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Thursday, February 12, 2004



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Unreal Tournament 2004 Demo Released
7:42 AM | Tuncer Deniz | Comment on this story

As promised, the Macintosh version of the Unreal Tournament 2004 demo became available yesterday afternoon for download. The demo includes five playable game modes including two new game modes: Onslaught and the return of Assault mode. It weighs in at about 200 MB and is available for download from Macgamefiles.com and IMG Pro. Thanks to a special arrangement with IMG Sponsor, Other World Computing is host the demo for Mac gamers for speedy download using their FasterMac.net servers.

Here's a bit more on UT 2004 from the official press release:

The sequel to last year’s hugely popular Unreal Tournament 2003, UT04 takes gladiator combat to a new level with the addition of land and air vehicles, an arsenal of new weaponry (including mines, rocket-propelled grenades and stationary gun turrets), daunting new arenas, epic battlefields and the challenge of the Assault and Onslaught game types.
The demo requires:

• Macintosh G4 or G5 with an 800Mhz or faster processor
• Mac OS X v10.2.8 or higher
• 256MB RAM
• 32MB video card

To download the demo head over to Macgamefiles.com or if you are an IMG Pro user, use your Hot Downloads link. For those of you with slow connections, the UT 2004 demo will be on the next CD issue of the MacGames CD and on the upcoming MacGames DVD Volume 2, due to be released in a few days.

MGF: Unreal Tournament 2004 Demo 1.0
IMG Store: MacGames CD Subscription Information
IMG Store: MacGames DVD Volume 2
Digital Extremes
MacSoft
Epic Games
Buy Unreal Tournament 2004



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Ryan Gordon Talks Unreal Tournament 2004 Fixes
2:31 PM | Johan Hansén | Comment on this story

Ryan Gordon, the man responsible for porting Unreal Tournament 2004 to the Mac has posted an update on his web site regarding yesterday's highly-anticipated release of the Unreal Tournament 2004 demo. According to Gordon, an issue with Radeon cards in Mac OS X 10.3 Panther slipped past the testing of the demo, but rest assured that it will be addressed before the final release of the game. To get the final product as solid as possible, Gordon is asking Mac gamers to report any other issues people might have with the demo so that they can be fixed before release.

From the post:

Obviously, there are bugs. Stress-testing on a wide distribution of hardware is part of the reason a demo materializes before the retail box. As some of you have realized, my ut2003 2225.1 fix for Radeons in Panther isn't in the ut2004 demo...the fix never got put into source revision, and was totally overlooked. This is my stupid fault, we'll correct it. Other bugs in the Mac client can be reported to James Robrahn at MacSoft: ut@macsoftgames.com, or submitted to my bugtracker at https://bugzilla.icculus.org/ ... James will probably feed them into bugzilla anyhow, so this is just a question of how you are more comfortable reporting bugs.
To read the full post, head over to the Gordon's website.. You will have to scroll down to the middle of the page to find the post on the Unreal Tournament 2004 demo.

Unreal Tournament 2004 is available to pre-order from the IMG Store at a price of $39.95 ($37.95 for IMG Pro/MacGame CD subscribers).

Digital Extremes
MacSoft
Epic Games
Ryan Gordon on the UT2k4 Demo
Buy Unreal Tournament 2004



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Aspyr's Delta Force: Black Hawk Down Mini-Site Live
12:25 PM | Jean-Luc Dinsdale | Comment on this story

Following their announcement at MacWorld Expo this January, publishing powerhouse Aspyr Media has posted a new mini-web page for their upcoming release of Delta Force: Black Hawk Down.

The military first person shooter puts players in the shoes of a Delta Force operative sent behind enemy lines in Somalia in 1993. As the game progresses, players take a key role in a number of increasingly intense and daring raids against Somali warlords in and around Mogadishu.

The game, which features a new, tactics-based AI and the use of a variety of vehicles from standard-issue armored hummers to Black Hawk Sikorsky helicopters, will need a decent system to play. The game's system requirements currently call for a 733 MHz G3 or better system, with a 32 meg graphics card, 256 megs of RAM, and OS X 10.2.6.

The new title, currently listed as being in Alpha, is being ported by Michael Marks of Aspyr's Mac and PC Development team, and is expected to be released by May of this year. The title can be pre-ordered from the Aspyr website for $49.99 USD. Stay tuned to IMG as further news on this title develops.

Aspyr Media
Delta Force: Black Hawk Down
Buy Delta Force: Black Hawk Down



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IMG Posts Hot New Nanosaur 2 Screenshots
11:58 AM | Tuncer Deniz | Comment on this story

Pangea Software has been working on Nanosaur 2 the last few months to the sequel to one of the most popular shareware games ever created for the Mac. Brian Greenstone recently sent us couple of dozen new screenshots from the Forest Planet and Desert Planet of the game.

To check out the screenshots, please follow the link below.

IMG Feature: Nanosaur 2 Screenshot Gallery
Pangea Software
Nanosaur 2: Hatchling
Nanosaur 2: Hatchling
Buy Nanosaur 2: Hatchling
Buy Nanosaur 2: Hatchling


Head-to-Head: Radeon 9600 Pro vs. GeForce FX 5200 Ultra
10:55 AM | Lucian Fong | Comment on this story

With the introduction of the Power Macintosh G5, Apple provided users with three options for their BTO video card, among them nVidia’s GeForce FX 5200 Ultra and, for $50 more, the ATI Radeon 9600 Pro. The specifications for the two video cards are nearly identical, which likely leaves Mac gamers who can’t splurge for a Radeon 9800 asking, “Is the Radeon 9600 worth the extra $50?” With the opportunity to try both video cards, Tim Morgan set out to answer that question.

Here is an excerpt from the artcle:

Before you fork over your money for a 5200, however, we must consider the image quality. The Radeon 9600 Pro produces a much nicer image than the GeForce FX 5200 Ultra. Halo’s pixel-shading features are fully supported by the 9600 Pro, and while nVidia is working with Halo developers to better support Halo’s graphical eye candy, for the moment, the GeForce FX 5200 does not support as many special effects, and thus has an easier time with pixel shading, resulting in higher relative frame rates.
For the full results of the comparison, including Halo, Quake 3, and Unreal Tournament 2003 benchmarks, follow the link below.

IMG Feature: Radeon 9600 Pro vs. GeForce FX 5200 Ultra



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Unreal Engine History
7:42 AM | Jean-Luc Dinsdale | Comment on this story

In order to commemorate the multi-platform release of the new Unreal Tournament 2004 demo yesterday, Epic Games fansite unrealops have posted the first part of a detailed look at the history of the Unreal Engine.

The first instalment, complete with quotes from Unreal creators James Schmalz, Tim Sweeney and Cliff Bleszinski, covers the tumultuous times from the game's first inception a decade ago until 1997. During this time, the Unreal Engine transformed from an assembly language-coded mech assault game into a futuristic sci-fi first person shooter. James Schmalz writes:

"The ideas for Unreal varied a huge amount in the first year. The very first idea was that it would be a mech style game with a deformable terrain. I had two terrains, one below and one overhead and they met in the middle so it looks like a cave. You could blast a rocket into a wall and start digging your own tunnel. Then I threw around the idea that it would be a vampire type game and then a fantasy dungeons and dragons style action game. That was in those early screen shots where you saw that red dragon. Then I finally made it futuristic sci-fi. That was best at the time because it allowed us to create a variety of really cool visual environments and gave us more flexibility in our designs."
The article is a fascinating look into the past of one of the gaming world's most influencial gaming technologies, and is a worthwhile read both to longtime fans of Unreal-powered games, and anyone else impatiently waiting for their 200 meg download of the Unreal Tournament 2004 demo to finish.

And for anyone who missed the announcements, Epic Games released the Mac and PC versions of their new online multiplayer Unreal Tournament 2004 yesterday afternoon. The demo, weighing in at just over 200 megs, includes numerous maps and five playable game modes, including two modes not available in the game's 2003 version.

Gamers wanting to get their hands on the demo should head over to IMG's sister site MacGameFiles and download to their hearts's content. IMG Pro subscribers can enjoy accelerated download speeds by clicking on the Hot Downloads link at the top of the page. Like the demo? Head over to the IMG Store and pre-order your own copy of Unreal Tournament 2004 today.

Part One of the Unreal Engine History
Digital Extremes
MacSoft
Epic Games
Buy Unreal Tournament 2004


Mac Games News for Wednesday, February 11, 2004

Unreal Tournament 2004 Demo Released4:06 PM
Unreal Tournament 2004 Mac Demo Today (Update #3)11:34 AM
Freeverse Spreads The Love11:05 AM
IMG Store Specials: Halo $39.99, Another War $15, and more9:52 AM
Republic: The Revolution Enters Beta9:36 AM
New Possibilities for RTCW: Enemy Territory7:52 AM
Shadowbane 1.5 Patch Close To Release7:52 AM
State of EQ Posted7:52 AM
Total Annihilation Sequel In Development7:52 AM
 
View all of the Mac games news for Wednesday, February 11, 2004 on one page


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