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Wednesday, January 26, 2005


iDevGames Begins '21 Days Later' Contest
7:32 AM | Andy Largent | Comment on this story

Following on the success of their most recent uDevGames competition, iDevGames has announced a new programming contest now underway called 21 Days Later: Accelerated. This challenge gives would-be game programmers a tight three-week deadline to produce a small, OS X-native racing game.

Accelerated is actually the second of their "mini" contests, with the first being "21 Days Later: Vectorized" which focused on retro-style gaming. If you're interested in participating in Accelerated, you have until January 31 to sign up with February 10 as the final deadline. Additionally, the top three winners will receive a prize from sponsor Pangea of Brian Greenstone's new Mac game programming book.

For official rules, head over to iDevGames' site now. Stay tuned for more from IMG as the entries appear and winners are chosen.

iDevGames: 21 Days Later: Accelerated Rules
iDevGames



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IMG Store: Postal 2 In Stock
11:07 AM | Tuncer Deniz | Comment on this story

The IMG Store is now shipping Postal 2: Share the Pain. The game is available for $29.95.

Forget what you know about first person shooters. Walk a week in the Postal Dude's shoes. Freely explore full 3-D open-ended environments. Interact with over 100 unique NPC's including Gary Coleman, marching bands, dogs, cats and elephants, protesters, policemen and civilians, with or without weapons.

Postal 2 is all about choice; experiment with everyone and everything. And remember... it's only as violent as you are!

To order Postal 2, follow the buy link below.

Postal 2
Buy Postal 2


One On One With Glenda Adams Returns
11:02 AM | IMG News | Comment on this story

A taking some time off, the popular One On One With Glenda Adams feature is back. In this edition IMG publisher Tuncer Deniz talks with Aspyr Glenda Adams about some of their upcoming games, problems with middleware such as GameSpy and Havok, and more.

To check out the entire article, please follow the link below.

One on One With Glenda Adams (Part 24)


Take-Two To Publish Civilization IV
8:52 AM | Eddie Park | Comment on this story

Take-Two Interactive Software has announced its purchase of publication rights to the venerable Civilization series, developed by Firaxis. The agreement includes a long-term publishing agreement that includes multiple titles, and will see its start with the publishing of the anticipated Civilization IV under a label called 2K Games.

As for Civ IV info itself, the PR contains a small quote by Sid Meier, who is himself overseeing the development of this title:

"In Civilization, we've created a world with endless possibilities that has been embraced by game players all over the globe," said Sid Meier, Director of Creative Development at FIRAXIS Games. "With the upcoming addition of Civilization IV, our core fans and newcomers alike will enter a world of unparalleled scope and detail."
Details for Civ IV include a 3D engine, full mod community support, and a completely revamped multiplayer mode.

PR - Take-Two Interactive Software, Inc. Announces Acquisition of Civilization Franchise and Long-Term Partnership with
IMG - Civilization IV Details Emerge



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Shadowbane Tests Patch 4.75
8:52 AM | Eddie Park | Comment on this story

The official Shadowbane site has noted that the current patch in development, set at version 4.75, is currently available at the Test Server. Sized at 3.5 MB, the patch brings with it a few new updates, including improvement for Mac client performance.

  • Fixed two server crashes
  • Optimized memory for the Mac Client
Once the patch is finalized, both 4.75 and the changes listed for patch 4.7 will be rolled into the Production Servers for regular play.

Shadowbane - Patch 4.75 to Test
Wolfpack Studios
Ubisoft
Shadowbane: The Rise of Chaos


Rainbow Six 4 Q&A
7:32 AM | Marcus Albers | Comment on this story

Shacknews has posted a question and answer article regarding the storyline behind the latest installment in the Rainbow Six franchise: Rainbow Six 4: Lockdown. The article talks about some of the changes in storyline direction from the previous installments of Rainbow Six, as well as the player's role in the game's story.

The article has this to say about the darker storyline:

The storyline immerses the player in the roles of Ding Chavez and Dieter Weber, two heroes with radically different personalities and objectives.  Ding is a charismatic and confident team leader, but there is nothing he won't do to protect the lives of his teammates.  Weber is an arrogant loner who watches the team through a scope, when he's protecting them from a distance.

The team isn't just rescuing random hostages in foreign countries this time.  They're fighting for their survival in the streets of Algeria, crawling through piles of human bones under the city of Paris, and avenging their fallen comrades in a battle atop a crumbling fortress, miles from civilization.

Though not officially announced for the Macintosh, previous installments of the popular Tom Clancy series have made it here. Head over to Shacknews' website to check out the full article, and stay with IMG for any new information on the Rainbow Six front.

Shacknews - Rainbow Six 4 Storyline Q&A


Machine 'Learns' to Play Game
7:32 AM | Marcus Albers | Comment on this story

Online science journal NewScientist.com has posted an interesting article about a computer at the University of Leeds in Yorkshire, UK, that has successfully taught itself to play a game. The game: the classic primary school decision game "Rock, Paper, Scissors". Instead of using classic hardwired logic to simulate artificial intelligence, it uses audio and visual cues to learn how to play a game.

The following was demonstrated an event sponsored by the British Computer Society in Cambridge, UK, in December 2004:

CogVis observed human volunteers playing a version of the game using cards marked with a pair of scissors, a piece of paper, or a stone. They were also told to announce when they had won or when the game was a draw. After watching for several rounds, CogVis was able to call the outcome of each game correctly.
The article goes on to suggest that the new system could be used to analyze video footage for intruders or controlling a robot doing important tasks. Head over to NewScientist.com to read the rest of the article.

New Scientist Breaking News: Machine learns games 'like a human'



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X-Plane Updated To Version 8.05
7:32 AM | Marcus Albers | Comment on this story

Laminar Research's popular flight simulator X-Plane has been updated. The new version, 8.05, involves to following changes:

This just has a few little bug-fixes to really polish everything really well... in this case to let you always get those engines started from the "cold-start" case, WITHOUT having to do any modifications to the planel in plane-maker to add bleed air and generator switches and what-not.
Follow the link to Macgamefiles.com to download the update, and stay with IMG for all of the latest X-Plane information.

MGF: X-Plane 8.05
X-Plane 8
Laminar Research
Buy X-Plane 8


Mac Games News for Tuesday, January 25, 2005

IMG Reviews Lemonade Tycoon 212:00 PM
Wired On World of Warcraft Growing Pains10:39 AM
Glenda Adams On COD 1.5 Patch [Updated]10:35 AM
SpiderWeb Patches Blades of Avernum10:35 AM
Winter Wolves Releases Supernova: Galactic Wars 1.010:35 AM
Chronic Logic Talks Gish10:07 AM
Penny Arcade Interviews Blizzard on WoW8:25 AM
Red Orchestra Wins Unreal Mod Contest8:25 AM
 
View all of the Mac games news for Tuesday, January 25, 2005 on one page


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