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Friday, March 5, 2004news@insidemacgames.com


ATI Seeks Beta Testers
7:43 AM | Lucian Fong | Comment on this story

ATI's Bruno Fernandes made a post to the IMG hardware forums soliciting applications for beta testers who are interested in evaluating pre-release software and submitting feedback and bug reports. According to Fernandes, the software may include drivers, applications, and/or control panels. Here is an excerpt from his post:

Requirements: Any RETAIL RADEON card, Mac OS X 10.2.8 or newer.

This is very informal at this point, but if you're interested, follow up to this post with the following information:

1. RADEON card model(s) available to be used
2. Mac machine(s) used (G3, G4, G5 and what speed and ROM config)
3. Display(s) used - CRT/LCD/TV Make/Model and Top resolution(s)
4. Typical Computer Usage: Gaming, Digital Content Creation (Photoshop, 3D apps, etc..), Music, etc..
5. (Bonus question) Do you have a Remote Wonder?

As above, at this time I'm only interested in testing for RETAIL RADEON cards. If this process works out, I will open up a future round to OEM graphics users.

Follow the link below the read the rest of the post. Before applying, please make sure you fulfill the above requirements.

IMG Forum: RADEON Beta Inquiry - Interested?
ATI (add to watch list)



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Unreal Tournament 2004 Mac Update
3:00 PM | Tuncer Deniz | Comment on this story

In a post to his .plan file, Epic programmer Ryan Gordon said that the Macintosh version of Unreal Tournament 2004 will be going gold "shortly". Here's the full post:

PC version has Gone Gold! It'll be on the shelves soon. Linux installer for both x86 and amd64 is on disc 1.

Mac version is not gold yet, but will be shortly...should hit the shelves at roughly the same time as the PC version, if we're lucky.

So there you have it. As soon as we get word that the Mac version has gone gold, we'll let you know.

The Mac version of Unreal Tournament 2004 will be published by MacSoft. The PC version went gold yesterday and is expected to ship on March 15th. The IMG Store is currently taking pre-order for the game.

Digital Extremes (add to watch list)
MacSoft (add to watch list)
Epic Games (add to watch list)
Ryan Gordon's .plan
Buy Unreal Tournament 2004


State of the Game Returns
2:07 PM | IMG News | Comment on this story

IMG's Tuncer Deniz is back with another installment of State of the Game, a look at the Mac games market from the point of view of IMG's Publisher and Editor-in-Chief. In this edition of State of the Game, Tuncer answers a few questions that tend to fill his in-box.

Be sure to check out the entire article by following the link below.

State of the Game
Inside Mac Games (add to watch list)


7 Desktops To Rule Them All!
11:43 AM | Brad Custer | Comment on this story

Bard Custer's Desktops has been updated at IMG today with seven new desktops from Aspyr's upcoming release of The Lord of the Ring: Return of the King. Each desktop features one of the seven major characters from the movie.

Here's an excerpt from Custer's update:

In case you were in a coma or just too busy polishing your precious, then you might not know that The Lord of the Rings: The Return of the King swept the oscars. I wanted to celebrate this accomplishment with my own very special treat for all you fans of the trilogy. I decided to do this by creating a desktop for all the models from the game I had access too. At first this seemed like an easy task, but I wanted to place the models in actual scenes from the movie so I had to do some screen captures from the 2nd dvd. I also wanted to try and tie them into some of the official offerings from the The Lord of the Rings: The Return of the King web site. These wallpapers were created with the help of Aspyr Media, Electronic Arts and the internet. I simply entitled each after the characters they were based on and I truly hope you enjoy them as much as I did making them. :) It was certainly a major undertaking.
Head over to Custer's Desktops to take a peek at his latest creations.

Custer's Desktops
Aspyr Media (add to watch list)
LOTR: The Return of the King (add to watch list)
Buy LOTR: The Return of the King



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Feral Friday Part Two - Updates Five Games, Input Calibrator
10:59 AM | Jean-Luc Dinsdale | Comment on this story

Fresh on the heels of the news this morning that British game publishing powerhouse Feral Interactive has updated their popular third person platformer Rayman 3, IMG has received further news from the brits that they have also released patches for four other of their games, a new utility, and a trailer for the upcoming title XIII.

First off, Feral has released an application called Input Calibrator, a new utility which provides greater control over your Mac's input devices. Up to now, Mac OS X has not provided users with any method of calibrating game devices, leaving players yearning for the days of OS 9's now-instinct Input Sprockets. With Feral's new stand-alone utility, however, gamers can calibrate their joysticks, gamepads, steering wheels, and the like, by manually setting the upper, lower, and middle points to their input devices. The utility then saves the settings in a global data file that any game supporting the file format can read. The application is included in the updates for Rayman 3 and Total Immersion Racing.

As reported earlier this morning, the Rayman 3 patch addresses the short game freezes some players have reported, as well as updating the game's Library Code, and adding support for Feral's Input Calibrator. The Total Immersion Racing patch, apart from adding support for the input devices utility, also addresses a number of minor graphical and sound issues. The patches for Ghost Master, Warrior Kings and F1 Championship Season 2000 address a number of graphical and input device issues, and fix a number of minor performance issues in each of the games. Patches for all the games are available at IMG sister site MacGameFiles - click on the links below.

And finally, Feral has posted a new trailer for their upcoming first person shooter XIII. The two-minute movie, which features gameplay from the game's Brighton Beach level, showcases the game's heavy action and heavily-stylised, cartoon-based look. The movie, which weighs in at just over eight megs, is available from the Feral website.

XIII Trailer
Feral Interactive (add to watch list)
Rayman 3: Hoodlum Havoc (add to watch list)
F1 Championship Season 2000 (add to watch list)
Ghost Master (add to watch list)
Total Immersion Racing (add to watch list)
Warrior Kings (add to watch list)
MGF: Warrior Kings 1.0.1
MGF: Ghost Master 1.0.2
MGF: Total Immersion Racing 1.0.1
MGF: F1 Championship Season 1.0.4
Buy Rayman 3: Hoodlum Havoc
Buy F1 Championship Season 2000
Buy Ghost Master
Buy Total Immersion Racing
Buy Warrior Kings



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Feral Releases Rayman 3 Update
9:22 AM | Tuncer Deniz | Comment on this story

Feral Interactive has released a patch for Rayman 3 which brings the program up to version 1.0.1. In addition to fixing game freezes that affected some users, the new version also includes support for controller calibration using the Input Calibrator utility.

Created by porting team Zonic, the Input Calibrator lets you improve the input control for any supported game. Feral's first two games to enjoy such support are Rayman 3 and Total Immersion Racing. The utility is included in the Rayman 3 update.

To download the 3.9 MB patch, please follow the link below.

Feral Interactive (add to watch list)
Rayman 3: Hoodlum Havoc (add to watch list)
MGF: Rayman 3 1.0.1
Buy Rayman 3: Hoodlum Havoc



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GamePro's Part 2 Interview With id Software
8:20 AM | Tuncer Deniz | Comment on this story

GamePro has posted part 2 of its interview with id Software, the company behind the upcoming first-person shooter, . This time GamePro interviews id CEO Todd Hollenshead, Doom 3 Lead Designer Tim Willits, and id's Director of Business Development Marty Stratton.

Here's a clip from the interview:

GP: You've said in the past that everybody in the company was a big Doom fan and it was the "holy grail" product, where everybody gets to work on this legendary thing. Doesn't that make you guys nervous at all? To a certain extent, you're dealing with "The Doom Legacy."

TW: Yeah, it's sorta like George Lucas working on The Phantom Menace. Hopefully, we'll do a better job. [laughs]

MS: It would be one thing if Doom or Doom II had released two years ago or whatever, but they're so far removed from each other. People have a warm fuzzy feeling from Doom, I guess -- or maybe a terrifying feeling -- but they have a good memory of Doom, and I think what we have to do is not necessarily try to copy that or make something exactly the same from a feeling perspective, but give them a new experience that is reminiscent of Doom -- they know that's an Arch-Vile or an Imp or whatever. But if you look at the Imp now from the Imp then...you ask somebody who didn't know: "Is that the same character?" No, of course not. They're so far removed from each other that if we really provide people with a scary, terrifying experience that is Doom 3, they're going to be happy and they're going to say, "That's a great experience. Maybe it's not that good as what I remember Doom to be," and it probably won't be, just because they're so far removed from each other.

Interested in check out the entire interview? Be sure to follow the link below.

id Software (add to watch list)
GamePro: id Sofware Interview - Part 2
Buy DOOM 3


Curmudgeon Gamer Interviews Aspyr's Glenda Adams
8:03 AM | Tuncer Deniz | Comment on this story

Gurmudgeon Gamer has posted an interview with Aspyr's Director of PC and Mac Development, Glenda Adams entitled, "Porting Issues with Glenda Adams." The interview discusses Adams' history in Mac gaming and about her current job at Aspyr.

Here's a clip from the interview:

ruffin: What kinds of project management changes are you spearheading at Aspyr to make future ports run more smoothly?

GA: We've been expanding our QA efforts and concentrating on staying on schedule with development. This should get better games out faster. The biggest thing I've been doing at Aspyr is helping set up more standards and processes, so we can scale from doing 10 games a year really well to doing 25 games a year really well. The more games you do the more you have to have well documented process you need for development & QA so nothing falls through the cracks.

To check out the entire interview, please follow the link below.

Aspyr Media (add to watch list)
Curmudgeon Gamer: Porting Issues with Glenda Adams


Mac Games News for Thursday, March 4, 2004

IMG Store Specials: Jinni Zeala Pinball - $9.99, & More12:10 PM
Unreal Tournament 2004 for the PC Goes Gold10:33 AM
IMG Reviews Freeverse's 3D Crazy Eights9:45 AM
Blackdot Releases Da' Numba9:23 AM
Aspyr Releases The Sims: Makin' Magic8:55 AM
Apple Posts SimCity 4 Rush Hour Trailer8:41 AM
 
View all of the Mac games news for Thursday, March 4, 2004 on one page


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