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Monday, July 26, 2004



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Spider-Man 2 Headed To Mac
9:52 AM | Tuncer Deniz | Comment on this story

Aspyr Media has quitely posted a web page dedicated to the upcoming Macintosh version of Spider-Man 2. The game follows the same storyline as the blockbuster feature film, and places the gamer into the web-slinging, web-swinging world of the Manhattan metropolis. Gamers will visit locations and relive encounters taken directly from the film, from the Statue of Liberty to the Daily Bugle offices. It was only two years ago that shy Peter Parker discovered his super hero, alter ego Spider-Man. Now he’s in a fight for his life and will have to use his skills and wits to survive a new, formidable foe. Spider-Man 2: The Game follows the crime-fighter as he battles the villainous, multi-tentacled Doc Ock.

Here are the system requirements:

• Mac OS X 10.2.8 or later
• PowerPC G3/G4/G5, 700 MHz or faster
• 256 MB of RAM
• 1 GB free disk space
• 3D Graphics Acceleration required (ATI Radeon 7500/nVidia GeForce 2 or better)
• 32MB of VRAM
• 8X CD-ROM
Spider-Man 2 for the Macintosh is scheduled to ship in August. For more information on the game, including screenshots and more, head over to the official Spiderman 2 Mac web page on Aspyr's web site.

Aspyr Media
Spider-Man 2: The Game
Buy Spider-Man 2: The Game


Marathon Scenario 'Eternal' Released
12:05 PM | Galen Wiley | Comment on this story

Fans of Bungie's classic Marathon trilogy may want to check out a new scenario for the series titled Eternal. The total conversation of sorts uses the Marathon 2: Durandal game engine and features entirely new levels, textures, landscapes, weapons and music. Eternal also features an original storyline that takes place after the events in the trilogy's third game, Marathon Infinity, and it is suggested that players play the original games before playing Eternal. Here's a brief introduction from Eternal's website:

Eternal is a mod for Aleph One, the cross-platform, open source first-person shooter engine derived from Bungie's Marathon 2 engine. It's story is a direct, unofficial sequel to Marathon Infinity, the last installment of the original Marathon trilogy. While Eternal is a near-total conversion, featuring all new levels, textures, landscapes, weapons, and music, as well as a completely revamped user interface, most of the characters are retained from the original games.
The game utilizes the open source Aleph One project to run, and is available now for free. For more information about Eternal, check out the links below.

The Eternal Project


IMG Interviews Aspyr's Ted Staloch
9:20 AM | IMG News | Comment on this story

Aspyr Media is one of the Mac gaming industry's most heavy hitters. Every year, they manage to bring some of the world's hottest titles to our small, yet ardently loyal platform. In the past few months, Aspyr has shipped big name games, such as Battlefield: 1942 and Command & Conquer: Generals, with still more to come.

Of course, these games don't just appear on the Mac OS by way of magic, it takes hard work and suave negotiating skill. The man behind said suaveness is Ted Staloch, Aspyr Media's go-to-guy when big deals need done. Recently, IMG's Michael Phillips had a chance to chat with Ted regarding Aspyr and their line-up, original game development and a few surprises.

To check out the interview, please follow the link below.

IMG Interview: Aspyr's Ted Staloch
Aspyr Media



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Blizzard Chronicles World of Warcraft PvP Battles
7:36 AM | Galen Wiley | Comment on this story

Chaos erupted in World of Warcraft this past weekend when players of the popular massive multiplayer online roleplaying game participated in the game's third major player vs. player (PvP) battle on the recently revealed PvP Server. In addition to documenting the exciting battle, Blizzard has also created a new subsection to their World of Warcraft website, containing information on any and all battles to take place in the game. Here's a short excerpt from last week's events:

Many low level Horde members were hiding out at the Inn so it was an important Alliance target. Members of the Horde fought valiantly to defend the Tarren Mill's Inn with the fight spreading into the middle of town. Tarren Mill was soon cleansed of resistance as several additional Alliance guilds caught up with the initial raiding party.
You can find further information and screenshots from the links below.

Alliance vs. Horde Invasion on Race War Server
WoW PvP News Page
World of Warcraft
Buy World of Warcraft



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Apple Posts Homeworld 2 Trailer
7:36 AM | Johan Hansén | Comment on this story

Apple has posted a new games trailer in their games' section. This time it's the upcoming full 3D realtime strategy game Homeworld 2 from Aspyr Media that gets the spotlight. In the trailer you get some background to the story as well as a view on the game's stunning visuals as the space combat commences.

About the game:

Homeworld 2 continues the epic struggle of the Hiigarans and their leader Karan S'jet. Many thought their hardships would end when they returned to Hiigara, yet fate has not been so kind to the Exiles. Now the Hiigarans face a new and bitter enemy, a renegade clan from the eastern fringes of the galaxy, who wield the power of the ancients. Homeworld 2 chronicles the valiant journey of the Mothership and its crew into the oldest regions of the galaxy to confront their new foe and discover the truth behind their exile.
To view the full trailer, follow the link provided below.

Homeworld 2 was originally developed for PC by Relic Entertainment, and the Mac port is being handled by Beenox. The game is scheduled for an August release, so keep your eyes peeled to our news page for the latest information as the title is getting closer to release.

Aspyr Media
Beenox
Homeworld 2
Apple Games: Homeworld 2 Trailer
Buy Homeworld 2



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SkyFighters 1945 Comes to OS X
7:36 AM | Tim Morgan | Comment on this story

Macintosh flight sim enthusiasts may remember SkyFighters 1945, the lighthearted WWII combat flight simulator for Mac OS 9 from Don Hill, then known as Bullseye Software. Hill created such classic OS 9 simulators as Flying Circus and the venerable Dogfight City. Now DonsGames has released a preview version of SkyFighters 1945 w/MB for Mac OS X.

The preview version is not merely a carbon port; rather, the entire game has been rewritten for Cocoa, and includes new flight models and graphics capabilities as well. In addition the new version of SkyFighters includes a Mission Builder, which the website describes:

New in this program are better flying aircraft, better looking clouds and smoke effects, larger textures, new worlds, and the w/MB part. What does "w/MB" stand for? "with Mission Builder". This new incarnation of SF1945 is designed around a Mission Builder, allowing you to design and create your own missions. Starting with a toolkit of worlds, objects, and aircraft, you can easily set the world to use, add objects like buildings, ground vehicles, targets, set where each aircraft begins the mission, and finally set up the victory conditions for your mission.

The OS X version of SkyFighters 1945 is currently a preview; not all elements of the game are complete. When complete, the full game will be $29.95 and will include a larger variety of aircraft, worlds, and ground targets.

Download OS X SkyFighters 1945 (8 MB)
DonsGames
SkyFighters
Pre-Order SkyFighters


OpenGLide Update Fixes Falcon 4 Issues
7:36 AM | Tim Morgan | Comment on this story

OpenGLide, the Mac OS 9 system extension that translates 3dfx Voodoo Glide calls into OpenGL calls, has reached the memorable version number of 0.009rc3. This extension, and particularly this latest version, has had a profound effect on Falcon 4 players. Falcon 4 runs best in Glide rendering mode and has no OpenGL support, but this extension allows gamers who don't own a Voodoo card to enjoy Falcon 4's graphics at its best (even when played in Classic mode on OS X).

Aside from Falcon 4, a growing list of games lacking OpenGL capability now support it indirectly via OpenGLide; among them, Carmageddon, Myth, Tomb Raider, and the original Unreal. OpenGLide promises to breathe new life into these old favorites by reinvigorating their graphics capabilities even despite the passing of the Voodoo line of video cards.

Version 0.009rc3 lists the following changes:

  • Fixed remaining Falcon 4.0 missing cockpit displays.

  • Fixed invisible Myth In-Game dialogs (did already work in the betas but was broken in 0.09rc2)

  • Fixed transparent areas in Myth In-Game-dialogs

  • Fixed distorted landscape tiles in Myth (actually that one has already been fixed in 0.09rc2)

  • Minor speed improvements

OpenGLide is an open-source project hosted by SourceForge, its product being a Mac OS 9 system extension that converts 3dfx Glide calls to OpenGL calls when running with a compatible game. The extension works in the Classic compatibility layer or natively under OS 9.

OpenGLide Release Notes and Changelog
OpenGLide Project Home Page
Download OpenGLide 0.009rc3 (92 KB)


Mac Games News for Friday, July 23, 2004

IMG Store: Save 10 Percent On All Orders This Weekend8:34 AM
Avalanche Puzzler Updated to Version 1.18:30 AM
Custer Returns To The Homeworld8:29 AM
Doom 3 Q&A Gives More on Mac Timeline8:26 AM
Upcoming UT2004 Patch Details8:26 AM
 
View all of the Mac games news for Friday, July 23, 2004 on one page


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