Unreal Tournament 2004 Goes Gold
11:12 AM | Tuncer Deniz | Comment on this story
MacSoft today announced that Unreal Tournament 2004 for the Macintosh has gone gold and is now in duplication. According to MacSoft, the game will be available shortly after the Windows release of the game, though an exact availability date wasn't given. The press release also confirms what has been rumored for the last few days: the Macintosh version will be shipping on DVD only.
Here's more from the official press release:
With 95 levels, many with very large, highly detailed maps, Unreal Tournament will ship on DVD only and carry a suggested retail price of US$39.95. As an added bonus, owners of Unreal Tournament 2003 are eligible for a $10 mail-in rebate with the purchase Unreal Tournament 2004. Here are the full system requirements: Macintosh 933MHz/G4-G5 or faster processor, Mac OS X v10.2.8 or higher, 256MB RAM, 32MB AGP Video Card, DVD Drive, 6GB hard disk space. Internet or LAN connection required for online play. (Note: Some maps and game types playable on 800MHz, or faster, processors).
The sequel to last year’s hugely popular Unreal Tournament 2003, UT04 takes gladiator combat to a new level with the addition of land and air vehicles, an arsenal of new weaponry (including mines, rocket-propelled grenades and stationary gun turrets), daunting new arenas, epic battlefields and the challenge of the Assault and Onslaught game types.
Unreal Tournament 2004 also adds the UnrealTV broadcast system, which allows hundreds of people to log on and watch famous combatants duke it out, and the return of the mighty Skaarj as a playable race.
To pre-order your copy of Unreal Tournament 2004, head over to the IMG Store.
Buy Unreal Tournament 2004
GameSpy Posts UT2004 Postmortem
9:08 AM | Eddie Park | Comment on this story
Following up on the recent release of Unreal Tournament 2004 for the PC, GameSpy has posted a postmortem interview with Cliffy B, Lead Designer for Epic. The focus of the interview is largely on the various improvements found within UT2004 as well as discussion on some things that did not go as planned.
One of the points touched on early is the new Onslaught mode, which adds vehicles to the mix. Wishing to avoid making vehicles an overwhelming force, Cliffy points to the new weaponry available, such as spider mines and the anti-vehicle rocket launcher, as ways to keep things more balanced for players running around on foot.
He also comments on some key things that went right in development:
Having newbie testers beating on the game and watching it. There was a lot of this as we were developing Assault and it wound up yielding the various on-screen (and audio) indicators on where to go and what to do.The rest of the postmortem discusses topics such as the feel of the game itself, bot AI improvement, and early bugs with vehicles.
GameSpy - UT2004 Postmortem
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Falcon 4 Realism Patch at 4.07
7:24 AM | Tim Morgan | Comment on this story
The prolific team headquatered at the Mac Falcon 4 website, led by enthusiast and self-taught Falcon 4 expert Rick Prior, has released version 4.07 of their flagship product, the Falcon 4 Realism Patch. This patch makes significant changes to the venerable flight sim in the interest of increasing its realism and accuracy, and adding additional vehicles and weapons.
Version 4.07 of the Realism Patch adds new models for the MiG-21 "Fishbed" and the Su-25 "Frogfoot", derived from the increasingly complex 3D models used in the SuperPak, a patch for the Windows version of Falcon 4. In addition, new models for the F/A-18E Super Hornet, the RC-135 Rivet Joint, the P-3 Orion, and the Mi-28 "Havoc" have been added. Along with these graphical changes are modifications to the flight model and radio communicaitons.
The Realism Patch is an ongoing community effort to keep Falcon 4 alive. The flight sim, wrought with bugs at its initial release, has had a troubled history on the Macintosh. Although official development of Falcon 4 has ended, Rick Prior and others have busily come up with ways of modifying the game to reduce bugs and increase playability. Previous versions of the Realism Patch have added a sizable number of airplanes and weapons, and made a host of other modifications.
Falcon 4 holds a special place in the annals of Macintosh flight sim history as the most intensely realistic modern combat simulation ever to grace the platform. The simulation places pilots at the controls of the US Air Force's F-16 Fighting Falcon in a realistic simulation of modern warfare over Korea.
Mac Falcon 4 Website
Realism Patch 4.07 (11 MB)
The Gamesome Mac Talks Nanosaur II with Pangea
7:24 AM | Sean Smith | Comment on this story
On tonight’s broadcast of The Gamesome Mac, the Mac gaming radio program, hosts Sean Smith and Omaha Sternberg talk with Brian Greenstone of Pangea Software about his latest game, Nanosaur II: Hatchling.
Pangea is well-loved for such Mac-only or Mac-first classics as Bugdom and Bugdom 2, Enigmo, Mighty Mike (also released as Power Pete), and Otto Matic, and the original Nanosaur was one of the most popular Mac games ever.
Sean and Omaha will also offer Mac gaming news, reviews, and commentary, and together with their guest will take questions live from listeners in The Gamesome Mac’s chat room.
The Gamesome Mac can be heard live on MacRadio from 6 to 8 pm Pacific Time, 9 to 11 pm Eastern (Tuesday from 0200 to 0400 UTC), and on demand thereafter. You can tune in at The Gamesome Mac’s web page, where you’ll also find archives of past broadcasts. QuickTime 5 or 6 and a 28 kbps or faster Internet connection are required.
The Gamesome Mac
Nanosaur 2: Hatchling
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