|Tuesday, January 18, 2005|
VP: Savage, Hearts of Iron 2 Announced
8:22 AM | Andy Largent | Comment on this story
UK Mac games publisher Virtual Programming dropped a number of news items recently with the announcements that both Savage: The Battle for Newerth and Hearts of Iron 2 are coming to OS X. IMG readers may recall information on a Mac Savage port from as far back as 2002, before the company's lead developer left and took most hopes of the game on the Mac with him. Now it seems Virtual Programming is going to finish what was started by completing the game's development work.
Savage takes a twist on the shooter/strategy fare by attempting to combine the genres in interesting ways. Multiplayer battles consist of two commanders working in an RTS-like mode, while the rest of the players work in a first-person shooter environment.
The sequel Hearts of Iron 2 is the latest in a long line of strategy games from Paradox Entertainment, which began with Europa Universalis. Hearts of Iron 2 continues to take on the genre inside a World War II context, and the game is being met right now on the PC with rave reviews after its release just earlier this month. Fans of the original game on the Mac will definitely want to keep an eye on this one, which Virtual Programming has slated for release later in just a couple of months.
Lastly, the company has also revealed KnightShift, a realtime strategy with heavy role-playing elements, is nearing completion now and ready to go Gold Master. Here's the latest:
The Mac version includes all the previous patches and updates the PC version has seen since it's release, so it is fully up to date. Stay tuned to IMG for more on all of these games.
Savage: The Battle for Newerth
We also have Mac-specific features, such as a friendlier window-mode and also stretched video mode, GameSmith networking support and FSAA (Full scene Anti-Aliasing) based on the capabilities of your video card.
Hearts of Iron 2
IMG News: S2 Games Considers Mac Version of Savage
IMG News: Savage Dev Leaves; Mac Version In Limbo?
IMG Posts Realism In Gaming Feature
11:44 AM | Tuncer Deniz | Comment on this story
IMG's Scott Hanks has written a feature titled Realism in Gaming that explores how realism aids in the willing suspension of disbelief. Here's a clip from the feature:
Of all the things that could be considered unrealistic in the games we play, why do we ignore or even appreciate some reality breaches, while others we label as the work of a mental defective? There are several factors to take into consideration before passing judgment on a game maker’s decisions, though the verdict may not always be in their favor. In this feature, we’ll take a look at why most people would never complain about Pac-Man being unrealistic, yet those same people could write a whole list of irritating inconsistencies about Soldier of Fortune.To check out the entire feature, please follow the link below.
IMG Feature: Realism In Gaming
Halo Themed Mod for C&C Generals: Zero Hour
10:27 AM | Conrad Quilty-Harper | Comment on this story
A group of enthusiastic programmers and designers have come up with an interesting mix of two games in a new modification for real-time strategy game, Command & Conquer Generals: Zero Hour. This new mod will replace all the vehicles and soldiers in C&C: Zero Hour with Warthogs, Scorpions and Banshees from the 1st person shooter, Halo: Combat Evolved.
Currently at an alpha stage of development, the mod already has three types of warthog, the scorpion and the pelican modeled into it. Along with the original vehicles the development team have developed two new UNSC vehicles; A siege tank and a mech for building construction.
Here's what the team's lead developer had to say on the conversion of the Halo storyline into an RTS world:
The details of the story are still a work in progress, But I would like to make more of a timeline battle rather then a single story. What I mean by that is we're going to take the player over a series of battles with the Covenant instead of exclusively playing on the Halo ring world you will get to play on alot of other planets and fight in other battles so essentially the story follows the UNSC (or the Covenant) rather then the Master Chief.Although at an early stage of development, this mod looks to be very promising. To read more and see screenshots of the mod, navigate your browser to the mod homepage link below.
Stay tuned to IMG for more news on this and any other upcoming mods.
Halo Generals Mod Homepage
Halo: Combat Evolved
Command & Conquer Generals: Zero Hour
Buy Command & Conquer Generals: Zero Hour
UT2004 Master Server Downtime
8:22 AM | Eddie Park | Comment on this story
An Epic programmer by the handle DrSiN has posted a short blurb in Atari's Unreal Tournament 2003/2004 forums noting that the Master Server may be seeing some downtime.
There will be some master server downtime over the next day or so as I make some upgrades.Note that this was posted yesterday, so the upgrading may already be over. Nevertheless, if any UT2k4 gamers experience master server connections problems today, this is most likely the reason for it.
Master Server Downtime (1/17/2005)
Unreal Tournament 2004
Buy Unreal Tournament 2004
Sigma Chess HIARCS Released
8:22 AM | Eddie Park | Comment on this story
Sigma Gameware and the team at HIARCS have announced the official release of Sigma Chess HIARCS 9.6 for the Mac. A collaboration utilizing the GUI interface from Sigma Chess and the HIARCS chess engine, Sigma Chess HIARCS is touted to be the strongest chess game created for the Mac, clocking in with a rating of 2750+ ELO in the full version.
Some of the game's features are as follows:
There are several versions available, including Lite, Standard, and Pro versions. The Lite version is available as a free download, and can be registered to be accessed as the Standard version.
- Suitable for all players from absolute beginners to World Chess Championship strength (1250 Elo – 2750+ Elo!).
- Can play at any chess strength you set in Elo offering a challenging learning experience for all players*.
- Monitors your play and measures your progress in Elo including Elo history graph and statistics.
- Endgame database support of Nalimov tablebases up to 6 pieces for perfect play in the endgame*.
- Unlimited levels and time controls including Casual, Blitz, Active, Fischer and Tournament.
- Tournament book with the latest theory, invaluable for opening study and preparation at all levels.
- Macintosh HIARCS supports the Universal Chess Interface.
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