|Tuesday, November 23, 2004|
Blizzard Reveals European WoW Launch Plans
6:17 AM | Johan Hansén | Comment on this story
Just one day before the North American version of World of Warcraft hits the street, Blizzard Entertainment revealed their upcoming strategy for the European release.
World of Warcraft will hit Europe early 2005, and just as the North American version, it will come in two flavors. The normal box for €44.99 (£29.99) that will just include the game, manual in English, German and French and a one month subscription to the game. The Collector's Edition for €69.99 (£44.99) will, along with the game and a one month subscription, include a World of Warcraft behind-the-scenes DVD in English, an exclusive in-game pet, a cloth map of the game world, a soundtrack CD, an Art of the World of Warcraft coffee table book and a game manual signed by the development team.
After the initial month, the fees for playing will be as follows (including VAT):
The month-to-month subscription plan will cost €12.99 per month (£8.99 in the UK), the three-month plan will cost €11.99 per month (£8.39 in the UK), and the six-month plan will cost €10.99 per month (£7.69 in the UK).Before the game goes live, there will be a limited open beta test that will start in december. Gamers who pre-order the european version of the game will get guaranteed access to this beta.
For more information on the European release, read the full press release that you can find by the link provided below.
World of Warcraft
Blizzard Entertainment: World of Warcraft Release Plans for Europe
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IMG Posts MacExpo London Feature and Photo Gallery
12:39 PM | Conrad Quilty-Harper | Comment on this story
Inside Mac Games has posted a feature on the highlights of this year's Expo in Islington, London. The show featured many important players in the UK Mac industry including Adobe, Apple, Microsoft and HP.
Here's an extract from the feature:
One of the show highlights was Roxio's stand. In a special show release Roxio staff announced a DVD backup application that could allows users to backup non-encrypted DVDs. The way that Roxio chose to market this new program at the show drew some visitor's attention. They had hired a popcorn machine and were giving out free popcorn for anyone passing by, complete with customized Roxio packaging.To read the full feature, click the link below.
MacExpo London 2004
Apple's WWII Double Duty
12:19 PM | Conrad Quilty-Harper | Comment on this story
Apple's game website has done a joint feature on the latest WWII expansion packs for Aspyr Media's Battlefield 1942 and Call of Duty. The feature details the additional vehicles and weapons that Battlefield 1942: Secret Weapons of WWII brings to this online first person shooter.
From the feature:
You may be wondering when you missed the Wasserfall Rocket and the jetpack during your history class review of World War II. Actually, they’re two of the never-before-seen weapons and vehicles found in Secret Weapons, which takes a hard look at the Axis and Allied drawing boards of the period and presents what could have been.The feature shows off the new features of air combat and new story-lines in Call of Duty: United Offensive:
United Offensive continues the Call of Duty storyline by placing you in the boots of American Corporal Scott Riley, British S.O.E. operative James Doyle and Soviet conscript Yuri Petrenko as you lead the Allies to victory. Participate in the Battle of the Bulge, engage in air-to-air combat above the English Channel and join the fierce tank warfare at the Battle of Kursk.To read more about the new single and multiplayer maps and features that the two expansion packs bring to WWII gaming on the Mac, roll your mouse over the link below.
Apple Games - Continue Your Tours of Duty
Battlefield 1942: Secret Weapons of WWII
Call of Duty: United Offensive
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IMG Looking For News Reporters
11:22 AM | Tuncer Deniz | Comment on this story
Inside Mac Games is looking for a few dedicated news reporters to work on the Inside Mac Games web site. Here's some of the current openings at IMG:
Write up Mac gaming related news stories with leads provided by Inside Mac Game. Must have good writing skills. If you're interested, please email firstname.lastname@example.org with a little bio of yourself and include writing samples (or URLs to writing samples). Although there is no pay involved, reporters will receive special perks such as IMG Pro and MacGames DVD subscriptions, free games, and more.
We're looking for dedicated people only who can write well and commit some of their time to a cool web site. If you don't think you'll have the time or energy, please don't e-mail us. But if you love Macintosh games and love writing, then by all means, let us know!
Inside Mac Games
Tom Clancy's Rainbow Six 3: Athena's Sword Released
7:58 AM | Eddie Park | Comment on this story
Aspyr has recently released Tom Clancy's Rainbox Six 3: Athena's Sword for the Mac. Continuing the tradition of strategic squad-based combat, RS3 has players tracking down the terrorists from Raven Shield in an attempt to shut them down once and for all.
Gameplay features are listed as follows:
* All-new eight-mission campaign in locations from Italy and Croatia to Greece.This expansion requires the full version of Rainbow Six 3: Raven Shield in order to be played. More information can be found at Aspyr's site.
* Five new multiplayer levels - Chemical Factory, Ferry Boat, University, Italian Alleys, and Jungle.
* Three new multiplayer game modes - Adversarial Terrorist Hunt, Adversarial Scattered Hunt, and Capture the Enemy.
* Seven additional real-world weapons (for a total of 64) with sound effects from the team that worked on the blockbuster movie The Matrix.
* Three bonus classic missions from the original Tom Clancy's Rainbow Six and Tom Clancy's Rogue Spear, updated with the latest graphics and technology.
Rainbow Six 3: Athena Sword
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Duke Nukem Old & New
6:17 AM | Jean-Luc Dinsdale | Comment on this story
Fans of the Duke Nukem franchise will be glad to hear of a couple developments regarding their favorite, hard-nosed, buzz-cut, bubble-gum-chewing, butt-kicking digital action hero.
First off, in a flurry of updates to his .plan website this week, multi-talented programmer Ryan Gordon has let it slip that there's big news ahead for gamers eager to relive the glory days of 2.5D gaming. Regular visitors to his website known that Ryan has not kept it a secret that he's currently working on a new, up-to-date port of the BUILD Engine, used to power older titles Shadow Warrior, Redneck Rampage, and 3D Realms' popular title Duke Nukem 3D: Atomic Edition.
Looking to bring some of the old BUILD titles back to the Mac for one more kick at the can, Gordon and his team of programmers have gotten their hands on the code for the popular game, which 3D Realms has open-sourced, and are slowly working towards getting the title up and running on modern computers. Using the Simple Directmedia Layer libraries, the coders have managed to get a beta of the game up and running on both the Mac and Linux platforms, but players wanting to run the beta version of the title have so far been required to run the installer included on the MS-DOS version of the game.
Gordon's update is short on details, however he's made it clear in his last post that there will be good news from him later this week regarding the new title. Stay tuned for news of the re-born title as it becomes available.
Meanwhile, while most players have given up on it, game developers 3D Realms appear to still be kicking the can for the long-awaited sequel to the classic title - Duke Nukem Forever.
Originally announced in 1998, Duke Nukem Forever has seen a long and painful roller-coaster-style development cycle, having gone through two separate gaming engines, and, according to an earlier report this summer, having the bulk of the development work thrown out in 2002, only to have the developer's 25-person team start on the game from scratch.
While many fans of the original game have lost faith in ever being able to play the title, 3D Realms president George Broussard doesn't seem to have lost faith in the title that he says will ship "when it's done". Back in September, toolkit creators Megon announced that the title will be using the company's Game Dynamics physics engine. And late last week, Broussard created a new thread on his company's forum requesting scripted event ideas to include in the new title:
Assume there are Pig Cops running wild through Vegas and fighting against Earth forces or harrassing human civilians.So there might still be some life in this long-overdue title yet. Feel free to head over to the 3D Realms forums using the links below to see what the hoopla's about:
Ryan Gordon's .plan update
Feel free to post any interesting scripted events that contain the above elements. Nothing too complex. I'm talking about little 5-8 second things that you can see happening in the distance, or as you enter a new area, or whatever. Nothing that's 20 seconds long. Nothing that's going to invole 20 actors.
Duke Nukem Forever Scripted Event Ideas
Duke Nukem Forever
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UT2K4 Mod Carball Updated
6:17 AM | Jean-Luc Dinsdale | Comment on this story
Carball, the soccer-based modification built atop Epic's Unreal Tournament 2004 immensely first person shooter, has recently seen an update to version 2.2a.
Rather than spending their time tracking down and obliterating opponents with weapons, Carball players are tasked with obliterating opponents with scores. Gameplay consists of nudging an oversized soccer ball around a large playing field using an array of different vehicles, with the aim of getting the ball in the opposing team's net, or any of the random goals scattered throughout the playing field. Players with the highest score at the end of the match win.
Version 2.2a is the first effort from the mod's new developers, who took over the project after version 2.0 of the title was released. The new version of the mod sees a number of gameplay improvements including custom fake balls, In-game and Spectator Ball Cam, and the usual round of new moves, new skins, and bug fixes.
The new version of the title comes in two flavors; a full 2.2a install, weighing in at between 27 to 26 MB depending on the compression type, and a version 2.2a lite patch for players who have already installed the point update.
The files and additional info on the mod are available through the following linl -
Unreal Tournament 2004
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