MacPlay Ships Aliens vs Predator 2
10:46 AM | Tuncer Deniz | Comment on this story
MacPlay has begun shipping Aliens vs Predator 2, the sequel to the sci-fi based first person shooter. The game features 21 missions and 3 interlocking storylines that allow the player to take on the role of Alien, Predator, or Colonial Marine. Each sports new weapons and abilities, such as pounce attacks for the Aliens, the Predators' net guns, and spider mines that the Marines can use to set traps. Multiplayer mode offers 10 characters to choose from and 12 maps where players can stage deathmatch, team deathmatch, survivor, evac, overrun, and hunt contests.
Here's more from the official PR:
The intense action in Aliens vs. Predator 2 takes place on planet LV1201, where a group of scientists set up a base and capture several Aliens to study. When the vicious creatures escape, the scientists call for help from the Colonial Marines. Meanwhile, several Predators arrive to stake a claim on the Aliens, who are their favorite prey. The three groups soon become embroiled in an enormous inter-species conflict fought in the gloomy shadows of the darkened base.Aliens vs Predator 2 is available for order from the MacPlay web site and the IMG Store. The IMG Store is offering it for $44.99 for non-subscribers. If you are a MacGames CD or IMG Pro subscriber, you can order it for the amazing price of just $39.
IMG Preview: Aliens vs Predator 2
"We advise gamers to turn the lights off at their own risk," said MacPlay Director of Sales and Marketing, Henry Price. "That's how frightening this game is."
An advanced game engine powered by the LithTech Development System lies at the heart of Aliens vs. Predator 2. The LithTech engine generates highly detailed environments and characters as well as 32-bit animated light mapping that sets the mood with deep, black shadows and stark, brightly-lit open areas.
Aliens vs. Predator 2
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Apple Features Neverwinter Nights
12:40 PM | Galen Wiley | Comment on this story
Apple.com has posted an in-depth article in their Apple Games section concerning MacSoft's upcoming role-playing game for Mac, Neverwinter Nights. The preview of sorts covers a load of information about the game, including gameplay, story, and more. The article also has subsections for the game that offer various information such as system requirements and cheat codes. Here's an excerpt:
Let the Computer Do the WorkYou can read the full article for further details. Also, be sure to check out our own preview of the game for even more. Neverwinter Nights is expected to ship for Mac sometime this month. If you would like to pre-purchase a copy for yourself, you can do so at the IMG Store. Subscribers to our IMG Pro/Mac Games CD service can pre-order for $42.99, while regular users can swipe one for $48.99. Be sure to stay tuned as we keep you up to date on the game's progress.
Apple Features Neverwinter Nights
Whether you prefer to play in single- or multi-player mode, Neverwinter Nights adheres to 3rd edition Dungeons & Dragons rules. While the rules can be complex, it’s possible to jump right into the game without knowing many of them: the game walks you through the process of creating a character, and you can click the “Recommended” button to have it make choices for you — such as what ability scores to increase or what skills to learn — when your character reaches a new level. The intuitive interface also allows you to easily control your character and issue commands.
IMG Preview: Neverwinter Nights
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IMG Reviews Logitech MX300 Mouse
12:04 PM | Lucian Fong | Comment on this story
IMG has reviewed Logitech's most affordable gaming mouse, the MX300. Much has already been said about the new MX Optical Engine, the company’s new optical scanning technology featured in their high end mouse products. The MX300 successfully combines the highly praised technology with the ambidextrous form factor and the lower price range of its affordable Optical Wheel Mouse product. Below is an excerpt from the review:
The end result of the new redesigned look makes for a very sleek and ultra-modern mouse that compliments the brushed titanium and aluminum look of Apple’s latest computers. The mouse’s relatively small footprint – a major advantage over Logitech’s other bulky MX Engine-equipped mice – works well for Mac users who don’t have the luxury of a large desktop space or work area. The small size of the mouse also feels more ergonomic, fitting comfortably in most people’s hands without forcing the user to stretch or extend their fingers to access all the mouse’s functions. Finally, the MX300’s shape is friendly and just as comfortable to both right- and left-handers, a quality that isn’t shared by Logitech’s more expensive, MX500 and MX700 mice.If you're interested in the Logitech MX300 mouse, be sure to read the rest of the review.
IMG Review: Logitech MX300
Halo Interviews on IGN
10:37 AM | Mike Apps | Comment on this story
IGN recently posted two separate interviews covering the upcoming PC port of Bungie's hit first-person shooter, Halo. The first interview covers the various graphical aspects of the game, including improvements made to the PC version. The second covers Halo in general, including multi-player and gameplay. Here's a snippet from the first interview:
IGNPC: Aside from the up in resolution, what can PC owners expect out of the graphics engine that Xbox owners did not have? And a snippet from the second:
Randy Pitchford: The effort has been to recreate the Xbox visual effects as much as possible while supporting both bleeding edge and older video hardware (and everything in between). If you have a fancy new high-speed fully DirectX 9 compliant video card, you'll see our custom implementation of the Halo pixel shaders (surface effects such as reflection, specularity, bump mapping, etc). The way Gearbox engineered the visual effects for the PC version allows programmers to write custom shaders without having to rebuild the game. So, we've shared this technology with ATi and NVIDIA and they have been contributing to make the game even faster and nicer on their hardware.
IGNPC: What's up with cooperative multiplayer over LAN or Internet? To check out the full interviews, follow the links below. If you can't wait to order your copy, you can pre-order the Mac version of Halo from the IMG store.
Halo Graphics Interview
Randy Pitchford: Halo Multiplayer is just an awesome experience. We're playing team based games every night and can't wait to play with our customers when the game is launched. Regardless of how much we want it (and we really, really want it), cooperative play in the campaign mode is not going to be in at launch. It turned out to be a really, insanely difficult problem to do this over a network (as opposed to doing something like split screen) which is why it's next to impossible to find a first-person action game that offers it on the PC. I'd really like to see it happen, but I think everyone making a purchase decision should do so based on the award winning single player story and the super enhanced, super fun multiplayer modes that are in the box at launch.
Halo General Interview
Halo: Combat Evolved
Splinter Cell for Mac?
10:28 AM | IMG News | Comment on this story
An astute IMG forum reader has found a web page on CompUSA's web site with details on a Mac version of Tom Clancy's Splinter Cell. According to the web page, the title will be published by Aspyr Media and will be available "soon." The only other information given is a description of the game?
Could this be a blunder on CompUSA's part or did they post something they weren't supposed to? Only time will tell.
CompUSA: Splinter Cell for Mac
Blizzard Posts New World of Warcraft Desktop
9:42 AM | Tuncer Deniz | Comment on this story
Blizzard has posted a brand new desktop of their upcoming Massively Multiplayer Online Role Playing Game (MMORPG), World of Warcraft. In World of Warcraft, thousands of players will have the opportunity to adventure together in an enormous, persistent game world, forming friendships, slaying monsters, and engaging in epic quests that can span days or weeks.
The desktop features the Night Elf and is available in sizes from 640 all the way up to 1600 x 1200. To check out the desktop, please follow the link below.
World of Warcraft
WoW: Night Elf Desktop
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9:28 AM | Tuncer Deniz | Comment on this story
The official QuakeCon web site has been updated with a status update on the yearly id Software fan event with news on the latest sponsors, waiver information, and more.
With less than a month to go before the big show, things are really starting to roll behind the scenes. Make no mistake, this year's QuakeCon will blow your mind and make you spend all night picking the pieces up off the floor.QuakeCon will be held from August 14th to the 17th in Dallas. For more information, be sure to check out the official QuakeCon web site.
But in order to get in you'll need to sign our waiver. We've just made said waiver available over on the left (under the navigation buttons) in various flavors. You can speed your registration process if you print out, sign, and bring a waiver with you. And if you are under 18, then you MUST have your waiver signed by a parent or legal guardian before you arrive in Dallas. Any attendee under 18 without a signed waiver will NOT be admitted.
Warrior Kings Demo Due Soon
9:12 AM | Tuncer Deniz | Comment on this story
Following the news that the game had gone gold two days ago, Feral Interactive let IMG know today that they are currently working a demo of their 3D strategy game, Warrior Kings. According to Feral, the demo will be about 250 MB in size and is due within a week or so.
The full version of Warrior Kings is currently in duplication and will begin shipping on August 15th. To learn more about Warrior Kings, be sure to check out IMG's extensive preview of the game. The IMG Store began to take pre-orders of Warrior Kings last Friday. Be sure to place your pre-order today.
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No DOOM III This Year
9:11 AM | Eddie Park | Comment on this story
HomeLan has posted an article indicating that DOOM III, the upcoming FPS by id Software, will not be released this year. The article cites a recent Activision conference call that notes a shift in the schedule:
During the conference call, the execs stated that for planning purposes they have DOOM III penciled in for the fourth quarter 2004 fiscal year (Jan-March 2004) but added that id Software, not Activision, dictates when the game will finally be released.The discussed release schedule also makes note of other games, including Quake IV, which is currently slated for the year 2005.
HomeLan - No Doom III in 2003
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