C&C Zero Hour Hits First Playable
7:41 AM | Eddie Park | Comment on this story
Aspyr's game project status page has recently been updated, and now shows Command & Conquer Generals: Zero Hour to be at First Playable status. An expansion pack for C&C Generals, Zero Hour adds a variety of new features, including new General AI opponents as well as a host of futuristic weapons.
The release date for Zero Hour is currently set at February 2005. More info, including sys requirements and screenshots, can be found at Aspyr's site.
Aspyr - Game Project Status
- Unload on your enemies with an all-new, hi-tech arsenal featuring 30 new units and 20 new upgrades from the Chinese ECM Tank to the United States Spectre Gunship.
- Enlist in the all-new Generals Challenge mode where you match your strategies-and your next-generation arsenal-against 9 enemy AI Generals with unique personalities, tactics, and taunts.
- 15 new missions rattle veteran Generals as they root out a splinter cell in Cairo, steal deadly toxins from a U.S. lab, and more.
- All new weather effects further immerse you in a more realistic combat environment.
Command & Conquer Generals: Zero Hour
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IMG Posts Call of Duty: United Offensive Preview
11:12 AM | Tuncer Deniz | Comment on this story
Inside Mac Games has posted a hands-on preview of Call of Duty: United Offensive, based on a near complete version of the expansion pack. Here's a clip from the preview:
Perhaps the most surprising example of this for me was the bomber mission. On first hearing about this one I assumed I would be stuck in a turret the whole time shooting down wave after wave of German fighters. Well, we all know what happens when we assume. While it is true that you are in a turret for much of the mission, the game treats you to a true flying circus. With fighters swarming around you and your fellow bombers, tracers streaming in every direction and planes exploding in flames it’s a visual feast. To shake things up you have to move around the interior of your B-17 from time to time to shut off a fuel line or open the bomb bay. While these would be mundane tasks in calm conditions, it is something else entirely when you’re doing them in the middle of a chaotic air battle.To check out the entire preview, please follow the link below.
IMG Preview: Call of Duty: United Offensive
Call of Duty: United Offensive
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The Gamesome Mac Tells Tales in the Desert
8:35 AM | Sean Smith | Comment on this story
On tonight's broadcast of The Gamesome Mac, the Mac gaming radio program, hosts Sean Smith and David Finley talk with Andrew Tepper, the creator of A Tale in the Desert.
A Tale in the Desert, which just began its "Second Telling" with a new Mac client, is a non-violent, cross-platform, massively-multiplayer online role-playing game of kingdom-building in ancient Egypt.
Sean and David will also offer Mac gaming news, reviews, and commentary, and together with their guest will take questions live from listeners in The Gamesome Mac's chat room and give away four six-month subscriptions to A Tale in the Desert II.
The Gamesome Mac can be heard live on MacRadio from 6 to 8 pm Pacific Time, 9 to 11 pm Eastern (Tuesday from 0200 to 0400 UTC), and on demand thereafter. You can tune in at The Gamesome Mac's web page at the link below, where you'll also find archives of past broadcasts. QuickTime 6 and a 56K or faster Internet connection are required.
The Gamesome Mac
A Tale in the Desert
Feral: Chessmaster & Commandos Updates
8:00 AM | Tuncer Deniz | Comment on this story
Feral Interactive recently posted a couple of updates on their web site involving two of their upcoming titles including Chessmaster 9000 and the Commandos Battle Pack.
Chess fans will want to check out the new screenshots Feral has posted of Chessmaster 9000. Gone is the "classical" Windows look in favor of a more Mac friendly interface. To check out the screenshots, head over to the Chessmaster page on the Feral web site.
In other news, Feral has posted trailers of the upcoming Commandos Battle Pack. In all there are three trailers showing off some of the gameplay from Commandos 2 and 3. To check them out, head over to the Commandos Battle Pack web page.
World of Warcraft Patched; European Pre-Orders Nov 26
7:44 AM | Johan Hansén | Comment on this story
Blizzard Entertainment has released a patch for the ongoing stress test of their highly awaited MMORPG, World of Warcraft. The patch adds the long awaited racial traits that give each one out of the eight races special quirks and abilities. It also adds the massive Kodo beats as rideable mounts for the Tauren race as well as talents for the Shaman and Paladin classes.
In related news, the European players have finally gotten release date for WoW. On November 26, World of Warcraft will be available for pre-order in all European countries. The people who pre-order the European bonus will get some extra treats, such as a soundtrack EP and a guaranteed spot in the final phases of the European beta.
Beginning on November 26th 2004 , gamers will be able to pre-order World of Warcraft from retail outlets across Europe. In doing so, not only are they guaranteed the option to receive a copy of the final game on the day of launch, but they will also receive a pre-order box containing a special edition CD of selected soundtracks from the game and an authentication key for guaranteed access to the European Final Beta Test.For more information about the patch and European pre-orders, please follow the links provided below. To download the patch, just log on to the game servers and the download will start automatically.
The North American, Australian and New Zealand version of World of Warcraft will hit the streets on November 23, and the open beta should start shortly. Gamers are encouraged to follow the news tightly. You can pre-order the North American version from the IMG Store today.
World of Warcraft
World of Warcraft Patch Notes
Blizzard Entertainment: European Pre-Order Campaign Announced
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HomelanFed Talks Stubbs the Zombie
7:41 AM | Eddie Park | Comment on this story
HomeLan Fed has posted an interview with Alexander Seropian, founder of Wideload Games. Naturally, the focus of the interview is on Wideload's first title: Stubbs The Zombie. To be published by Aspyr across a variety of platforms, Stubbs, subtitled "The Rebel Without a Pulse," drops a zombie antihero in the middle of 1959.
The interview focuses mainly on the various aspects of Stubbs. Chief among the gameplay mechanics seems to be the devouring of living brains, and Stubbs will have a variety of ways to go about achieving that goal:
Apart from the standard grab-and-bite maneuver, Stubbs has a few other ways of using his body as a weapon. He can tear out his own viscera and throw them, then watch as they explode and coat his enemies with a noxious zombie gas that can kill unlucky foes outright. Speaking of noxious zombie gas, Stubbs' all-brains diet has given him a lethal case of flatulence.Stubbs will also have the ability to possess other characters, as well as create his own zombie followers.
Also discussed are the various weapons Stubbs will have access to, including both guns and futuristic weapons. Seropian also notes that the focus will be on a single-player game, rather than multiplayer.
HomeLan - Stubbs The Zombie Interview
Stubbs the Zombie
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NoLimits Roller Coaster Updated to 1.5
7:41 AM | Eddie Park | Comment on this story
Mad Data has recently released an update for its NoLimits Roller Coaster Simulation. Set at version 1.5, the update hits several areas, including editor, simulator, and coaster features.
- Shuttle coaster features including:NoLimits is a roller coaster simulator and creator that features various environments, 3D sound, and a host of other features. The patch, as well as a demo to the game itself, can be found at its official site.
NoLimits Roller Coaster Simulation - News
Reverse lifts, Station launches, Brake delays, Multiple passes, Several new tracks demonstrating new shuttle features, New coaster style "Lim launched", New coaster style "Face to Face", New coaster style "Impulse" , New coaster style "Motorbike", Improved coaster style "Corkscrew", Improved coaster style "Inverted 2 seat", Improved coaster style "Hyper coaster", New brake models on new and updated styles, New wheel models on new and updated styles, New LIM models on new and updated styles, Improved brake triggering behavior, Block brakes are "activated" in idle mode, Block borders are at the end of segments now, Choice between different types of spines on several coaster styles, Lowered spine on "twisted" coaster styles (brakes/transports/stations), Looping box support for use with looping box spine on "Looping coaster"style, New terraformer application
- New simulator features
Customizable keys, Improved help screens, Full Scene Antialising option, New lighting model "Best", New Vertex Engine (using GL1.5), Improved vehicle shadows, Progressive mesh engine for vehicle and track models, Animated track models, Texture detail level parameter, New station building textures, New clouds
- New editor features
Integrated simple terraformer, Vertex panel, Ground and tree textures, 10 new trees, Improved coaster style selection
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