Free WWII Online Week for Game Vets
9:23 AM | Eddie Park | Comment on this story
Following the release of the 1.9 patch, the team behind World War II Online is now offering a free trial period for past subscribers of the game. The promo, which started on August 5th, has reactivated accounts closed between July 1st 2002 and August 4th, 2003 for a limited period of time, allowing access to both forums and the game itself.
Users who can't remember their login info can use a provided password reset page to have that info e-mailed to them. In addition, those who don't wish to download missed patches can order a CD-ROM for the cost of shipping and handling.
For those that have never tried WWIIO before, a free seven day trial is also being offered:
A new 7-day FREE trial kicked off today powered by our friends at GIGEX. More information, including corresponding links and game details, can be found at the main WWIIO news site.
WWIIO - Come back & play for free!
Now's the time to tell your buddies to download and try WWII Online for FREE.
Once a player ends his 7-day FREE trial, he can purchase an activation key for $19.99 and get another 30 days of playtime before the monthly subscription fee of $12.99 kicks in. There's no need to go find a retail box, now they can buy online!
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IMG Store: Neverwinter Nights Now Shipping
3:08 PM | Tuncer Deniz | Comment on this story
The IMG Store is now shipping MacSoft's epic RPG, Neverwinter Nights. The game is available for order for $48.99. If you are a MacGames CD/IMG Pro subscriber, you can pick it up for just $42.99. Shipping starts at $5 for US Priority (2-4 days) and $6.99 for 2nd Day Fed Ex.
A hideous evil has awoken in the Forgotten Realms. Now, in order to save the inhabitants of the town of Neverwinter you must uncover a sinister conspiracy, unmask your mysterious betrayer and complete an epic struggle to defeat the powerful forces that look to halt your quest and unleash an evil your people would surely never survive. BioWare Corp. and MacSoft present the most revolutionary PC gaming experience to date.
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Dare to sleep through Neverwinter Nights. Experience the magic of the legendary Dungeon & Dragons on your computer with the new role-playing game, Neverwinter Nights. The developers of hugely popular Baldur's Gate series have created a remarkable 60-hour single-player adventure in addition to the multiplayer experience of a lifetime.
To place your order, head over to the IMG Store.
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IMG Posts Radeon 9800 Pro Technology Overview
12:54 PM | Lucian Fong | Comment on this story
ATI's most advanced graphics card to date is the Radeon 9800 Pro and it is fitting that the Mac version debuted alongside the Power Mac G5, which Apple claims is the world's fastest desktop computer. In contrast to the G5 introduction, the retail Radeon 9800 Pro "press bonanza" was surprisingly low key for a flagship product release. Not since the original Radeon succeeded the Rage 128 has there been such an exponential leap in performance and features over previous graphics cards. Today we dig deeper into the heart of the Radeon 9800 Pro and attempt to explain the whiz-bang technologies that ATI engineers have spent so long developing. Here is an excerpt from the article;
The Radeon 9800 Pro is built around a completely new and incredibly complex graphics core — codenamed R350 — that contains 110 million transistors. To put that into perspective, the IBM PowerPC 970 processor found in the Power Mac G5 has 52 million transistors. Many of the Radeon 9800 Pro's transistors are dedicated to the 128-bit floating point rendering pipeline, which, in short, allows for more precise and realistic-looking images. A 10-bit per channel digital-to-analog converter (DAC) preserves much of that precision when it is output to the screen.The article also has screenshots of multi-sampling anti-aliasing and anisotropic filtering in action in various games. To find out more about the Radeon 9800 Pro and the technology behind it, read the rest of the article.
IMG Feature: Radeon 9800 Pro Technology Overview
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More Duke3D Mac Port Tasks
11:55 AM | Galen Wiley | Comment on this story
Ryan Gordan's developer log at Icculus.org has been updated once again, this time with a status update of the Mac port to Duke Nukem 3D. Posted is a small, three item to-do list, highlighting the last remaining tasks before the game is succesfully released:
Okay, so after much struggling, I made a one-line fix that got the MIDI music to play. That leaves the Mac TODO list at:In related news, Gordon is also calling graphic artists of all kinds to send in their submissions for two OS X icons to be used for the Duke Nukem 3D game application and the installer. You can find more information about this and more at the official developer's log found at the link below. Stay tuned as we keep you posted.
Ryan Gordon Developer Log
1) x86 compatibility for savegames
2) keeping Mac/PC networking in sync
3) Coming up with a server browser/matching service.
Tony Hawk Underground Interview
10:40 AM | Mike Apps | Comment on this story
Computerandvideogames.com recently did an interview with Mark Ward, producer of the upcoming game Tony Hawk Underground. A big change from previous games in the series, Underground will allow players to create a lowly new Skater, and then move him up through the ranks to stardom. Here's a snippet from the interview:
CAVG:Tell us about some of the new features.Although THUG is currently slated for consoles only, there's always a chance we'll see it given that all previous Tony Hawk Games have made it to the Mac.
Tony Hawk Interview
Ward: We've completely rebuilt the game; you've got far more freedom to move through the world we've created, plus this is one of the most customizable videogames you'll have ever played. The first thing you're actually asked to do is customize your own skater, the guy that's going to be representing you in the game.
So using the create-a-skater functionality, using various data you can actually download your face into the game. Obviously, if you want to feel immersed in the game there's no better way than actually inserting yourself into the title.
It's a pretty simple process; basically you just need a snapshot of yourself in digital format, and an e-mail address. Send the photo via e-mail to our designated e-mail address and it gets processed on a server, with a password assigned to it, and within about a minute you get an e-mail reply that says: "Success, here's your password", so then jump on your PS2, enter your password, and your face is downloaded.
Once your face is downloaded into the game, you should have a pretty good likeness of yourself, you map it onto the generic face model and you're good to start playing. So now you're in the game, you can adjust the skin tone, the brightness; there's nothing really protracted about the process, we're just trying to make it as easy as possible to get into the game.
So now you're face is in there, you can see what you look like with different hairstyles, you can give yourself an afro, give yourself a party hat, change your outfit; you can really have a lot of fun with the variety of things you can get your guy to wear. Give him a sleeveless vest, have him running around in his underwear, all that good stuff. There's scale options as well, so you can give your guy a super-large head for instance, scale up and down the body; there's really a lot to play around with.
Mac Vendors Lend Support to uDevGame 2003
9:23 AM | Jean-Luc Dinsdale | Comment on this story
Further to Tuesday's announcement that this year's uDevGame 2003 programming contest is officially underway, organizers iDevGames announced that many of the industry's leading software and hardware vendors are pitching in their support for the event.
Among the sponsors of this year's events are 3D vendors ATI Technologies, MAXON Computer, and Codenautic, who will all be donating product to contest winners. Further contest support is being provided by 3D software publishers Curious Labs, e-on software, Pixels Digital Inc., Strata Software, Eovia, Pixologic, and GarageGames.
Also donating their generous support are industry heavyweights Aladdin Systems, Ambrosia Software, Bare Bones Software, Harman Multimedia, InsideMacGames, Manning Publications, Metrowerks, New Rider Games, Premier Press, RealSoftware, The Omni Group, and Westlake Interactive. In all, over forty organisations are contributing their valuable support for this year's Mac game development contest.
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Space Spuds 0.9.2 Source Code Released
9:23 AM | Eddie Park | Comment on this story
Freak Software has officially released the source code for Space Spuds v0.9.2. A still in development title, Space Spuds takes the formula made popular by Asteroids and puts a decidedly spud-like spin on it, daring players to survive in the middle of a floating potato field.
Freak Software notes that the source code is freely available, though it should not be used in a redistributed package:
The source code, part of a 36 megabyte package, was created with REALbasic version 5 and uses large quantities of freely available and proprietary multimedia assets. The package has been released under a modified uDevGame license from iDevGames.com. The code and assets can only be used for educational and private use and may in no way be used within any redistributed package. See the included license for more complete information.The Space Spuds application itself is also available as a free download, though it has not yet reached final status. Freak Software adds that, once version 1.0 is released, the source code package will also receive a corresponding update.
Freak Software - Space Spuds
ThinkTanks 1.1 Demo Released
9:23 AM | Johan Hansén | Comment on this story
BraveTree Productions has released a new demo of their highly praised third person tank blaster ThinkTanks. The demo reflects the changes done to the full version of the game, when it reached version 1.1 a short while ago.
Changes in ThinkTanks 1.1:
Adjusted Tanks to make heavy more useful.If you still haven't tried out ThinkTanks, just head over to the game publisher GarageGames' website to download the demo or purchase the full version of the game.
Made Aiming easier.
Changed reload station so that powerups are not cleared.
Scrumball now hops toward center of map.
Added an option to cycle between all maps from a dedicated server.
Increased time that low ammo message is on the screen.
Increased range of the radar .
Changed transparency of the radar.
Made health powerups show up on radar when health is low.
Lifting finger off mouse for an extended period now reloads ammo burst (no more one shot bursts).
Added pause key for solo and quickplay play (ESC key).
Removed the ability to make a Demo name in registered version.
Added Target range for new users.
Also: Improved LAN play support, DirectX support, graphics optimizations.
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ThinkTanks 1.1 Demo
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