|Thursday, December 23, 2004|
Apple Features Rise of Nations Gold
6:54 AM | Tuncer Deniz | Comment on this story
Our friends at Apple have posted a feature on MacSoft's recently-released strategy game, Rise of Nations Gold. In the game Lead one of 24 highly diverse nations and engage in 5 single player campaigns and over 130 scenarios in this epic real-time strategy game.
Here's a clip from the article:
As in many RTS games, Rise of Nations offers a wide variety of maps, ways to win and other variables that you can tweak to your heart’s content. If you’re not familiar with the genre, you’ll probably soon settle on a favorite strategy for winning, as Train has done.To check out the entire feature, please follow the lilnk below.
Apple: Rise of Nations Gold Feature
“I’m all about the border push,” he relates. “Using your borders to choke off an enemy’s resources, or pumping up your attrition so your opponent takes massive amounts of damage in your territory, are two of my favorite ways of winning. And keep in mind that the game really starts jumping when you get to the Gunpowder Age. If you can exploit the new units that come with this advance, you can finally start knocking down your opponent’s cities.”
Rise of Nations Gold
Buy Rise of Nations Gold
IMG Reviews Space Colony
12:12 PM | Tuncer Deniz | Comment on this story
IMG has posted a review of Aspyr's Space Colony, the space building simulation game. Here's a clip from the review:
One of the best selling games right now basically digitizes what we all do almost everyday of our life. Wake up, go to work or school, come home, get a drink, talk with some friends, maybe go out, and then go to bed to wake up to yet another riveting day, sarcastically speaking of course. Now why are most gamers so fascinated with playing god to tiny people in a computer game? I don’t know. But I agree with most of them, it’s damn fun. Now, let’s put your little alter-lives in outer space on different imaginary planets, throw a heaping helping of personality in the mix, assign our little space people to tasks for them to accomplish and let them go at it. Space Colony, by Firefly Studios, Gathering, and expertly ported to the Mac by Aspyr, is far from a clone of one of the best selling simulation games, but a genuinely unique, not to mention exceedingly polished and well-done simulation/strategy that should not be tossed aside, eventually to be a forgotten title in a retailer’s bargain bin some day.To check out the entire review, please follow the link below.
IMG Review: Space Colony
Buy Space Colony
Aspyr Updates Game Agent To 1.0.2
11:44 AM | Tuncer Deniz | Comment on this story
Aspyr has once again updated Aspyr Game Agent, this time to version 1.0.2. The free utility that allows you to easily match your computer hardware with the system requirements of Aspyr’s game titles includes the follwing fixes:
• Dual processor machines are now detected and displayed accordingly.If you already have Aspyr Game Agent, simply run the application to download the update. If you don't have it, head ove to the link below to download it from Macgamefiles.com.
MGF: Aspyr Game Agent 1.0.2
• Certain video cards with 8MB or 16MB of video memory are now detected correctly. Previously they may have been reported as having 7MB or 15MB of video memory.
• Prevent Coming Soon games from trying to display recommended requirements
in the summary (since they only specify minimum requirements).
• Fixed a text highlighting problem when the Game Agent window was not frontmost.
• Fixed OS 9 systems from being displayed as "Mac OS X 9.2.2".
IMG Store: Spartan Now Available
11:10 AM | Tuncer Deniz | Comment on this story
The IMG Store has begun shipping Spartan, the new strategy game from Virtual Programming. It is available for $29.95.
Spartan takes you back 2000 years to the Classical Era and allows you to play any one of over 100 authentically researched Nations. All of the major factions are portrayed in the game, from the Romans to the Persian hosts under the Great King Xerxes. Put yourself in control of one of the many successful city-states that abounded at the time and try to control the known world through a mix of research trade and naval power.
To order Spartan, please follow the link below.
GarageGames Releases Torque ShowTool Pro
11:00 AM | Marcus Albers | Comment on this story
GarageGames has released a new visulization tool for use with its Torque game engine, Torque ShowTool Pro. Users developing games in the Torque game engine can use this new tool to easily visualize various aspects of characters, vehicles, and props as they will appear in the game engine. Here is a short list of the tool's capabilities:
• View a shape´s material details and mesh with the click of a buttonGarageGames has priced Torque ShowTool Pro at a very reasonable $34.95.
• Inspect Nodes and joint structures using easy to understand visualization tools
• Quickly verify a shape´s lighting and shading characteristics using a wide variety of rendering modes
• Analyze a shape´s performance set-up by visualizing triangle faces and strips quickly and efficiently
• Examine a shape´s collision meshes in detail
• Dynamically adjust and review levels-of-Detail and mip-mapping
• Combine and review animations
• And much more!
Check out GarageGames' website for more information on Torque ShowTool Pro, as well as a 30 day demo.
Torque ShowTool Pro
Llamasoft Releases GridRunner++ for the Mac
11:00 AM | Marcus Albers | Comment on this story
Llamasoft, the game company headed by the legendary game designer Jeff Minter, has released an updated version of the classic shooter Gridrunner for the Macintosh. Jeff Minter's games have become legendary, with their trippy graphics, addictive gameplay, and of course, llamas... and sheep. Here's a bit about the new version of Gridrunner:
I approached this project in much the same way that I did when I created Llamatron (and, in later years, Tempest 2000 and Tempest 3000) - attempting as best I could to retain something of the essence of the original, yet to bring to the game more depth and playability than was afforded by the somewhat Spartan nature of the original. Oh, and sheep.Head over to Llamasoft's site for more information on Gridrunner++, as well as the other games that Jeff has developed.
Llamasoft - Gridrunner++
Marathon Infinity 'Eternal' Scenario Re-Released
7:17 AM | Tuncer Deniz | Comment on this story
The longest-running Marathon scenario project, Eternal, has been re-released at Eternal Mark V. After lying dormant for the last few years, the project was resurrected in June 2004. The scenario contains 48 levels, 5 all new texture sets, 7 new weapons, and 7 new or modified monsters. It also includes a completely revamped user interface, all new title music, seven beautiful high-res landscape graphics, and five chapter screens punctuating the scenario.
Here's more on Eternal:
Eternal's story begins immediately following the end of Marathon Infinity. What begins as a mission to right history turns into an epic pursuit which spans not only the stars but also the centuries. Long-time Marathon fans will find many elusive corners of their beloved universe fleshed out in greater detail, and Halo fans new to the Marathon world will notice striking similarities in the last chapter.To check out more history, view screenshots, and to download Etneral Mark V
The scenario is available in a stand-alone package for both Mac OS and Windows operating systems, in three different versions for each: one with high-res (512x512) textures, another with medium-res (256x256) textures, and a third with low-res (128x128) textures. Take your pick based on the power of your computer and graphics card. A 64MB graphics card is recommended for the high-res version. All versions require OpenGL be enabled.
To view screenshots and download Eternal Mark V, head over to the official site.
Eternal Web Site
Virtual Programming Expands Pay Download Service
7:05 AM | Tuncer Deniz | Comment on this story
Virtual Programming has expanded its list of pay to play download service, offering more games than ever before. The company is now offering Europa Universalis II, Hearts of Iron, Victoria, Project Nomads, Virtual Grand Prix 2, Barkanoid II, Celtic Kings, Robin Hood, Massive Assault and Spartan.
In addition, VP are offering a 10% first order discount to any customers
registering at our web site. For more informaion, visit the Virtual Programming web site.
Aleph One Now More Network-friendly
6:54 AM | Mike Apps | Comment on this story
Fans of Bungie's classic first person shooter Marathon will be happy to hear that networking improvements have been made to Aleph One. For those unfamiliar with it, Aleph One is an open-source improvement to Marathon, based on the open-source Marathon 2 code. Here's a snippet from the latest update:
James Willson has rearranged some of Aleph One's netgame setup process to eliminate the need to explicitly configure port forwardings/pass-throughs for joiners behind firewalls and NAT (connection-sharing) devices. (Explicit configuration is still required for gatherers.) What that means is that new players, after finding an Internet game to join, should be able to just join and play; previously some technical configuration was required even just to join. The new process is incompatible with the previous process, so all players in a netgame do need to use a build that uses the same style.For more information, follow the links below.
Aleph One Now More Network-friendly
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