Bill Roper Talks Warcraft History
8:06 AM | Johan Hansén | Comment on this story
Diabloii.net has posted a short interview with Bill Roper, former vice president of Blizzard Entertainment. The interview focuses on his work on Blizzard's legendary strategy game series WarCraft and also mentions some on the creation of the popular Diablo series as well.
From the interview:
With one game already under your belt, was your mindset for the second game, Diablo, any different?To read the full interview, follow the link provided below.
BR: The mindset was really the same - to make the best game possible. We have always kept the game first and foremost in our minds, no matter the genre. Probably the biggest difference with Diablo was the introduction of battle.net, which was borne out of what was best for the game, but was also very different than anything we had ever done before.
Bill Roper left Blizzard Entertainment together with some of the other people behind Diablo last summer to found the new gaming studio Flagship Studios. There they are currently working on their first title, which is still veiled in secrecy. We will keep you informed as more information about this title is revealed.
Behind the Veil Interviews: Bill Roper
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Halo 1.03 Patch Released
4:40 PM | Mike Apps | Comment on this story
After weeks of complaining and a number of nice flamewars, that thing you've been waiting for is finely here. Halo 1.03 has arrived. Making some nice fixes and speed improvements, and fixing bugs all around, the 1.03 patch will also allow you to play against all those annoying PC players who didn't want to wait for us Mac folk to get our patch. Here's a full list of changes:
• Mac Halo is now compatible with PC Halo multiplayer games for version 1.02 and 1.03.In addition, Halo now requires that you have the cd in your cd-rom drive while playing. To download the patch, follow the link provided below.
• A new "NV Shaders" rasterizer path has been added for players with nVidia GeForce 3 Ti, GeForce 4 Ti, or GeForce 5200 fx video hardware and Mac OS X 10.3 (Panther). Players with these configurations will notice a dramatic change in image quality when using this new feature. Earlier versions of Halo only supported advanced shader capabilities on graphics cards made by ATI.
• Many Full-screen anti-aliasing (FSAA) glitches have been fixed for use in Mac OS 10.3.2.
• Servers now have a complete team killing / banning system that should significantly reduce team killing online.
• Servers’ name now supports 65 characters for dedicated servers and 32 characters for client-hosted servers and now accepts an extended character set.
• Chat text length has been extended to 64 characters.
• In-game scoreboard now displays every client's ping.
• In-game scoreboard now displays your # of assists.
• Teams are now persisted for the next game when map cycling occurs.
• Map Reset: It's now possible to restart the current game without requiring the server to map cycle.
• Assault: There is now a timer to keep track of how much time is left in your offense / defense round.
Halo: Combat Evolved
MGF: Halo 1.03 Patch
IMG Reviews Rainbow Six 3: Raven Shield
9:52 AM | Tuncer Deniz | Comment on this story
Inside Mac Games has posted a review of Aspyr's Rainbow Six 3: Raven Shield, the latest game in the popular Rainbow Six series of games. Here's a clip from the review:
The developers of R6:RS have really outdone themselves in terms of level design, as they are hardly linear in concept. Maps include oil refineries, shipyards, airports, and penthouses all realized in glorious detail. These levels are provided in such detail, that attempting to plan a mission for a map you haven’t experienced firsthand could be maddening. There are so many catwalks, corners, 2nd levels, and windows, that trying to cover all possible sight lines may be impossible. Unfortunately, the mission planning screen doesn’t do much to simplify the process.To check out the entire review, please follow the link below.
IMG Review: Rainbow Six 3: Raven Shield
Rainbow Six 3: Raven Shield
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New Custer Desktop: XIII
8:06 AM | Johan Hansén | Comment on this story
Brad Custer has updated his section of IMG with a new desktop wallpaper. This time around he takes a look at the cartoon-styled shooter, XIII.
Here's what Brad has to say:
MWSF was full of game announcements and news. Of course this means my email is overflowing with requests for desktops dedicated to some of the new games coming out. I'm really excited that XIII will be available on our platform thanks to Feral Interactive and Zonic. In this week's feature I wanted to create a wallpaper in the style of the official ones offered via the XIII web site. So, with the help of internet and my trusty cable modem, I was able to create this desktop. I simply entitled it, "Fatal", and I hope you enjoy it as much as I did making it. :)To download the desktop, head over to the IMG Desktop page with the help of the link provided below. There you can preview the desktop and download it in the resolution of your choice.
Custer's Desktops: Fatal
Macworld Expo, Three Rings on The Gamesome Mac
8:06 AM | Sean Smith | Comment on this story
On tonight’s broadcast of The Gamesome Mac, the Mac gaming radio program, hosts Sean Smith and Omaha Sternberg report back from Macworld Expo and talk with Daniel James, CEO and game designer at Three Rings, the developers of Yohoho! Puzzle Pirates.
The Gamesome Mac traveled to San Francisco this month to see all the exciting developments in Mac gaming at Macworld Expo 2004, the premier Macintosh extravaganza, and Sean and Omaha have much to report.
The unique Yohoho! Puzzle Pirates was one of many new games shown at the Expo, a massively-multiplayer online game in which battle is waged via puzzle gaming.
Sean and Omaha will also offer Mac gaming reviews and commentary, and together with their guest will take questions live from listeners in The Gamesome Mac’s chat room.
The Gamesome Mac can be heard live on MacRadio from 6 to 8 pm Pacific Time, 9 to 11 pm Eastern (Tuesday from 0200 to 0400 UTC), and on demand thereafter. You can tune in at The Gamesome Mac’s web page, where you’ll also find archives of past broadcasts. QuickTime 5 or 6 and a 28 kbps or faster Internet connection are required.
The Gamesome Mac
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