DOOM 3 For Mac Goes Beta
8:17 AM | Tuncer Deniz | Comment on this story
The Macintosh version of DOOM 3 took a major step forward this morning with the announcement that game has hit the beta stage of developement. The game is on schedule to ship in February 2005. The game is being ported internally and will be published for the Mac by Aspyr Media.
Here's a bit more info on the game:
The ruins of an ancient Martian civilization have unlocked the secrets to teleportation, and the UAC will stop at nothing to harness this world-altering technology. As part of a marine detachment sent to protect the facility, your duty seemed simple enough - until the invasion. Now, in an epic clash against pure evil you must fight to understand who is with you, who is against you, and what must be done to stop this nightmare from reaching Earth. Built on ID's revolutionary new 3D graphics engine DOOM 3 draws you into the most frightening and gripping 3D gaming experience ever created.The IMG Store is currently taking pre-orders for the game.
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DOOM 3 (add to watch list)
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IMG Posts uDevGames 2004 Favorites
11:30 AM | Tuncer Deniz | Comment on this story
In an effort to honor the many designers, programmers, graphics gurus and sound engineers who poured their blood, sweat, and tears into this years uDevGame 2004 contest, the IMG's staff took on the task of plunging deep into each of the forty-some entries, emerging with a hand-picked list of their favorites.
To check out the feature, follow the link below.
IMG's uDevGames 2004 Favorites
IMG Store: CSI: Crime Scene Investigation Ships
9:57 AM | Tuncer Deniz | Comment on this story
The IMG Store has begun shipping Aspyr's Crime Scene Investigation. The game is available for $29.95.
A murdered woman
a slain police officer
a mysterious arson case. What do these crimes have in common? Enter the gritty world of CSI and search for the truth with Grissom, Catherine, and the entire Crime Scene Investigation team. Armed with high-powered forensic equipment and razor-sharp wits, delve deeply into the mysteries of 5 baffling crime scenes to reveal the truth. Don't just watch the action. Live it!
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Mac PlaneShift Closed Alpha, Development Progresses
8:17 AM | Marcus Albers | Comment on this story
After opening up 20 spots for testing a new Alpha build of the Mac OS X version of the MMORPG PlaneShift, the developers have officially stopped accepting requests for the closed Mac alpha. They received a massive amount of requests from potential alpha testers after an article appeared on the Slashdot news site regarding the openings. The developers had this to say:
Just a quick note to say that we have filled the 20 available slots for closed Mac alpha in the first 10 hours after posting the message. Please do not send more emails about joining the closed alpha test. The rate of applications seems to increase every day and yesterday we received about 1 email every 10 minutes for the whole day! It's great to see that the MacOSX world is interested to PlaneShift, we will continue to do our best to support this platform.According to the developers, the Macintosh client is working at the same speed as the other clients. They have encountered a few Mac-specific issues, like the one-button mouse, but they will deliver the Macintosh distributions in synch with other distributions.
IMG will bring you the latest news on this superb-looking, free MMORPG as it becomes available.
PlaneShift (add to watch list)
News - PlaneShift Coming to Mac
Slashdot - Free 3D MMORPG Planeshift Ported To Mac OS X
Neverwinter Nights 1.65 Beta Patch Released
8:17 AM | Mike Apps | Comment on this story
Bioware, makers of the hit RPG Neverwinter Nights, today released the Mac version of the latest beta patch to the game. In addition to fixing and adding a number of things to the game, the latest patch should fix problems Mac players had with Bioware's new premium modules. Here's a list of Fixes:
Added Stormy Skybox to game resources.Please remember that this is a Beta patch, and is not supported by Macsoft or Bioware. For more information, or to download the patch, follow the links below.
Neverwinter Nights 1.65 beta Patch released for Mac
Fixed a crash that could happen when you had enabled SubNetProfiling (by setting "Enable SubNet Profiling=1" in your nwn.ini file).
Fixed an issue with server vault saves causing various problems for shifted characters.
Fixed a crash related to calling GetHasSpell() on spells that have an innate level of 10 in the spells.2da
Fixed a crash caused by calling SetSkyBox() in a multiplayer game while a player was still on the Character Select screen.
Slight change of behavior for Attacks Of Opportunity. Now if have an invisibility effect applied (e.g. Invisibility, Sanctuary) you will no longer make attacks of opportunity.
Another change to AOO behavior. You will no longer take an AOO while you are using a healing kit.
Circle Kick should no longer try to target creatures that you can not reach (which was making you become flat footed).
Whirlwind attack will no longer leave you stuck in combat mode after using it. You will now also try to reaquire your original target after a Whirlwind attack (may not succeed if your target is now dead or gone).
Damage Shields (e.g. Mestil's Acid Sheath ) now affect the melee attacker when the attacker hits the creature that has a damage shield (rather than only when they damage the shielded creature).
Fixed an issue where respawning encounters would stop working under certain circumstances when saving and reloading the game.
Fixed an issue with unlimited ammo not being identified when you equipped a weapon that had the unlimited ammo property.
Fixed an issue with some single shot traps not applying damage correctly.
Fixed a crash that would occur when an NPC tried to drop a container on the ground.
Fixed an issue with True Seeing being removed incorrectly when you had mutliple True Seeing effects stacked and only one of them was supposed to be removed.
Fixed an issue with some effects from Haste (extra attacks and spell casting benefits) not being updated correctly when you had multiple haste effects applied and only one of them was removed. Fixed the same issue for multiple Slow effects as well.
Fixed an issue with size modifiers affecting your attack bonus when making Knockdown attacks. The size modifiers now only affect the opposed roll to resist the Knockdown attack.
Effects being dispelled should now properly use the caster level when determining whether the dispel succeeds or not
Fixed an issue with the Epic Dodge feedback messages for melee attacks that were being evaded.
Fixed an issue where your screen could become permanently blacked out under certain circumstances after unpossessing a familiar that was inside an AOE darkness effect.
Fixed some issues where the Darkness spell, when combined with Ultravision/True Seeing, could under specific circumstances incorrectly make you blind when your Ultravision/True Seeing wore off.
Fixed "On Hit: Sleep" item property, so that it works again.
Made some fixes to prevent game/character hacking. Sorry, but we will never publicly discuss specific changes to the game with regards to hacking the game.
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MacSoft (add to watch list)
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MGF Neverwinter Nights 1.65b2
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Ryan Gordon Speaks Out On GameSpy Mess
8:17 AM | Eddie Park | Comment on this story
Following up on the recent issues surrounding GameSpy and its inflation of prices for the Mac version of its SDK, Ryan Gordon has updated IcculusFinger with several significant points and possible solutions on the matter. As most readers are aware by now, some future games are dependent on GameSpy for full network play, and the lack of GameSpy support would be a considerable loss for them.
One of the things Gordon points out is that GameSpy cannot simply be removed. He notes that folks have pointed him out to alternate solutions, but that since many PC clients "speak" GameSpy, that an alternate solution wouldn't work unless the PCs also supported it.
He also notes that CD key activation may also become an issue:
Some games use GameSpy for CD key verification. These games are a total loss without the GameSpy SDK, since even if you can get a server list, the server either won't know what to do with you, or will boot you for not providing a "valid" CD key. In these cases, you will _never_ be able to have Mac-to-PC compatibility. Most games I've worked on don't use this piece of GameSpy. Men of Valor does, unfortunately.Another point he makes is that for the current build of America's Army for the Mac, the current GameSpy issue is the only thing holding it back from release.
As for possible solutions, Gordon points to both long and short term solutions. As for the long term, he theorizes that a small company could step up to the plate, create an alternate networking solution, and gain enough popularity to shunt GameSpy aside. In regards to the short term, he notes that either GameSpy and Mac developers come to some sort of agreement, or that network compatibility will suffer on upcoming titles.
Those interested in seeing his thoughts can find them at the bottom of Icculus.
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