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Wednesday, November 12, 2003



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Rayman 3 Reaches Release Candidate
10:49 AM | Tuncer Deniz | Comment on this story

Feral Interactive today announced that Rayman 3 has reached the final candidate stage of development. According to Feral's Camille Thouvenin, the game should be in stores by the end of November or early December. The popular Rayman franchise has sold over 11 million copies worldwide and marks the first time this best-selling adventure game will be making its way to the Mac.

Feral also announced the system requirements for the game:

• Mac OS 9.1 / 10.1.3
• 500 MHz G3/G4
• 128 MB RAM (OS 9), 256 MB RAM (OS X)
• 1.2 GB of free hard drive space
• 16MB Graphics Card

Our Feral friends also sent us some new screenshots from the Macintosh version of the game. Follow the links below to check them out. Be on the look out for a preview of Raman 3 on IMG soon.

Feral Interactive
Rayman 3: Hoodlum Havoc
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Screenshot 2
Screenshot 3
Screenshot 4
Screenshot 5
Screenshot 6
Screenshot 7
Screenshot 8
Screenshot 9
Buy Rayman 3: Hoodlum Havoc



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Age of Mythology To Ship Friday, November 14th
4:21 PM | Tuncer Deniz | Comment on this story

Destineer today announced that the Macintosh version of Age of Mythology is now in the final stages of manufacturing. The discs have been replicated and the company expects to bing shipping the game on Friday, November 14th. MacSoft estimates that Age of Mythology should start showing up on store shelves in the US by the middle of next week.

Here's more from the official press release:

Age of Mythology transports players to a time when heroes did battle with monsters of legend and the gods intervened in the affairs of mortal men. Age of Mythology was created by Ensemble Studios, the makers of Age of Empires(r), Age of Empires® The Rise of Rome Expansion, Age of Empires® II: The Age of Kings and Age of Empires II The Conquerors Expansion and, which together have sold over 11 million units.

Players guide one of nine ancient civilizations to greatness by commanding all aspects of their empire, from establishing profitable trade routes and building new settlements to waging war and advancing through four distinct ages. In their struggle for supremacy, players can use mythological creatures like Minotaurs and Cyclopses to bolster their armies’ strength, and they can call upon the gods for assistance in flattening enemy towns with meteors or scattering opposing troops with lightning storms.

Age of Mythology is brought to life through a revolutionary new 3D engine developed by Ensemble Studios. Al Schilling, MacSoft’s general manager, announced Age of Mythology for Macintosh by saying, “Age of Mythology is a great successor to Age of Kings. The game’s uniqueness lies in building an ancient civilization to greatness while harnessing the power of Greek, Norse, and Egyptian gods. Age of Mythology is truly an epic journey of heroism in a very beautiful 3D world.”

Be sure to check out IMG's review of Age of Mythology. The IMG Store is currently taking pre-orders for the game and expects to ship them next week.

IMG Review: Age of Mythology
Ensemble Studios
MacSoft
Age of Mythology
Buy Age of Mythology


GameRanger Adds Multilingual Unicode Support
11:33 AM | Tuncer Deniz | Comment on this story

GameRanger today announced the addition of Unicode support for its popular multiplayer online gaming service. The Full Unicode support will allow members from around the world to use chat rooms, game rooms, private messages and more using their native alphabets.

Here's what GR's Scott Kevill had to say:"I'm excited to add Unicode support to GameRanger," stated Scott Kevill, "as this will allow GameRanger's Japanese, Chinese and other members to chat in their native languages, enhancing GameRanger's truly global multiplayer experience."GameRanger is the first and largest internet multiplayer game matchmaking service for the Macintosh. Introduced over three years ago, the GameRanger community is home to over 140,000 registered members playing more than 120 popular game titles spanning classic, action, strategy and simulation.

GameRanger



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Blizzard Closes StarCraft and WarCraft III Accounts
10:54 AM | Johan Hansén | Comment on this story

In their continued crusade against multiplayer cheating, Blizzard Entertainment has closed several new accounts for their popular real-time strategy games, StarCraft and Warcraft III, on their online gaming service, Battle.net.

From Battle.net:

A number of additional accounts and CD keys have been tied to the use of a hack or cheat program while playing StarCraft or Warcraft III on Battle.net. In keeping with our aggressive stance against cheating, we have permanently closed 200,000 StarCraft accounts and 7,000 Warcraft III accounts. We have documented all of the CD keys that were used with these accounts. 4,000 of the Warcraft III CD keys used with the now-closed accounts have been banned from ladder play for one month and 300 more have been banned from ladder play permanently. Repeat offenders risk having their CD keys disabled, which will result in the permanent removal of their copies of StarCraft or Warcraft III from Battle.net.
If you want to read more on Blizzard's aggressive stance against multiplayer cheating, head over to the Battle.net website.

Blizzard Entertainment
WarCraft III
StarCraft
Battle.net: Starcraft and Warcraft III Accounts Closed
Buy WarCraft III



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Deus Ex Sequel Q&A Part 2, Gameplay Movies
6:00 AM | Jean-Luc Dinsdale | Comment on this story

Gaming website Computer And Video Games has posted the second part of their interview with Warren Spector, head of design studio Ion Storm and producer of the highly-anticipated sequel to 2000's most impressive gaming title - Deus Ex: Invisible War.

In the second round of the Q&A session, the half dozen questions posed to the legendary designer cover game design issues, the difficulty of AI programming, and the gameplay differences between this version and the original game:

Have you balanced the difficulty this time, so that different approaches don't offer hugely varying degrees of difficulty?

Spector: I think we did a much better job of that this time round. In the first game, because we built on top of the Unreal engine - you know, Unreal was fundamentally a shooter, a shooter with a very powerful engine, but still a shooter. And the resulting game, if you tried to play it not as a shooter, was way hard [laughs]. Way hard.

So this time what we did, and thank god we had that foundation, was take all the elements that weren't exactly what we needed for our game, and we ripped them out and replaced them with the elements we knew we wanted.

And so the AI is ours, the lighting model is ours; the stealth experience is better, more robust than it was in the first game. Sadly, pulling a virtual trigger is always going to be easier than adopting a stealthier way of playing, it's just a fact.

So if you want the easiest experience, you're still going to stick with the shooting approach. But it's certainly better balanced this time, maybe as good as we could hope to make it.

In similar news, gaming website gamershell.com has posted six new movies, featuring some of the gameplay from the XBox version of the game. The clips, weighing in at between nine and twenty megs each in size, require the Windows Media Player to be viewed.

While the PC and XBox versions of the game are expected to hit the shelves in the next three weeks, there has been no official word yet on a Mac port of the game. If our chances are good, however, we should expect to be able to play the new title on our favorite platform sometime in the new year.

Warren Spector Interview, Part Deux
Six New Deus Ex: Invisible War Movies
Deus Ex 2: Invisible War
Ion Storm



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New Shadowbane: Rise of Chaos Screens
6:00 AM | Alvaro Radigales | Comment on this story

Chronicle, the official community web site for the popular massively multiplayer online role-playing game (MMORPG) Shadowbane, recently posted three new screenshots of the upcoming expansion pack The Rise of Chaos. Two of the images display the new character class, the Sentinel, in combat action with some of the monsters included in this last installment of the series.

Here are some of the features expected in The Rise of Chaos, as quoted from Ubi Soft's site:

New Race

Seek the graces of the Nephilim - a strong, intelligent race gifted with flight and anthropomorphic powers. Armed with formidable casting abilities, the Nephilim can make fearsome foes - or invaluable allies.

More Classes

As the foul armies of Chaos scour the cursed land, new classes arise to thwart or abet them. Challenge Doomsayers - priests of the Dark Lords who wield the power of Chaos - or play as a Sentinel - stout, holy warriors sworn to purge the world of Chaos.

Darker Disciplines

Beware the infernal powers of the Darksworn - loyal underlings to the Dark Lords - and evade the path of Conjurers - monstrous pets that summon Chaotic entities.

The Rise of Chaos is currently available for preorder through Ubi Soft's online store, and is expected to ship within the next month. While a copy of the original Shadowbane is required to play the expansion pack, Ubi Soft is offering both titles in a special bundle at a discount price.

For more information on The Rise of Chaos, to check the new screenshots or to preorder your copy of this highly-anticipated expansion, be sure to visit the official community web site, Chronicle, through the link provided below.

Wolfpack Studios
Ubisoft
Shadowbane: The Rise of Chaos
New Rise of Chaos Screenshots


Mac Games News for Tuesday, November 11, 2003

IMG Reviews The Power Mac G5 Dual 2 GHz11:58 AM
Descent, Descent 2 Ported To OS X10:12 AM
Videogame Journalism Amateurish?10:04 AM
Warren Spector Interview Posted6:16 AM
Ambrosia Updates Redline and Aki Progress6:00 AM
Frag.Ops v1.2 Released6:00 AM
 
View all of the Mac games news for Tuesday, November 11, 2003 on one page


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