Vendetta Online Launches
6:56 AM | Tuncer Deniz | Comment on this story
Guild Software today announced it has launched Vendetta Online, the long awaited MMORPG (massively multiplayer online role-playing game) in which thousands of people play together in a single, persistent universe. Here's more from the official press release:
The game is now online as a pay-to-play product, and should be available at some retail locations today. Major credit cards currenty accepted (Visa/MC/Amex/Discover), and we should have PayByCash up in the near future to accept PayPal, etc. The pricing model is as follows:For more informaton on Vendetta Online, be sure to check out IMG's extensive preview of the game, linked below.
IMG Preview: Vendetta Online
1 month for 9.99
3 months for 26.99
6 months for 48.99
12 months for 89.99
24 months for 159.99
No retail purchase necessary, you can download the game directly from us and start playing right away. But, if you buy the game in stores ($29.99) you get 30 days free, plus a bunch of snazzy extras (printed manual, nice poster, etc).
We have a free trial right now, which is 8 hours of in-game time. Once that is up, you need to pay $9.99 or sign up for one of the other block payment methods.
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IMG Reviews Homeworld 2
11:05 AM | Tuncer Deniz | Comment on this story
Inside Mac Games has posted a review of Homeworld 2, the hot new real-time strategy game from Aspyr Media. Here's a clip from the review:
None of the gameplay would work if the graphics weren’t up to par. They have to be able to convey the large voids of space and multiplane travel vectors intuitively enough that the player can follow what’s going on. This is done admirably, but better than being merely functional the graphics look great! I love eye candy, especially if there’s real substance behind it, and Homeworld 2 is filled with lots and lots of sugar-coma inducing eye candy to go with the strong gameplayTo check out the entire review, please follow the link below.
IMG Review: Homeworld 2
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OS X Compatible Battletech Board Game
8:31 AM | Eddie Park | Comment on this story
An IMG forum user has posted information about a BattleTech-based boardgame that runs under OS X. Titled MegaMek the game is a Java application under the GPL, and features network play for battles with online opponents.
There are two versions of this game, one is simply a pair of MegaMek clients which connect up and play 1 on 1 or 2 on 2 or more. The other is a client-sever setup (MegaMek.net) which puts you into a universe where your battles affect your faction's fortunes. One faction may focus attacks on another faction's specific planet, meaning your MegaMek combats will affect ownership of that planet, it's factories, etc.MegaMek is available for a multitude of platforms as a free download. More information can be found both in the forums and at its official SourceForge page.
Battletech board game turned open-source networkable!
SourceForge - Project: MegaMek
Aspyr Announces Command & Conquer Generals: Zero Hour
8:30 AM | Tuncer Deniz | Comment on this story
Aspyr Media today announced that it will be publishing Command & Conquer Generals: Zero Hour, the first expansion pack for Command & Conquer Generals. The title is being ported to the Mac by i5works.
Here's a bit more info on the expansion pack:
Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in C&C Generals Zero Hour, the first expansion pack to Command & Conquer Generals. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies. Even the most experienced C&C Generals veteran must learn new strategies and tactics to take full advantage of - and learn to defend against - the next generation of the world's most lethal weapons.The Command & Conquer Generals; Zero Hour expansion pack is due in early 2005. For more information on the title, please visit the Aspyr web site.
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'The Incredibles' Games Released for OS X
8:22 AM | Andy Largent | Comment on this story
A helpful reader reported two new games based on Pixar's upcoming animated feature The Incredibles have been released the Mac. With one targeted for younger kids and another with a "Teen" rating, both versions of The Incredibles come in cross platform boxes for Mac and PC.
The Incredibles: When Danger Calls is meant to let the younger crowd enjoy playing through adventures of the movie. It features a variable difficulty setting and 10 games and activities for the whole family to enjoy. System requirements for When Danger Calls are:
- G3, G4 266MHz
- Macintosh System 10.2
- 128MB RAM
- 8MB VRAM QuickTime-compatible video card
- CD-ROM 8x
The Incredibles full game should more closely mimic the console versions, which are due out this week. It lets older players go beyond the movie in a number of adventure sequences over 19 levels. Here's a list of system requirements:
Both games have an MSRP of $30 and are available at retail outlets like Best Buy now.
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- G4 800MHz
- Macintosh System X, Macintosh System 10.2.6
- 384MB RAM
- 32MB VRAM GeForce 2 MX ATi Radeon 7500-compatible video card
The Incredibles Game Coming to the Mac
Buy The Incredibles: When Danger Calls
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Myst IV Patch Coming
8:20 AM | Eddie Park | Comment on this story
Myst Worlds has noted that a patch is forthcoming for Myst IV: Revelation. The patch addresses a number of bugs and balance issues in both the Mac and PC platforms.
The list of changes is as follows:
* Radeon 7000-7500 graphics card issues in SpireThe development team expects to have the patch ready for release sometime this week.
Myst IV Revelation Patch Announced
* Time sensitive puzzle in Spire reworked
* "Mangree" puzzle crash issue resolved
* Game version number now displayed correctly in the main menu
* Game save issue (when the user has collected an extensive picture gallery) corrected
* Workaround for the ATI driver bug that was causing issues on the Radeon 7500 on Windows XP in the second node of the observatory and at random places. Fixed with ATI driver catalyst 4.9 and 4.10
* Registration problem (identifying as Prince of Persia) fixed
* MAC fire offering display issue in Serenia corrected
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The Gamesome Mac talks game design with Paul Dana
8:14 AM | Sean Smith | Comment on this story
On tonight's broadcast of The Gamesome Mac, the Mac gaming radio program, hosts Sean Smith and David Finley talk with Paul Dana of Plastic Games about the art of game design.
Plastic Games is the developer of Virus Blaster (formerly Bit Shifter), which showed in the Players' Choice Awards at last month's Indie Games Conference, where Paul gave an articulate talk on the process of refining the game's design and gameplay.
Sean and David will also offer Mac gaming news, reviews, and commentary, and together with their guest will take questions live from listeners in The Gamesome Mac's chat room and give away a couple of Virus Blaster registrations.
The Gamesome Mac can be heard live on MacRadio from 6 to 8 pm Pacific Time, 9 to 11 pm Eastern (Tuesday from 0200 to 0400 UTC), and on demand thereafter. You can tune in at The Gamesome Mac's web page at the link below, where you'll also find archives of past broadcasts. QuickTime 6 and a 56K or faster Internet connection are required.
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Second Life Secures More Financing
6:56 AM | Tuncer Deniz | Comment on this story
Linden Lab, creator of the acclaimed 3D digital world, Second Life, announced that it has closed a financing round of $8,000,000 led by Benchmark Capital and with participation from Omidyar Network, a new organization lead by eBay founder, Pierre Omidyar. Existing investors including software pioneer Mitch Kapor also participated in the round.
Here's more from the press release:
"Second Life has a vibrant community where content creators and consumers reinforce one another, "says Pierre Omidyar. "Better experiences attract more users, which further attracts entrepreneurial developers to enrich the experience. Opportunities abound and value is determined by the community."Second Life costs $9.95 to sign up and requires a small download, allowing users to be immersed in an amazing 3D world within minutes. The software can be downloaded from the Second Life web site.
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"We have been blown away by the momentum inside of Second Life," said Benchmark Capital partner J. William Gurley. "While most multi-player gaming companies are inherently limited by the size of their development team, Second Life is limited only by the imagination of its users. This is clearly the most leveraged digital entertainment environment we have ever encountered." Gurley, who recently spoke about multiplayer online gaming at the Web 2.0 conference, will be joining Linden Lab's board of directors.
"Within Second Life, thousands of people are creating what is in every sense of the word a new world. The demand for resources, servers, tools and features created by this rapid growth and heavy usage can be met with this new investment.", said Philip Rosedale, CEO of Linden Lab. "I look forward to walking the digital streets of a place that has until now existed only in science fiction and Dreams."
Mr. Gurley joins Mitch Kapor, founder of Lotus Development and founder of Kapor Enterprises and Jed Smith, managing partner of Catamount Ventures on the Linden Lab Board of Directors.
The Second Life Opportunity
Second Life is a 3D online digital world in which you can create, experience and become almost anything you can imagine. Residents are building everything from skyscrapers and medieval castles to games to vehicles of all kinds to clothing lines to nightclubs, in a richly immersive 3D landscape that is growing daily. Designers, entrepreneurs and developers will discover an amazing environment with real business opportunities - each month Second Life users currently buy and sell goods and services valued at over US$1 Million.
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