|Thursday, January 20, 2005|
Battlefield 1942 Multiplayer Demo Released
9:43 AM | Tuncer Deniz | Comment on this story
Aspyr Media has released a multiplayer demo of Battlefield 1942: Deluxe Edition. The demo, available for download from Macgamefiles.com, allows gamers to experience online play using the free GameRanger game matching service. To play the demo, you must first run the GameRanger application and either host a Battlefield 1942 Demo game or join an existing Battlefield 1942 Demo game. The demo version of Battlefield 1942 will not allow use of the in-game browser and does not play online with the full retail PC or Mac versions. The retail version of Battlefield 1942 does have an in-game browser and plays against both PCs and Macs.
To download the 282 MB demo, head over to Macgamefiles.com. Links to download it either via bittorrent or http are provided. IMG Pro users are encouraged to use their hot downloads page to download the demo off of IMG's servers.
Don't have time to download the demo? No problem. The next MacGames DVD, Volume 4, is entering duplication tomorrow and will be shipping shortly. If you don't have a subscription to the MacGames DVD, now would be the perfect time to subscribe.
Battlefield 1942: Deluxe Edition
MGF: Battlefield 1942 Multiplayer Demo
IMG Store: MacGames DVD Subscription
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IMG Store: 8th Wonder of the World In Stock
1:20 PM | Tuncer Deniz | Comment on this story
The IMG Store has begun shipping 8th Wonder of the World, the sequel to Northland. It is available for $29.95.
As usual... the Powers of Darkness and Evil have slowly begun spreading all over the world. Everything stands on the brink of eternal chaos as the world's leaders gather in the Council of Nations. They search desperately to find a way to fight the Evil, but to no avail.
Then one of the wise men uncovers an ancient scroll which describes a way to fight the Evil. A long and dangerous way, because only if the Eighth Wonder of the World is built again can darkness be banished and the Evil defeated.
Their destiny, and with it the destiny of all humanity, now lies in your hands. You must solve the mystery surrounding the Eight Wonder of the World and banish darkness from the Earth!
8th Wonder of the World
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IMG Reviews Enemy Engaged: Comanche vs. Hokum
10:37 AM | Tuncer Deniz | Comment on this story
If you're into flight sims, you'll want to check out our review of Feral's Enemy Engaged: Comanche vs. Hokum. Here's a clip from Tim Morgan's review:
Enemy Engaged simulates your choice of three fictional future operations: an oil dispute between Saudi Arabia and Yemen, a war of independence between Taiwan and China, or an outbreak of conflict following an American operation in Syria. In all three cases, one army is either the United States or being supplied US vehicles, and the other is using Russian/ROTW vehicles.To check out the entire review, please follow the link below.
IMG Review: Enemy Engaged: Comanche vs. Hokum
The player can choose to fight on either side of these three conflicts, flying in either Boeing-Sikorskyís RAH-66 Comanche, or Kamovís Ka-52 Hokum. Both helicopters state-of-the-art fighting machines, and the player will be flying in an environment with other cutting-edge vehicles and equipment.
Enemy Engaged: Comanche vs. Hokum
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Neverwinter Nights Sequel Q&A
8:26 AM | Marcus Albers | Comment on this story
The Bioware community forums has posted a question and answer session with Ferret Baudoin, Obsidian Entertainment's Lead Designer on the RPG sequel Neverwinter Nights II. The sequel is currently in development for the Windows platform, with a tentative release date sometime in 2006.
The Q&A session covers many aspects of the game in development, from the ruleset to be used to publisher Bioware's involvement in the project.
Baudoin had this to say about the biggest challenge facing Obsidian:
Our current big challenge is that we are switching gears from pre-production to full production. The game plan is set, so we're deciding what systems go "online" at what point. Regardless of the production stage, however, the toolset is robust enough for us to make our levels and dialogues, and to set up our quests, although there may be multiple passes through some of the levels as new features are implemented and become available to us. There are a lot of industry veterans on our team and most projects go through this phase - we've got good plans in place to deal with it.Although no formal announcement has been made about the release of Neverwinter Nights II on the Macintosh platform, the developers have expressed interest in releasing the game on the Mac and Linux platforms.
Head over to Bioware's forums for more information about the sequel. Stay with IMG for any new information on the development of Neverwinter Nights II.
Neverwinter Nights 2 Forums: Obsidian Interview!
Team 17 Talks Worms
8:26 AM | Marcus Albers | Comment on this story
Industry website GamesIndustry.biz has posted an interview with UK game developer Team 17's managing director Martyn Brown. Team 17 recently announced the newest title in its popular Worms franchise, Worms 4: Mayhem, to be published in the UK by Codemasters. Brown talks about the history of Team 17, the games that they have published in the past, including Worms and its sequels, and aspects of the gaming industry in general.
Brown had this to say when asked if there is still room in today's gaming marketplace for modern 2D games.
I'm sure there is still a place for 2d games. I think publishers have to get over the thought that gamers (and the mass market) see them as "old fashioned". I think anyone who's played Advance Wars will know that 2D games are here to stay. Would being in 3D make any difference? Advance Wars is a great example since it's a 2D, turn-based game (similar in that respect to Worms) and people love it and cherish it. It's a question of content, not dimension, surely.Head over to GamesIndustry.biz to read the rest of their interview with Martyn Brown, and stick with IMG for any new announcements on the Worms front.
GamesIndustry.biz - The Worm Turns: Team 17's Martyn Brown
However, a dose of reality is given once more with a cursory check of the game chart. NFSU2, Spider-Man, Shrek, FIFA etc. Until that changes, publishing considerations are likely to continue as they are and anything off this well beaten track will remain a huge unlikely to be green-lighted risk.
World of Warcraft Player Limit?
8:26 AM | Eddie Park | Comment on this story
World of Warcraft players are most likely familiar with the recent server downtime, in which a good portion of the servers were down at various times. The cause of this is said to be the large number of players that populate certain servers, causing overload problems and subsequent downtimes.
Blizzard is apparently taking steps to address that problem, though the solutions may not appeal to some. In a recent Gamespot article, they note that a queue system has been established on problem servers, meaning that players are put in waiting lines once a server hits its population limit.
An article at Filefront notes that production of additional retail copies of WoW seem to be on hold for the time being as well:
"We havenít requested that any retailers pull the games they already have off their shelves," Gil Shift, public relations representative, said. "Weíre just being careful not to release additional copies to be sold until we feel the game servers can support additional players."Blizzard did recompensate players for the downtime by giving players a free 48 hours of playtime. However, those who keep up with WoW forums know that many players have yet to be placated regarding the server problems.
Filefront - No More Players for World of Warcraft
Gamespot - World of Warcraft wracked by problems
World of Warcraft
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