearly 60 percent of the total stock of Digital Illusions, giving it enough control to add it and its franchises to EA's already impressive line-up of development houses.
What can this mean for Macintosh users? Electronic Arts has made generous overtures to Macintosh gamers in the recent past, bringing many of their popular PC and console titles to the Macintosh via third-party developers like Aspyr. Bringing Digital Illusions under their umbrella gives Electronic Arts access to their franchises, and in turn gives the Macintosh masses a better chance of seeing titles like Battlefield: Vietnam make it to their platform of choice.
Head over to GamesIndustry.biz to read the full article.
GamesIndustry.biz - Digital Illusions shareholders accept EA offer
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