|Thursday, August 26, 2004|
Laughing Dragon Releases Derelict Demo
8:02 AM | Jean-Luc Dinsdale | Comment on this story
Multiplatform shareware developers Laughing Dragon Games have released their latest title - the fast-paced dungeon crawler Derelict.
Set on the derelict starship The Dire Circumstance, the game puts players in the shoes of one of two explorers trying to make their way through the abandoned spaceship while battling unending hordes of alien invaders. Players can choose to take on the challenge by themselves, or battle it out in co-op mode with a second player on the same computer.
The addictive game, reminiscent of the classic arcade titles Robotron and Pangea Software's Mighty Mike, requires a Mac powerful enough to run OS X 10.3, equipped with a 16 Mb 3D accelerated graphics card, and 128 Mb of RAM. While the full version of the game requires a $24.95 USD registration fee, a 4.9 MB demo can be downloaded for free from our software-rich sister site, MacGameFiles.
Click on the link below to try the demo out for yourself.
Download Derelict Demo (4.9 MB)
Laughing Dragon Games
Stronghold 2 Announced for PC
8:04 AM | Chris Stein | Comment on this story
Castle building will be taken to the next level in 2005, when the sequel to the best selling strategy game Stronghold is released. The sequel, entitled Stronghold 2, will include many changes to the unique gameplay introduced in the original Stronghold.
The original's basic gameplay involved fending off invading hordes that are trying to take over your castle in the military mode, or tackling a variety of challenges in economic mode. Stronghold 2 hopes to build on those two premises by adding a new 3D engine, a more robust multiplayer experience, and a new mode, called castle life. Castle life orients around construction, but few details are known at this time.
Here’s more info from the press release:
"We decided to steer away from the typical RTS mold when we developed the original Stronghold," said Simon Bradbury, Director at Firefly Studios. "Now, with a 3D engine that can render tens of thousands of animated characters on-screen simultaneously, we can explore the intricacies of castle-life and the machinations of siege-warfare like never before in Stronghold 2. Once again we will take the Stronghold franchise into new and exciting territory."While no Mac version of the sequel has been announced yet, Inside Mac Games will provide updates if a Mac port is announced. You can read more from the press release below.
Press Release: Stronghold 2 Announced
*DAMN Battle League Open Season
8:03 AM | Eddie Park | Comment on this story
The *DAMN Battle League has sent word that the upcoming Season IX will commence on September 1st. Competition ladders are currently offered for Rainbow Six 3: Raven Shield, Ghost Recon, America's Army, Battlefield 1942, and Call of Duty.
A season typically lasts for 60 days, with finals to be played on a single weekend for each game. The DBL also offers full support for Mac gamers and Gameranger, and boasts over 1700 members.
As well as strong and highly contested team ladders, *DAMN is also tailored to those individuals who want the opportunity to play with and against other players from around the world, with less competitive ladders, Free For All(FFA) ladders and a whole range of game types and structures.Those interested in signing up can find more information at the official DBL site.
*DAMN Battle League
Neverwinter Nights 2 Interview
8:03 AM | Johan Hansén | Comment on this story
The web magazine HomeLAN Fed has posted an interview with Feargus Urquhart, CEO at Obsidian Entertainment regarding the development of Neverwinter Nights 2, the sequel to BioWare's groundbreaking role-playing game. The interview covers how Obsidian got to the sequel, how much BioWare is involved, and what Obsidian will do to make the game better than the first one.
From the interview:
A lot of the development team is up on the Neverwinter Nights 2 Community forums (nwn2.obsidianent.com) every day to see what people are talking about and requesting. There have been a lot of great posts by people and they are getting included in our list of things that we need to do or consider during development. At Obsidian, and even during our time at Black Isle Studios, we've always made a conscious effort to build and support the community, and that has never been truer than it is now.To read the full interview, follow the link provided below.
Neverwinter Nights 2 is scheduled for a release in 2006, and at this date not too much about the title is revealed. Since we've gotten both the original game and the two expansion packs thanks to the people at MacSoft, there should be a reasonable possibility that we will see the sequel grace our Macs as well.
Neverwinter Nights 2
HomeLAN Fed: Neverwinter Nights 2 Interview
Buy Neverwinter Nights
Indie Games Con Registration Open
8:03 AM | Jean-Luc Dinsdale | Comment on this story
The Indie Games Conference 2004, the yearly conference for independent game developers, is now accepting registrations for this year's event.
The gathering, hosted by Torque game engine developers GarageGames, gives the opportunity for indie and professional game developers alike to meet and greet, and speak on the issues closest to their hearts. Representatives from several different hardware manufacturers and of course, the GarageGames staff will also be on hand.
An impressive collection of industry luminaries will be speaking at the event. Following the keynote address by Gamehouse CEO Garr Godfrey, twenty-three different speakers will provide panel and groups discussions on a wide variety of game design topics, ranging from business issues, complex game design theory, artistic techniques, and, of course, a few presentations regarding the ins and outs of the Torque game engine. The event will be book-ended by the return of the Indie Jam session, and a late-night LAN party.
Early bird registration for the event, taking place October 8th to 10th of this year in Eugene, Oregon, costs $150, while registration fees climb up to $195 after September 17th. Click on the link below for more information on the event.
Indie Games Conference 2004
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