Feral: CM 03/04 and Total Immersion Updates
6:00 AM | Eddie Park | Comment on this story
Feral Interactive has updated their site with news on two upcoming titles. In regards to the upcoming soccer title Championship Manager 03/04, Feral plans on releasing a demo on Friday, November 14th. The demo will allow players to experience a half season of gameplay.
Also thrown into the mix is a small pre-order contest, where the 1st, 10th, 50th, and 100th customer to pre-order CM 03/04 will receive free copies of both Max Payne and F1 Championship Season.
In other news, a release date for Total Immersion Racing has been announced, with the current target being November 21st. A racing game featuring GT cars and a variety of play modes, Total Immersion Racing's claim to fame is an AI that actually forms rivalries between computer-controlled racers and human players.
Feral is also currently sporting a deal where racing fans can purchase both Total Immersion Racing and F1 Championship for $65 with free delivery via their online store.
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IMG Interviews Ensemble Studios
1:31 PM | Matthew Egan | Comment on this story
Ensemble Studios is no stranger to the Real Time Strategy (RTS) genre, their Age of Empires series has sold over 10 Million copies worldwide. MacSoft is gearing up to release Ensemble's Age of Mythology for the Mac, an RTS which was released for the PC last year, and hailed one of the best RTS's ever created. With AoM for the Mac just days away, Inside Mac Games sought out Ian Fisher, Lead Designer for Ensemble Studios to find out just what we can expect from this latest addition to the RTS family.
From a technical standpoint, we had to build a new engine for Age of Mythology (which is no easy task) and we had to adjust a lot of how we worked. The way we built 2D art, for example, didn't apply at all to a 3D game. So, we had lessons to re-learn and processes to re-invent, all of which needed to be done while the engine was still changing frequently. For design, the big challenge was more learning to take full advantage of the 3D system being built. We had worked with a 2D engine for quite a while and were accustomed to thinking in those terms. Sometimes we had to take a step back and think about how the new tools at our disposal could best be applied.Easily a worthwhile read. While we'll have to wait a few more days to get our god on with Age of Mythology, you can still get some extra AoM action by clicking over to our Age of Mythology Preview, which features screenshots, game details, and much more.
IMG Feature: Ensemble Talks Age of Mythology
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Small Fry Ships Hillbilly Whack! for Macintosh
11:52 AM | Tuncer Deniz | Comment on this story
Small Fry Studios has released Hillbilly Whack! for Mac OS X. The shareware game is an acade-adventure game that pays homage to the classic side-scrolling games from the 80's.
Here's a description of the game:
Hillbilly Whack! combines old school graphics and old school game play to equal old school fun. The game features more than 13 levels of single player action centered around a Hillbilly named Samuel Jones who is trying to find his kidnapped sweetheart Winnie May.To download the game, head over to the official Hillbilly Whack! web site.
Hillbilly Whack! Website
In Hillbilly Whack! you fight, collect boards to rebuild your broken shack, and run around at break neck speed. Goats, pigs, cows, chickens, and even a bear or two will challenge you along the way to saving Winnie May! But you'll be drinking moonshine to make the tasks -- like dodging drunken chickens -- easier!
Hillbilly Whack! also features a classic two player-one keyboard mode where you and your friend can battle each other as you each try to collect as many boards as you can before time runs out. Whack your friends!
Progress Update on F/A-18 Operation Iraqi Freedom
11:28 AM | Tuncer Deniz | Comment on this story
It's been a while since we heard about the Mac version of F/-18 Operation Iraqi Freedom. So we decided to contact GraphSim's Jeff Morgan to get status update on the game. The good news is that the company recently contracted a seasoned Mac programmer, Lane Rothe, to help in the completion of the Mac version.
Here's what Morgan had to say:
We've made tremendous strides on the Mac version of Iraqi Freedom. We recently contracted Lane Roathe to finish the sound and networking code. If all goes well, we should be going beta in 2-3 weeks and hope to ship by year end.We'll be sure to keep you posted on any future updates. The IMG Store is currently taking pre-order for this exciting combat sim.
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Apple Posts Burning Monkey Solitaire Trailer
11:20 AM | Tuncer Deniz | Comment on this story
Apple has posted a trailer of Freeverse's Burning Monkey Solitaire, the popular card game that features up to 26 different solitaire games including classics like Klondike, Freecell, Pyramid, and 52 Pickup.
To check out the trailer, head over to Apple's web site.
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Apple Trailer: Burning Monkey Solitaire
Elite Force II Moves into Duplication
10:20 AM | Andy Largent | Comment on this story
After an extended period in Final Candidate status, Aspyr Media's status page now reports Star Trek Elite Force II has moved into duplication. This means the GM CDs are being reproduced and packaged, and the company expects the game to ship this month.
While there's no official word, the reasons for the game's long approval process seem likely tied to the recent lawsuits between Activision, the game's original PC publisher, and Viacom, keeper of the franchise itself. Regardless, Mac Trek fans should be excited to see the well-received title on its way to OS X.
Here's the latest system requirements from Aspyr:
For more on the game, be sure to read through IMG's latest preview.
- Mac OS X 10.1.5 or later
- G3/G4/G5 Processor at 733 MHz or faster
- 256 MB of RAM
- 3D Graphics Acceleration Required (ATI Radeon/NVidia GeForce or better, 16 MB required, 32 MB recommended)
- 1.05 GB free hard disk space
- Internet and LAN (TCP/IP) play supported
- Internet play requires a 56 Kbps or faster
Star Trek: Elite Force II is available for pre-order through the IMG Store.
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Applelinks Interviews Colin Smith
6:00 AM | Eddie Park | Comment on this story
Apparently determined to show Freeverse in the type of light they deserve to be shown in, Applelinks has posted the results of a tongue-in-cheek interview between Kirk Hiner and Colin Lynch Smith. As can be expected, the resulting symbiosis between these two Mac personalities generated some interesting Q&A bites:
Applelinks: It could work, I suppose, but most of us employees aren't likely to contribute because we're still bitter you took away our "dress-down Fridays." And speaking of dress-down Fridays...Jared. Let's talk about Jared. Couldn't you at least have dressed him up a little bit for his nationwide exposure on that Blockbuster commercial?Also buried within the interview are a few gems of gaming insight. Besides mentioning the upcoming ToySight, Colin mentions that Wingnuts 2 will be making an appearance sometime in 2004, and also hopes to have a big announcement ready at the upcoming MacWorld San Francisco.
Colin: Hey, skin sells, and Blockbuster knows it! The problem was that we never told them that Jared doesn't have skin so much as a particular Pantone yellow which does in fact, not sell. So in retrospect, dressing him up might have been a good idea.
Those interested in learning all you never wanted to know about Freeverse can find the rest of the interview at Applelinks.
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Applelinks - Colin Lynch Smith of Freeverse Software
Lionhead Seeks Feedback for Black & White II
6:00 AM | Johan HansÚn | Comment on this story
Lionhead Studios, creators of the god-simulator Black & White is looking for feedback to aid them during the creation of the sequel Black & White II. In a post on the Black & White message boards Sam Van Tilburgh, Community Director at Lionhead, wants people who played Black & White help them with some questions concerning the design of the sequel.
1. What did you think of the scrolls (golden, silver) in Black&White 1? Did this work and did you like the idea of how challenges and quests were brought to you, as a player. To read the full post and to add your voice to it all, follow the link provided below.
2. What are you more into; city building or army building?
3. Everyone loves a godlike feeling (or at least I do), now how do you think this worked in Black&White 1 and what would you want this to be in Black&White 2?
There hasn't been any word on a Macintosh version of Black & White II yet, but seeing how both the original game and its expansion pack Creature Isle made its way to the Macintosh platform thanks to Feral Interactive and the Macintosh porting house Zonic, it seems likely that we will see the sequel brought to the Macintosh platform as well.
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Black & White Boards: Feedback Wanted
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