|Thursday, November 20, 2003|
Apple Previews Halo, System Requirements Posted
6:18 AM | Johan Hansén | Comment on this story
Brad Cook over at Apple's games section has taken a closer look at the game so many people eagerly await to finally be able to play on our Macs; Halo: Combat Evolved, originally developed for Xbox by Bungie Studios and now brought to the Mac by Westlake Interactive. It definitely looks like Halo will offer that special feeling of quality that all Bungie games before it has.
From the article:
Halo continues Bungie’s legendary mastery of storytelling in games, which started with the beloved Marathon series. Intriguing sub-text pulses beneath the surface. Vital information is parceled out in cinematic cut-scenes that rival Hollywood’s best, leaving you in awe — and eager to learn more. Characters display visceral emotions. The music, with an almost tribal feel keeps pace with the action, becoming more intense during dramatic moments.Along with the preview comes the system requirements that you will have to match or surpass if you want to be able to play Halo on your Mac:
Mac OS X version 10.2.8 (10.3 or higher recommended)To read the full preview, follow the link provided below. The Mac version of Halo is expected to ship from the publisher MacSoft early next month. You can pre-order your copy from the IMG Store for $48.99 or $43.99 if you are a MacGames CD or IMG Pro Subscriber.
Apple Games: Halo: Combat Evolved
800MHz PowerPC G4 processor (1GHz or higher recommended)
256MB of RAM (512MB recommended)
32MB AGP Video Card; GeForce 2MX/ATI 7000 or better (64MB AGP Video Card; GeForce 4ti-ATI 9000 or better recommended).
1.4GB hard disk space
Internet or LAN connection required for online play
Halo: Combat Evolved
Free Open-Source Flight Sim Available
6:18 AM | Eddie Park | Comment on this story
Xlr8yourmac has posted a small blurb indicating the presence of a free open-source flight simulator available for a multitude of platforms, including the Mac. Titled FlightGear Flight Simulator, the app is meant for academic use as well as recreational.
The goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing.Some of the features FlightGear has include over 20,000 real world airports, accurate terrain worldwide, and enough world scenery to span 11 CDs.
Those interested in downloading various related packages, including necessary binaries and executables, can find links to all the versions at the official FlightGear site.
FlightGear Flight Simulator
Full Updated Kelly Slater Demo Available
6:18 AM | Eddie Park | Comment on this story
Following up on a patch released by Aspyr that updated the demo for Kelly Slater's Pro Surfer to version 1.0.1, a full version of the updated demo is now available at MacGameFiles. As with the patch, the updated adds the following fixes:
The full version of the demo is sized at 88 MB. Those interested in downloading it can do so at MGF.
- Added verification of available VRAM for anti-aliasing use.
- Fixed white texture problem under Panther (Mac OS 10.3).
- Fixed a crash on startup when multiple volumes are mounted.
- Fixed detection of supported resolution/anti-aliasing combinations.
Kelly Slater's Pro Surfer
MGF - Kelly Slater Pro Surfer Demo 1.0.1
Buy Kelly Slater's Pro Surfer
Top 15 Game Publishers Listed, Stock Prices Fall
6:18 AM | Jean-Luc Dinsdale | Comment on this story
Further to yesterday's news item on the results of gaming hardware and software sales for 2003, the U.S. Bancorp Piper Jaffray's Toy & Video Game Industry Primer November 2003 has also listed the top fifteen game publishers for the year-to-date.
The report charts software sales only, but covers the gamut of PC and console software sales. And while the report doesn't forecast sales figures for the 2003 holiday buying season, it does hint at where publishers will be by the end of the year. Sales figures listed below are in US dollars.
Topping the charts is Electronic Arts, dominating 20% of the market with nearly six hundred million dollars in sales. Next in line is Nintendo, commanding almost twelve percent of the market with $349 million in sales; Nintendo is followed by Sony's software publishing arm, claiming 7% of the market with over $206 million in sales. Sony's year-to-date sales figures have dropped half a percentage point from this time last year.
Following in their footsteps are the recently-renamed Atari and THQ, with $183 million and $177 million is sales, respectively. Atari's 6.2% marketshare far outpaces their performance for all of last year, when they only accounted for four and a half percent of all game software sales.
Languishing in their dust are Activision, Take Two Interactive, Konami, Ubisoft, and Namco, each ranging between 4.6% to 4.0% of the industry. Following them are console publishers Sega, who have dropped one and a half percent from this time last year, French-based Vivendi Universal whom, despite their hard corporate year, claim $87,222,580 in sales, increasing their market share from 2.1% last year to 2.9% this year, and Capcom whom have seen sales decrease by over three million dollars between now and this time last year.
Rounding off the list are Microsoft, whose market share has decreased by 0.5% with $78,441,010 in sales, and Acclaim who are showing a poor 2% market share compared to their 3.4% share this time last year.
Expectantly, stockholders reacted fearfully today in reaction to Tuesday's news of lackluster game sales, with stocks for many of the companies listed above falling over the day. The biggest losses where seen at Take-Two Interactive, whose stock fell over nine percent. Electronic Arts also took a hit, trading off 4.3% of their stock value. Most of the other publishers on the list lost around three percent of their stock value, with the exception of Atari, who managed a slight gain after a strong PR effort.
U.S. Bancorp Piper Jaffray
U.S. Bancorp Piper Jaffray Publishes Toy & Video Game Industry Primer
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