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Monday, May 3, 2004



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Aspyr Announces Knights of the Old Republic
9:38 AM | Andy Largent | Comment on this story

In yet another stunning announcement, Aspyr Media has announced Star Wars: Knights of the Old Republic (KOTOR), the critically acclaimed role-playing game from last year, is coming to Mac OS X this August.

KOTOR is considered to be one of the premier RPGs to ever grace the Star Wars license. It allows players to choose either the good or dark side as they customize from nine characters and play over seven Star Wars worlds.

Aspyr has also released preliminary system requirements for the game, though these could change as the game develops further:

  • Mac OS X 10.2.8 or later
  • PowerPC G4/G5, 1GHz or faster
  • 256 MB RAM
  • 4 GB free disk space
  • 3D Graphic Acceleration required (ATI Radeon 7500/nVidia GeForce 2 or better, 32 MB of VRAM)
  • DVD drive required to install and play
For more info on the title, check out Aspyr's mini-site, available now. Also stay tuned to IMG for much more on the game coming soon as it nears release this Summer.

Aspyr Media
LucasArts
Star Wars: Knights of the Old Republic
Buy Star Wars: Knights of the Old Republic


IMG Store: Pre-Order Knights of the Old Republic
1:03 PM | Tuncer Deniz | Comment on this story

Hot on the heals of announcement today, the IMG Store has begun to take pre-orders for Aspyr's Star Wars: Knights of the Old Republic, scheduled to ship in August. The game is available for pre-order for $48.99. If you are a MacGames DVD or IMG Pro subscriber, you can pre-order it for just $44.99.

It is four thousand years before the Galactic Empire and hundreds of Jedi Knights have fallen in battle against the ruthless Sith. As the last hope of the Jedi, you must lead a band of freedom fighters in an epic struggle to save the galaxy. Can you master the awesome power of the Force on your quest to save the Republic? Or will you fall to the lure of the dark side? Hero or villain, savior or conqueror...you must choose wisely as you alone will determine the destiny of the entire galaxy!

To place your pre-order, please follow the link below.

Aspyr Media
LucasArts
Star Wars: Knights of the Old Republic
Buy Star Wars: Knights of the Old Republic



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IMG Posts Hand-On XIII Preview
12:57 PM | Tuncer Deniz | Comment on this story

IMG has posted a hands-on preview of Feral's upcoming first-person shooter, XIII. IMG's John Hood recently took a beta of the game for a spin and reports his findings in the preview. Here's a clip:

The President of the United States has been assassinated, and everyone (most notably large guys with guns) possesses a compelling argument that you did it - even you're not sure! As the story unfolds, you'll learn more about your mysterious past, discovering that you are number XIII (shades of Patrick McGoohan's seminal TV series The Prisoner) of The Twenty, a mysterious shadow organization, the group that perpetually want to see you dead - there's no chance to discuss 'issues' over cappuccino in a virtual Starbucks. Your eventual goal will be to clear your name of all charges (if only you could remember your name…), and get to the bottom of the conspiracy.
To check out the entire preview, please follow the link below.

IMG Preview: XIII
Feral Interactive
XIII
Buy XIII


Puyo Puyo Fever Hits Mac OS X
9:44 AM | Tuncer Deniz | Comment on this story

Sega Japan has announced plans to bring Puyo Puyo Fever to the Macintosh. The game is scheduled to be released on June 24th and will be available in two versions: one with just the game itself and another including the game and a special Saturn-type USB controller.

Puyo Puyo was first released in 1992 and since then has seen several popular sequels. Here's a bit more info on Puyo Puyo Fever:

From the highly popular Japanese puzzle game Puyo POP comes Puyo POP Fever for a new generation of console gamers, retaining the addictive qualities of its predecessors to the core. Simplistic and extremely good fun, the game features single player and, highly entertaining, 'can't put the controller down', multiplayer options, captured by a mix of 2D and 3D elements. The additional fever mode adds a slightly different twist to the gameplay, providing opportunity to create a string of chain reactions that will annihilate your opponent if executed correctly. There are all manner of unusual special effects onscreen as the action speeds up, combined with a colourful, 'anime' graphical feel which complements the simplistic nature of the gameplay perfectly. Puyo POP is pure Japanese cult that delivers a 'must have' multiplayer game for all ages…Puzzlingly Addictive!
At this point in time, it looks as though Puyo Puyo Fever will be available in Japan and other far east countries only. There's been no indication that Sega of America will be bringing Puyo Puyo Fever to the United States. We'll be sure to keep you posted on any further developments.

Puyo Puyo for Mac OS X Announcement (Japanese)



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Upcoming Unreal Tournament 2004 Patch Info
8:16 AM | Mike Apps | Comment on this story

A recent post on the Atari forums revealed the changes for the upcoming patch to Unreal Tournament 2004. The patch makes an enormous number of fixes, from changes to all game types to fixes to the gameplay itself. Here's some of the changes that the patch will contain :

This patch is completely compatible with the retail version - servers and clients of any flavor can connect with each other.
This patch will not overwrite your ut2004.ini and user.ini files, except to update settings as necessary.

Here is the full change list:

Onslaught related:
- Teams will now swap sides after each Onslaught round by default. This is configurable in the game settings menu.
- Fixed flying Leviathan exploit where Leviathan can be based on another vehicle.
- Fixed Leviathan pushing exploits by limiting the Leviathans max speed.
- Fixed Tank pushing exploits by limiting max speed unless falling.
- Node location names show up correctly in network games.
- Fixed terrains with a negative scale not showing PowerNodes.
- RadarMap can no longer be moved off-screen using the HUD configuration menu.
- Fixed possibility of ion cannon volume in ONS-Severance killing someone entering it without giving them warnings first
- Fixed bots getting stuck next to a vehicle because they didn't think they were close enough to enter

Invasion related:
- Fixed Invasion ammo not replenishing at end of wave
- Fixed Invasion's ScoreKill() not notifying GameRules when monster kills a player

General Game play:
- fixed which anim is played during sniper zoom (removes log warnings)
- fixed redeemer reticle being affected by HUD opacity setting
- fixed skaarj playing taunt anims
- make sure no wrap around on multikill numbers
- call takefallingdamage() on wall dodge to prevent it being used as an exploit for avoiding damage on long falls
(can still use wall dodging anywhere you could before, you just take damage if you are falling too fast).
- fixed miscellaneous game code log spam.
- UTClassic Rocket fix for delay before can fire again after loading up 6 rockets

For more information on the patch, including a full list of fixes, follow the link below.

Upcoming UT2004 Patch Info
Digital Extremes
MacSoft
Epic Games
Unreal Tournament 2004
Buy Unreal Tournament 2004


Feral and GarageGames on The Gamesome Mac
8:03 AM | Sean Smith | Comment on this story

On tonight's broadcast of The Gamesome Mac, the Mac gaming radio program, hosts Sean Smith and Omaha Sternberg talk with David Stephen, owner of Feral Interactive, about his company's latest games, and with Mark Frohnmayer, director of internal development at GarageGames, about the Torque Network Library.

Feral Interactive is one of the world's leading publishers of Mac games. Rayman 3, Championship Manager 03/04, Worms 3D, XIII, Chessmaster 9000, and Republic: The Revolution are only some of Feral's recent or upcoming titles.

The Torque Network Library is a new, stand-alone version of the cross-platform networking API in GarageGames' Torque Game Engine and is available under any of three licenses: commercial, independent, and open source.

Sean and Omaha will also offer Mac gaming news, reviews, and commentary, and together with their guests will take questions live from listeners in The Gamesome Mac's chat room and give away some games.

The Gamesome Mac can be heard live on MacRadio from 6 to 8 pm Pacific Time, 9 to 11 pm Eastern (Tuesday from 0100 to 0300 UTC), and on demand thereafter. You can tune in at The Gamesome Mac's web page, where you'll also find archives of past broadcasts. QuickTime 5 or 6 and a 28 kbps or faster Internet connection are required.

The Gamesome Mac
Feral Interactive
GarageGames



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New Myth II Beta Coming
8:03 AM | Mike Apps | Comment on this story

Myth fans should be happy to hear Project Magma is nearly ready to release the next beta version of the latest patch for Myth II: Soulblighter. The latest update is reported to fix all major gameplay issues introduced with the first beta of version 1.5, which have seem to have caused some pain for PlayMyth server admins over the last few weeks.

Here's the full announcement:

Ok guys, it looks like the next Myth 2 public beta from Project Magma is just about ready for shipping, and it should be available for download sometime tomorrow.

All of the major gameplay issues are said to have been resolved, so when we get it we'll promptly pass it along for you to get your Myth on!

Thanks to everyone who has helped find the bugs in the current beta. It will undoubtedly lead to a vastly improved final version, which we hope will make everyone's Mything experience better :)

For more information, please follow the link below.

New Myth 2 beta Coming
Bungie Studios
Myth II: Soulblighter


Mac Games News for Friday, April 30, 2004

Call of Duty Screenshot Of The Day (Day Three)1:40 PM
IMG Store: 3 New Pre-Orders, Super Collapse II In Stock11:36 AM
IMG Poll: What is Your Favorite Blizzard Game?11:27 AM
One on One With Aspyr's Glenda Adams11:01 AM
Custer Conjures Up A New Desktop8:41 AM
Blizzard Patches StarCraft8:07 AM
Virtual Programming Bundles8:07 AM
 
View all of the Mac games news for Friday, April 30, 2004 on one page


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