New Mac Savage 2.0 Status
8:06 AM | Andy Largent | Comment on this story
Sam McGrath of S2Games made another post in the Savage forums over the weekend, discussing the status of the Mac build of this strategy/shooter.
He first reiterates that the just-released 2.0 patch is running on a Mac, and that they have "recently sent a build off to Apple to take a look at."
Apparently, according to McGrath, they are dealing mostly with quirks of the Mac environment rather than cross-platform issues in their codebase. Here's more of an explanation from him:
The port was quite easy. The hard part was just figuring out how to set up the compiler environment to compile the project, and what components to download. Most of that was done by Slothy before he left S2.Stay tuned to IMG for the latest on Savage as it pushes through the final testing blocks and towards a release.
Savage: The Battle for Newerth
From the start I made sure the engine would be endian-safe, so the chip architecture wasn't really an issue. Our use of SDL for the system layer, OpenGL for the graphics layer, and a generally well abstracted engine meant almost no code had to be added or changed between the Linux and Mac ports.
Mac Savage Forum Thread
IMG Feature: A Beginner's Guide To NWN Modules
10:06 AM | IMG News | Comment on this story
Two of IMG's writers recently spent some time playing through the hundreds of modules available for Bioware's hit RPG Neverwinter Nights. Though there are many extremely good ones out there, they managed to narrow the list down to three each. In addition, the article provides just about everything you need to know about the game. Here's a snippet.
After downloading a module your next step is to install it. Just unpack the module files (they are usually in zip format and should unstuff without any problems in Stuffit Expander). To do the actual install you only have to drag the module (filename.mod) to the folder named “modules” in the Neverwinter Nights folder. If the module contains a hak pack file (filename.hak), you put that in the “hak” folder and movies (movie.bik) goes to the “movies” folder. If there are any other files to install, please refer to the modules readme to get help with the installation. The location should be rather obvious in most cases.To check out the full article, follow the link below.
IMG Feature: A Beginner's Guide to NWN Modules
After that you’re all set to go, just launch Neverwinter Nights, click “New” on the main game screen and after that you click on the “Other Modules…” button to get to a list where you can select what module to play. From there you just create or select your character and start to play.
Buy Neverwinter Nights
New GameRanger Updates
10:03 AM | Johan Hansén | Comment on this story
The Macintosh exclusive online gaming service GameRanger has received two subsequent updates, bringing it up to version 3.6.1. GameRanger lets Mac users get head to head in online games as well as chat with each-other outside of the games.
Changes in 3.6:
Added iChat support for setting Away status+message+icon for Premium users while in a gameChanges in 3.6.1:
Added an "is typing" indicator for Private Messages
Private Message windows are now offset behind each other so you can see the title bars rather than completely overlapping
Private Message windows will now override the "Block All" setting (similar to Block All Except Buddies)
You can no longer send a private message to someone you have blocked
Added a "smart" Hosting Help link in the Help menu that is customized with your local, public and router IP addresses.
Added a "joined GameRanger" message instead of just "joined the room"
Added tooltips for long game room descriptions in the game list
Added Premium expiry date to the user info window
Added Premium renewal reminder suppport
Added an option to disable sounds while Away
Added a hotkey label for the F16 function key on newer keyboards
Host name in game list now uses the same colour as user lists (eg. buddies appear in their colour)
User info windows now use relative times, Today, Yesterday, Tomorrow.
Fixed a bug pasting Unicode text
Fixed a bug introduced in 3.5.3 where the user list wasn't always sorted correctly after a rename
Fixed a problem logging out (of Mac OS X) while the connection window was showing
Worked around a Logitech USB mic bug
Worked around changes in the recent Jedi Knight II updatesTo download the updates you only need to open your GameRanger application and let it do the work for you. For more information about GameRanger, please visit the official site.
Tweaked the renewal reminder messages
Fixed a mic bug introduced by the Logitech USB mic workaround
Dark Horizons Preview
8:06 AM | Chris Stein | Comment on this story
Gaming website Adrenaline Vault has posted a preview of the upcoming Mech Warrior-style shooter, Dark Horizons: Lore. The developer of Dark Horizons, Max Gaming Technologies, last Friday released an open beta of its upcoming game, which has so far had 7652 downloads and growing, giving Dark Horizons potential to be a sleeper hit.
The preview, however, thinks the gameplay has a long way to go before it will be able to attract it's target audience. Here's more from the article:
Each MAV carries at least two weapons: the first is either a plasma rifle or autocannon; the second is always a missile launcher. Rounding out this ordnance is a limited number of countermeasures and mines. The amount of ammunition available is entirely dependant on the mech itself. As mentioned, the lighter and faster the machine, the less armament available to the pilot. For example, Hunter scouts carry a plasma rifle with 300 rounds and 20 homing missiles, whereas the Mantis infantry sport an autocannon with 150 rounds but only 60 explosive rockets. Comparatively, the Liberator carries 300 rounds of sidearm ammunition and 80 homing missiles - the same numbers the Juggernaught boasts. Tanks also have laser weapons that feed off the internal power supply, which means, technically, they have unlimited ammo. Like the Energizer Bunny, they just keep firing and firing and firing…Dark Horizons: Lore, is currently at beta stage and is playable over the internet. The game boast persistent multiplayer statistics, 8 playable mechs and many other features to come. Check out the article at the link below.
Dark Horizons Preview at The Adrenaline Vault
Dark Horizons: Lore
The Gamesome Mac Talks with Skunk Studios
8:06 AM | Sean Smith | Comment on this story
On tonight’s broadcast of The Gamesome Mac, the Mac gaming radio program, hosts Sean Smith and Omaha Sternberg talk with Margaret Wallace, CEO and co-founder of Skunk Studios.
Skunk Studios are a promising new group of developers in San Francisco who showed their online and downloadable arcade and puzzle games at their first Macworld Expo earlier this month.
Sean and Omaha will also offer Mac gaming news, reviews, and commentary, and together with their guest will take questions live from listeners in The Gamesome Mac’s chat room.
The Gamesome Mac can be heard live on MacRadio from 6 to 8 pm Pacific Time, 9 to 11 pm Eastern (Tuesday from 0200 to 0400 UTC), and on demand thereafter. You can tune in at The Gamesome Mac’s web page, where you’ll also find archives of past broadcasts. QuickTime 5 or 6 and a 28 kbps or faster Internet connection are required.
The Gamesome Mac
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