Warrior Kings Trailer Released, Gold Soon
9:28 AM | Tuncer Deniz | Comment on this story
Feral Interative has released a trailer of Warrior Kings, a medieval RTS title that allows players to choose their path of evolution during play. In addition, the company let IMG know that the game is currently at release candidate and should be going gold "very soon." Feral also indicated that a demo of Warrior Kings is in the works.
The Warrior Kings trailer comes in two flavors: small 4.4 MB and large 13.8 MB. Both trailers give you a sneak peek at the stunning graphics in this 3D strategy game and is well worth a look. The trailer is available for download from our sister site, Macgamefiles.com.
For more information on Warrior Kings, be sure to check out IMG's sneak preview of the game.
IMG Preview: Warrior Kings
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IMG Previews Aliens vs Predator 2
12:40 PM | Tuncer Deniz | Comment on this story
Inside Mac Games has posted a preview of MacPlay's Aliens vs Predator 2. IMG's Eddie Park recently got a chance to check out a last-minute beta of the long-awated sequel and has written up an extensive preview based on his findings.
Here's a clip from the preview:
Unlike its predecessor, AvP2 carries a semi-cohesive story that ties all of the missions and races together. Though it would be criminal to give away all the details here, players will find themselves in familiar environments and situations as they progress from the Marine campaign to the Predator campaign, and from there to the Alien one. In a nutshell, however, Marines have been sent to a colony to search for survivors of what turns out to be an Alien attack. Digging a little deeper into the story, they discover that humans are once again attempting to research, breed, and genetically modify the Aliens for their own use. Of course, Aliens have proven in the past to be adept at escaping such research facilities, and this latest instance appears to be no exception.To check out the preview, and a ton of screenshots from the Mac version of AVP 2, follow the link below.
IMG Preview: Aliens vs Predator 2
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Vendetta Test Updated
11:36 AM | Alvaro Radigales | Comment on this story
Game developer Guild Software revealed hours ago the update of their space MMORPG (Massively Multiplayer Online Role Playing Game) Vendetta, currently in public testing, to version 3.2.10.
Along with the usual dose of bug fixing, this latest update tweaks some aspects of the game's artificial intelligence which caused computer-controlled ships to sport an odd behaviour in some situations. Here is a brief description of the changes introduced in this new version as quoted from Guild Software's official Vendetta web site:
Bugfixes and AI improvements. Turrets now return to their home positions. AI pathfinding has been redone, again, and should be improved (no more NPCs stuck in docking bays). It is no longer possible for a character to collide with same-team mines, only with their own layed mines or the mines of enemies. The "glow" effect no longer appears on the "Billboards" in sector 9. Other minor changes.The update is available through the game's own auto-update system and will be downloaded and installed automatically at the beginning of each player's next game session.
For more information on Vendetta or to download the public test, you can access Guild Software's web site through the link provided below.
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More on PC/Mac Halo
10:51 AM | Mike Apps | Comment on this story
Homelan recently got a chance to talk about the upcoming PC/Mac port of Halo with the head of Gearbox Software, Randy Pitchford, and Bungie producer Michel Bastien. The interview focuses on the development of Halo for the PC, and also discusses some of the new features that will be added into the game. Here's a sample of the interview:
HomeLAN - What were some of the main challenges in converting an Xbox title like Halo to the PC platform?To check out the interview, follow the provided link below. Be sure to stay tuned to IMG for more Halo info as the game gets closer and closer to release.
More on PC/Mac Halo
Randy Pitchford - There were five big fronts:
1) Networking – We had to re-write the networking system from scratch to make the game playable over the internet. This is a very, very difficult and risky job.
2) Rendering – We moved the game to DirectX 9 and re-wrote all of the pixel shaders. We also took lots of effort to write custom graphics software for lower end hardware in order to promote scalability to a wide range of gamers.
3) UI – The front end and in-game interfaces had to be hugely re-worked to best suit the PC. This included everything from a mouse and keyboard interface to a complete re-do of the front end to allow the configuration, server browsing and configuration options we require on the PC.
4) Audio – The Xbox is a very powerful console with custom audio hardware that simply does not exist for the PC. We had to re-write most (if not all) of the audio processing systems and utilize multiple playback solutions to recreate the award winning music and sound effects of Halo without compromise.
5) Content – We love the game, but wanted more. So we created it – new weapons, vehicles, maps, etc. This took learning and time – Halo has a very unique content path.
HomeLAN - Why was the decision made to not add any new single player content for the PC release?
Randy Pitchford - Bungie decided early on that the best thing we could do was recreate the single player experience perfectly. Then, going from there, we can build things. We decided to focus creative attention on adding content, weapons, vehicles and game options to the multiplayer game since we were so excited about being able to properly play Halo on the internet for the first time with the PC version Halo.
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Civilization III Expansion Q&A
10:08 AM | Mike Apps | Comment on this story
Boomtown, a PC gaming site, recently got a chance to talk to Jesse Smith of Firaxis about their upcoming expansion to Civilization III. Entitled Conquest, the new expansion will feature 8 new Civilizations, expanded multi-player options, and a slew of other features. Here's a snippet from the interview:
When Conquests was announced, we were informed that eight new civilizations would find their way into the expansion. Only two were revealed, the Sumerians and the Mayans – what about the remaining six? While there has yet to be a Mac version of the first Civilization III expansion, Play the World, there is still a good possibility we will see both that expansion along with Conquest. To check out the full interview, follow the below link.
Civ III Expansion Q&A
- We have actually made some adjustments to the features for Civ III: Conquests. We decided to keep the new Civilizations at eight (total of 31 civilizations). Two other new civilizations that we have added for Civilization III: Conquests are the Incans and the Hittites. Both of these are integral members of the Conquests that include the Sumerians and the Mayans. The Hittites use a powerful chariot unit and the Incans have a really fast Scout, Jesse Smith explains.
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America's Army Mac Testers Needed, Postal 2 Info
10:02 AM | Tuncer Deniz | Comment on this story
Epic's Ryan Gordon has updated his .plan with information on a Mac beta test of America's Army, the freeware shooter based on the Unreal Tournament 2003 engine. Gordon has announced that he is now taking applications for the beta test.
Here's what he had to say about the beta test:
I am now taking applications for beta testers of the MacOS X version of ArmyOps. Please read http://icculus.org/news/news.php?id=1433 (which was written in regards to the Linux beta); this will give you an idea of what makes a good application, then drop an email to email@example.com telling your hardware/software config and why you'd make a good beta tester. We're doing this test relatively quickly, so expect to spend some seriously intense time crunching on the game in the next week or so.If you're interested in beta testing America's Army, be sure to send an email to firstname.lastname@example.org. We'll be sure to keep you posted on any future developments.
Gordon also announced that he will be doing the Mac and Linux versions of Postal 2. "Yes, I'm working on this. Running With Scissors announces a Mac and Linux port, and the world scratches their head and goes, "WHO COULD BE DOING THIS?" Yeah, yeah..."
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JustAdventure Interviews RHEM Author
9:47 AM | Tuncer Deniz | Comment on this story
JustAdventure.com has posted an extensive interview with Knut Müller, the author and creator of the Myst-like adventure game, RHEM. The interview discusses the inner-workings of RHEM, how it was created and sketches of the game that were used as a model for the final game. The interview also includes some information and exclusive screenshots of RHEM 2.
Here's a clip from the interview:
Most reviewers compare RHEM to Myst and Riven. Do you think this is fair?RHEM is available for purchase from Got Game Entertainment for just $29.99. From more information on RHEM, and to check out the interview, please follow the links below.
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It is an honor for me that people compare RHEM with Myst and Riven. I found Myst and Riven are the best games ever and I thank the Miller brothers that they up-pushed the gate to this world of computer games. I learned much of them. RHEM is however no clone of Myst or Riven.
Interview: Knut Müller
Danlab Releases Crazy Golf
9:08 AM | Tuncer Deniz | Comment on this story
Danlab Games has released their latest shareware game entitled Crazy Golf. The mini-golf game is available for Mac OS 9 and Mac OS X and carries a $19 shareware fee.
Here's a description of the game from the Danlab web site:
Crazy golf is a golf game in which the rules are a little different a little from traditional golf. The goal of the game is to get to the last hole. Additionally, you can play with a time assigned in the game mode "Against the clock"Grazy Golf has modest requirements: Mac OS 9 or Mac OS X, and a G4 with 233 Mhz. A free "try out" version of Crazy Golf is available for download from the Danlab web site.
Crazy Golf 1.0
America's Army Intelligence Report
8:59 AM | Alvaro Radigales | Comment on this story
The official web site for the squad-level tactical shooter America's Army recently revealed some information on the title's upcoming update to version 1.9, as well as some of the gameplay changes it will bring.
Among the most awaited features is the addition of a brand new character class, the combat medic, who comes along with four training levels of its own the player must complete in order to qualify for the online battlefield. Other improvements include a complete revamp of the interface and the player models, a revised damage model and the implementation of Punkbuster anti-cheat software in all of the US Army's official servers.
America's Army is at the moment under development for the Macintosh platform and is expected to be released shortly, as stated not long ago by the US Army during the Electronic Entertainment Expo.
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Diablo II 1.10 PC Beta Patch, Mac Version Soon
8:59 AM | Tuncer Deniz | Comment on this story
Blizzard on Thursday released a public beta test patch of Diablo II 1.10 for PC users. The 1.10 patch is playable only in single-player mode and only via TCP/IP for multiplayer. Blizzard also notes on its web site that a Mac version of the 1.10 patch will be released shortly.
Here's the full announcement from Blizzard:
Due to the magnitude of the upcoming Diablo II 1.10 patch, we are for the first time ever conducting a special patch beta test! Unlike our previous beta tests, you do not have to sign up to participate. To help beta test the Diablo II 1.10 patch, you simply need to download and install the beta patch. For now, the beta patch is only available for Windows PCs; we’ll post an announcement once the separate beta patch for Mac is available. Select the links below for more information. Please note that the patch only works for the US version of Diablo II: Lord of Destruction (the final release of the patch will be for both Diablo II Classic and Diablo II: Lord of Destruction).For more information on the beta test, be sure to head over to Battle.net. As soon as the Mac version is released, you can beta we'll let you know.
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