Apple Posts Return of the King Trailer
11:31 AM | Johan Hansťn | Comment on this story
Apple has updated their games section with a trailer featuring Lord of the Rings: Return of the King, the upcoming game from >Aspyr Media based on the third of Peter Jackson's spectacular film adaptations of Tolkien's classical work. The trailer shows off some of the familiar settings from the movie and shows how the player will be able to participate in the action.
The game, which just went Gold Master, is available for pre-order for $48.95 and just $44.95 for MacGames CD/IMG Pro subscribers. It should hit the shelves in the first days of April.
LOTR: The Return of the King
Apple Games: Return of the King Trailer
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IMG Previews Medal of Honor: Breakthrough
11:00 AM | Tuncer Deniz | Comment on this story
IMG has posted a hands-on preview of Medal of Honor: Breakthrough, the latest expansion pack for the popular first-person WWII shooter. Included with the preview are some cool in-game movies of the game. Be sure to check them out on page 3 of the preview.
Here's a clip from the preview:
The game thrusts you into the middle of action you try and find your way around following your handy compass that always points in the right direction. Like MOH:AA I found that if that wasnít available I probably wouldnít have finished the game wandering around a forest somewhere constantly going in circles. Not fun, not fun at all. A little note; start becoming accurate in your shots if you arenít yet. The axis are very good shots and even on the easy skill level, if you arenít accurate you run out of ammo very quickly and its few and far between getting anymore.The expansion pack recently went gold and will be released on April 2nd by Aspyr Media. To check out the entire preview, please follow the link below.
IMG Preview: Medal of Honor: Breakthrough
Occasionally the axis will drop some when they die but very rarely. It forced me to stop just randomly shooting around at an enemy and actually be extremely care about where I shot him. Even though it was on the easy skill level, out of three, which arenít hard to guess what they might be, I still had a challenge going through the game. Being an expansion pack I went through it fairly quickly so the game time isnít that high, but for those of you who want game time donít usually look for the first person shooters unless you are into the online aspects.
Medal of Honor: Breakthrough
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Ryan Gordon & UT 2004 on The Gamesome Mac
8:55 AM | Sean Smith | Comment on this story
On tonight’s broadcast of The Gamesome Mac, the Mac gaming radio program, hosts Sean Smith and Omaha Sternberg talk with Ryan Gordon about his many Mac game development projects, including his work on Unreal Tournament 2004 for developer Epic Games.
Ryan previously converted the blockbuster Unreal Tournament 2003 as well as America’s Army (also based on the Unreal Engine) to the Macintosh, and last week he completed the conversion of MacSoft’s eagerly-awaited Unreal Tournament 2004.
Sean and Omaha will also offer Mac gaming news, reviews, and commentary, and together with their guest will take questions live from listeners in The Gamesome Mac’s chat room.
The Gamesome Mac can be heard live on MacRadio from 6 to 8 pm Pacific Time, 9 to 11 pm Eastern (Tuesday from 0200 to 0400 UTC), and on demand thereafter. You can tune in at The Gamesome Mac’s web page, where you’ll also find archives of past broadcasts. QuickTime 5 or 6 and a 28 kbps or faster Internet connection are required.
The Gamesome Mac
Unreal Tournament 2004
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KnightShift for Mac Reaches Alpha
8:55 AM | Andy Largent | Comment on this story
In addition to all of last Friday's updates from Virtual Programming, Mark Thomas of Coderus wrote with news on yet another game underway which might interest Mac gamers, KnightShift. The title is a fantasy real-time strategy (RTS) which employs many role-playing game elements in three full storylines.
According to the update, the game has reached "Alpha" status, and Thomas notes he is using Coderus' "MacDX" technology to do the porting work. Here's more about the game's status from the Virtual Programming site:
The games inbuilt editor is working great and can load and save all the levels. First impressions are that performance is good to cover a wide range of machines. Requirements for the game are looking to be 10.2.x due the requirement of the vertex shader for the character motions.For more on KnightShift, check out the product page for features and screenshots. Stay tuned to IMG for more, as they expect the game to be available this May.
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